Search found 101 matches
- Thu Aug 24, 2006 11:48 am
- Forum: ET Pro
- Topic: exploits in terrible need of bugfixing
- Replies: 18
- Views: 21373
- Mon Jul 24, 2006 1:56 am
- Forum: ET Pro
- Topic: mortar charge bar consumption
- Replies: 3
- Views: 5759
mortar charge bar consumption
Is it possible to make it so that a mortar shot consumes 66% or maybe 100% of the charge bar, instead of 50%?
Looks like mortar will be removed from european competitions for being overpowered, and this change could save it...
Looks like mortar will be removed from european competitions for being overpowered, and this change could save it...
- Wed Jul 12, 2006 1:52 am
- Forum: ET Pro
- Topic: Request: defaults
- Replies: 15
- Views: 28428
- Tue Jul 11, 2006 6:08 am
- Forum: ET Pro
- Topic: Request: defaults
- Replies: 15
- Views: 28428
- Mon Jul 10, 2006 4:18 am
- Forum: ET Pro
- Topic: Request: defaults
- Replies: 15
- Views: 28428
- Mon Jul 03, 2006 6:05 am
- Forum: ET Bugs/Cheats
- Topic: ET segfaults
- Replies: 9
- Views: 10663
Hmm I couldn't manage to get a crashdump. I started et with +set b_crashlogpath /home/alex and didn't fid any log in that dir after the crash. Anyways this is getting pretty tiring. Change something in cfg, play for an hour to see if it crashes, change something else, repeat. Today I played for anot...
- Sun Jul 02, 2006 1:20 pm
- Forum: ET Bugs/Cheats
- Topic: ET segfaults
- Replies: 9
- Views: 10663
I just played more than 30 minutes with a clean .etwolf directory (default config) and it didn't crash. PB ? I've found PB on linux usually segfaults until you run pb setup. You mean pbweb.x86? Could be the case since it's in the .etwolf directory. EDIT: looks like using pbweb didn't solve the probl...
- Sun Jul 02, 2006 10:46 am
- Forum: ET Bugs/Cheats
- Topic: ET segfaults
- Replies: 9
- Views: 10663
- Sun Jul 02, 2006 10:00 am
- Forum: ET Bugs/Cheats
- Topic: ET segfaults
- Replies: 9
- Views: 10663
ET segfaults
In the last weeks Enemy territory has started to segfault very frequently on my gentoo box, usually after 5 or 10 minutes of playing. I spent the whole weekend trying to investigate the reason; thinking it was an overheating problem (it seems that the problem got worse with hotter weather), i restor...
- Tue Jun 20, 2006 9:01 am
- Forum: ET Pro
- Topic: Are ungibbed bodies unlagged?
- Replies: 2
- Views: 3988
Are ungibbed bodies unlagged?
Gibbing flying opponents seemed very hard to me when I used to ping 98 minimum; now I have a better connection (ping 48 ) and I find it much easier. So I guess that the etpro antilag does not affect shooting to ungibbed bodies in movement for some reason (tipically flying after an explosion). If thi...
- Sun May 07, 2006 1:50 pm
- Forum: ET Bugs/Cheats
- Topic: Remap shader exploit?
- Replies: 21
- Views: 30863
- Sun May 07, 2006 10:26 am
- Forum: ET Bugs/Cheats
- Topic: Remap shader exploit?
- Replies: 21
- Views: 30863
- Sun Apr 16, 2006 9:31 am
- Forum: ET Pro
- Topic: make changing cl_maxpackets in game slower or impossible?
- Replies: 33
- Views: 38236
- Sun Apr 16, 2006 7:32 am
- Forum: ET Pro
- Topic: make changing cl_maxpackets in game slower or impossible?
- Replies: 33
- Views: 38236
Doctor, it hurts when I do this. Don't do that ...ok but I think the point was the possibility to cause lag with a simple script (at least I thought that it was the subject of this thread). Of course because of this issue I gave up using a script that rapidly changes cg_autoreload (and if you are w...
- Sun Apr 16, 2006 7:22 am
- Forum: ET Pro
- Topic: disallow wait command from being used in game?
- Replies: 13
- Views: 13497