Search found 101 matches

by Decade
Thu Aug 24, 2006 11:48 am
Forum: ET Pro
Topic: exploits in terrible need of bugfixing
Replies: 18
Views: 21373

If you jump into a place where you are "suspended in mid-air", and you prone, and do some movements with the strafe keys and the mouse, you can see that your speed as indicated by the speedometer increases abnormally even though you are not actually moving, and when the speed reaches a cer...
by Decade
Mon Jul 24, 2006 1:56 am
Forum: ET Pro
Topic: mortar charge bar consumption
Replies: 3
Views: 5759

mortar charge bar consumption

Is it possible to make it so that a mortar shot consumes 66% or maybe 100% of the charge bar, instead of 50%?
Looks like mortar will be removed from european competitions for being overpowered, and this change could save it... :)
by Decade
Wed Jul 12, 2006 1:52 am
Forum: ET Pro
Topic: Request: defaults
Replies: 15
Views: 28428

I never had accel in Linux... Then again I've never had the "built-in accel" of Windows, either. I think everyone else is just unlucky or something. Probably it was just very hard to notice. It's a "step" acceleration, if you move the mouse faster than a certain treshold mouse s...
by Decade
Tue Jul 11, 2006 6:08 am
Forum: ET Pro
Topic: Request: defaults
Replies: 15
Views: 28428

It's direct input for linux:
in_dgamouse 0 = no direct input + a bug that gives mouse acceleration
in_dgamouse 1 = direct input + a bug that gives mouse acceleration
in_dgamouse 2 = direct input + no bug (no mouse acceleration if m_accel = 0)
by Decade
Mon Jul 10, 2006 4:18 am
Forum: ET Pro
Topic: Request: defaults
Replies: 15
Views: 28428

Not an etpro cvar, but in_dgamouse should default to 2, currently I think it defaults to 1 which is the buggy value.
But probably setting a default value in etpro different form etmain default is not a good idea :?
by Decade
Mon Jul 03, 2006 6:05 am
Forum: ET Bugs/Cheats
Topic: ET segfaults
Replies: 9
Views: 10663

Hmm I couldn't manage to get a crashdump. I started et with +set b_crashlogpath /home/alex and didn't fid any log in that dir after the crash. Anyways this is getting pretty tiring. Change something in cfg, play for an hour to see if it crashes, change something else, repeat. Today I played for anot...
by Decade
Sun Jul 02, 2006 1:20 pm
Forum: ET Bugs/Cheats
Topic: ET segfaults
Replies: 9
Views: 10663

I just played more than 30 minutes with a clean .etwolf directory (default config) and it didn't crash. PB ? I've found PB on linux usually segfaults until you run pb setup. You mean pbweb.x86? Could be the case since it's in the .etwolf directory. EDIT: looks like using pbweb didn't solve the probl...
by Decade
Sun Jul 02, 2006 10:46 am
Forum: ET Bugs/Cheats
Topic: ET segfaults
Replies: 9
Views: 10663

The power supply it self could be going bad, causing low/high voltages or even putting out "dirty" or "noisy" power. Though as to why it just happens to ET, it could either be a coincidence, or ET is using something that no other program is using. Yeah, that's what I tought too:...
by Decade
Sun Jul 02, 2006 10:00 am
Forum: ET Bugs/Cheats
Topic: ET segfaults
Replies: 9
Views: 10663

ET segfaults

In the last weeks Enemy territory has started to segfault very frequently on my gentoo box, usually after 5 or 10 minutes of playing. I spent the whole weekend trying to investigate the reason; thinking it was an overheating problem (it seems that the problem got worse with hotter weather), i restor...
by Decade
Tue Jun 20, 2006 9:01 am
Forum: ET Pro
Topic: Are ungibbed bodies unlagged?
Replies: 2
Views: 3988

Are ungibbed bodies unlagged?

Gibbing flying opponents seemed very hard to me when I used to ping 98 minimum; now I have a better connection (ping 48 ) and I find it much easier. So I guess that the etpro antilag does not affect shooting to ungibbed bodies in movement for some reason (tipically flying after an explosion). If thi...
by Decade
Sun May 07, 2006 1:50 pm
Forum: ET Bugs/Cheats
Topic: Remap shader exploit?
Replies: 21
Views: 30863

Exactly, "only" is the key word :P
by Decade
Sun May 07, 2006 10:26 am
Forum: ET Bugs/Cheats
Topic: Remap shader exploit?
Replies: 21
Views: 30863

I think that the damage that can be done by a regular user (removing personal files) is worse than the damage that only an administrator can do (you can always reinstall the os if system files are damaged, but you usually don't have backup for all personal files)
by Decade
Sun Apr 16, 2006 9:31 am
Forum: ET Pro
Topic: make changing cl_maxpackets in game slower or impossible?
Replies: 33
Views: 38236

Ah ok :D I've never seen anyone warp in etpro though
by Decade
Sun Apr 16, 2006 7:32 am
Forum: ET Pro
Topic: make changing cl_maxpackets in game slower or impossible?
Replies: 33
Views: 38236

Doctor, it hurts when I do this. Don't do that ...ok but I think the point was the possibility to cause lag with a simple script (at least I thought that it was the subject of this thread). Of course because of this issue I gave up using a script that rapidly changes cg_autoreload (and if you are w...
by Decade
Sun Apr 16, 2006 7:22 am
Forum: ET Pro
Topic: disallow wait command from being used in game?
Replies: 13
Views: 13497

Can't you make it so that every "wait" is forced to become a "-forward; -moveright; ...; wait"?
By the way are scripted jumps forbidden by Clanbase?