Search found 11 matches
- Fri Sep 08, 2006 4:21 pm
- Forum: ET Pro
- Topic: Finding ourself (Official request by esl.eu/eu/et)
- Replies: 29
- Views: 40489
Re: Finding ourself (Official request by esl.eu/eu/et)
Allowing some clients to turn off screenshakes changes the game for everyone. I think this is a role inversion. If the cvars are implemented and allowed in leagues' config, most players will have screenshakes off. And as I already stated above, the only reason for making b_screenShakes a client cva...
- Fri Sep 08, 2006 3:30 pm
- Forum: ET Pro
- Topic: Finding ourself (Official request by esl.eu/eu/et)
- Replies: 29
- Views: 40489
Actually, the only reason for having b_screenShakes as a client-side cvar is because many players see it as an advantage over no screen shakes in the sense of b_screenShakes 0.5 equating to half the shakes amplitudes. Personally, I don't think that would be required if we had b_damageMarkers. It onl...
- Fri Sep 08, 2006 12:44 pm
- Forum: ET Pro
- Topic: Finding ourself (Official request by esl.eu/eu/et)
- Replies: 29
- Views: 40489
The object of etpro is to fix bugs (duh), add clearly beneficial improvements (e.g. b_realhead), options for tweaking balance (class/weapon/spam customization) and make necessary gameplay changes (e.g. the 10-shot Garand). Your proposals are not necessary in order to make W:ET playable competitivel...
- Fri Sep 08, 2006 9:20 am
- Forum: ET Pro
- Topic: Finding ourself (Official request by esl.eu/eu/et)
- Replies: 29
- Views: 40489
...all dumb ideas for etpro anyway, IMO... How exactly do you quantify an idea as being dumb? The requested cvars have been long thought of, and implemented in a proof-of-concept server for testing with an overall positive response. Leagues and tourneys are interested in their implementations, at l...
- Fri Sep 08, 2006 7:11 am
- Forum: ET Pro
- Topic: Finding ourself (Official request by esl.eu/eu/et)
- Replies: 29
- Views: 40489
- Mon Aug 14, 2006 8:04 am
- Forum: ET Pro
- Topic: Madscientist gone mad
- Replies: 30
- Views: 44671
I'll hate to impose, but I don't believe that one person has the right to choose what's best for everyone. The above arguments, are pretty much subjective at most and how much they may be right or wrong doesn't add to it. That said, quite a few people share the comon feeling that damage markers and ...
- Thu May 25, 2006 3:29 am
- Forum: ET Pro
- Topic: ETPro 3.2.6 - stuff to improve
- Replies: 41
- Views: 51817
- Wed May 24, 2006 3:17 pm
- Forum: ET Pro
- Topic: ETPro 3.2.6 - stuff to improve
- Replies: 41
- Views: 51817
Bringing up bogus strawmen doesn't help your argument. Running into other players causes prediction errors too... perhaps we should disable antilag because of that :? You do have a very -ve feedback on everything I say? I refered to movement antilag, never said anything about aiming antilag. Moveme...
- Wed May 24, 2006 3:12 am
- Forum: ET Pro
- Topic: ETPro 3.2.6 - stuff to improve
- Replies: 41
- Views: 51817
- Tue May 23, 2006 3:19 pm
- Forum: ET Pro
- Topic: ETPro 3.2.6 - stuff to improve
- Replies: 41
- Views: 51817
It sound like madscientist wants a different game, where everyone is super accurate under all conditions. To him, that is somehow the peak of skill I guess. May I ask what's wrong with that notion? I'm not even remotely trying to change ET's fate and we all know its player base will keep on diminis...
- Tue Jan 24, 2006 10:01 pm
- Forum: ET Pro
- Topic: Feature Request: b_demo_snapAdjust
- Replies: 1
- Views: 3484
Feature Request: b_demo_snapAdjust
Currently, high pingers cannot watch their own demos because these are recorded from the server's perspective --ping zero. From my understanding, client demos are interpolated from the recorded snaps. Wouldn't there be a way to read the current player position/viewangles "ahead" of these s...