Search found 13 matches

by the_cre8or
Wed Jun 07, 2006 2:32 am
Forum: ET Servers
Topic: Selling Servers
Replies: 3
Views: 12055

Selling Servers

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by the_cre8or
Fri Apr 07, 2006 9:15 am
Forum: ET Modding
Topic: Reloading Modules
Replies: 10
Views: 11330

w00t!

Thats awesome, this means I can make "trusted" users gain more insid ee the game, like be able to use heavy weapons once they have received sufficient heavy weapons skill on MGs
by the_cre8or
Fri Apr 07, 2006 4:11 am
Forum: ET Modding
Topic: Reloading Modules
Replies: 10
Views: 11330

ahhh cool!

Thanks!

If i change a configstring, can I send differentones to different users?
by the_cre8or
Fri Apr 07, 2006 1:11 am
Forum: ET Bugs/Cheats
Topic: Cheat enabled, lua scripting or how was this done?
Replies: 16
Views: 19910

really?

Never knew that :oops:
by the_cre8or
Fri Apr 07, 2006 1:11 am
Forum: ET Modding
Topic: Reloading Modules
Replies: 10
Views: 11330

ok, thanks. Is there a LUA command similar to PHP's explode, which will allow me to go through the config string by splittnig up the '\'s. So it would put it in an array for me ie: // PHP style example $cs = explode("\",$configstring); echo $cs['g_engineerchargetime...
by the_cre8or
Thu Apr 06, 2006 12:05 pm
Forum: ET Modding
Topic: Reloading Modules
Replies: 10
Views: 11330

what does "index" do?

I specify a number, and it still returns loads of different parts of the one config string. Doesn't index just return the value ot One part, not all of them?!?!
by the_cre8or
Thu Apr 06, 2006 10:12 am
Forum: ET Modding
Topic: Reloading Modules
Replies: 10
Views: 11330

Reloading Modules

Hi, within a LUA script, I want to send a configstring. To do so, I need to includ eALL the server information. I can't see a way of getting this in LUA (maybe I missed something). But I can make a shellscript or C program to do it for me. The problem is, once the cs is written, i tneeds ot be execu...
by the_cre8or
Thu Apr 06, 2006 10:05 am
Forum: ET Bugs/Cheats
Topic: Cheat enabled, lua scripting or how was this done?
Replies: 16
Views: 19910

yup defiantly cheats, I wen tinto the demo and did /cvarlist then condump to view it later:

R sv_cheats "1"
by the_cre8or
Sun Apr 02, 2006 4:35 pm
Forum: ET Pro
Topic: forcecvar - forceclientcvar (suggestion)
Replies: 8
Views: 6581

Becuase the data is propagated to the clients, it can simply send that clients version of the variable, thus, folling the client into thinking its the same as everyone else.

I was unaware of any etpro API. So I will Check that out. Thanks!
by the_cre8or
Sun Apr 02, 2006 1:25 pm
Forum: ET Pro
Topic: forcecvar - forceclientcvar (suggestion)
Replies: 8
Views: 6581

I don't think that is possible on a per-person basis. This would be somethign that needs to be coded into a mod or engine. I could write a mod to do it, but I have no idea where to start! (other the obtain the SDK). And it wouldn't have all the cool features of etpro! I didn't know semiadmins could ...
by the_cre8or
Sun Apr 02, 2006 7:19 am
Forum: ET Pro
Topic: forcecvar - forceclientcvar (suggestion)
Replies: 8
Views: 6581

Ths thing is, abuse of forcecvar would only be from someone with rcon access. If so, then they don't deserve it?
by the_cre8or
Sun Apr 02, 2006 5:50 am
Forum: ET Servers
Topic: How to enable Cheats permanently
Replies: 7
Views: 13271

Not sure how to do it if editing your main config file won't work.

I would try making a program that checks periodically, but that isn't a sensible way to go about it.
by the_cre8or
Sun Apr 02, 2006 4:47 am
Forum: ET Pro
Topic: forcecvar - forceclientcvar (suggestion)
Replies: 8
Views: 6581

forcecvar - forceclientcvar (suggestion)

Hi, I am planning a ranking system similar to BF2, but for ET. Based on your rank, you can "access" particular benefits ingame, such as beggining as a particular class, lower spawn/recharge times. The problem is, you cannot change a variable without changing it for everyone, I would like t...