Search found 22 matches

by Ramon
Sun Jan 01, 2006 1:55 pm
Forum: ET Bugs/Cheats
Topic: railgun exploit
Replies: 45
Views: 60787

Well, as said before, I do not intend to set up a 'fight' or discussion what mod's to blame for what I saw, certainly not. Maybe the source of the error is sitting right here in front of my display, who knows. So here's what I did in short: I just copied mortis' tower-fix to ragnars' railgun.script ...
by Ramon
Sun Jan 01, 2006 11:17 am
Forum: ET Bugs/Cheats
Topic: railgun exploit
Replies: 45
Views: 60787

... because I run an etpub server with ETPRO mapscripts no you don't... you run an etpub server with CUSTOM mapscripts... Aww come on, what I meant to say is, it's a script based on banis improved scripting system and a script that came with ETPro originally, that's why I wrote ETPro mapscripts. If...
by Ramon
Sun Jan 01, 2006 3:44 am
Forum: ET Bugs/Cheats
Topic: railgun exploit
Replies: 45
Views: 60787

Playdead most certainly doesn't work in etpro I run an etpub server with ETPro mapscripts. um... then why post here about them???? ... because I run an etpub server with ETPRO mapscripts and thought you might be interested in my find; plus, the coder of the fix, mortis, is an active poster here. Fo...
by Ramon
Sat Dec 31, 2005 6:50 am
Forum: ET Bugs/Cheats
Topic: railgun exploit
Replies: 45
Views: 60787

Playdead most certainly doesn't work in etpro I run an etpub server with ETPro mapscripts. Could also be some kind of nade jump. When players get tossed around by arty or panzer weird things can happen. I think I can rule out the possibility that he got there by accident for it was one guy I spotte...
by Ramon
Sat Dec 31, 2005 2:29 am
Forum: ET Bugs/Cheats
Topic: railgun exploit
Replies: 45
Views: 60787

lol, busted by etpro! Argh! I just saw someone found a way into the water tank. I have your script running, mortis, and tested it myself. Tried to get in 'the usual way' by laying on the handrail and crawling inside which had the desired effect: I couldn't get in, just my head was inside. However, ...
by Ramon
Tue Dec 27, 2005 3:47 pm
Forum: ET Bugs/Cheats
Topic: railgun exploit
Replies: 45
Views: 60787

I took the liberty of merging mortis' watertower fix and rangars' additional axis tower spawnpoints (I took the version with 4 new spawn positions). Here it is, not a big deal, just copied & pasted mortis' code and pasted it into rangars script. Tested and working well, hope it's helpful for som...
by Ramon
Thu Sep 22, 2005 2:10 pm
Forum: ET Servers
Topic: Jaymod 1.4 Server
Replies: 5
Views: 8986

Yes, you are right. The thing is, I don't want to burden ppl too much with downloads, the Jaymod beta is some 2.7 Mb if I'm correct, and few ppl have it. Therefore I chose rather common custom maps. I'd include MLB as well, but that would be a huge download for players and would also mean having to ...
by Ramon
Thu Sep 22, 2005 2:04 pm
Forum: ET Servers
Topic: Jaymod 1.4 Server
Replies: 5
Views: 8986

Don't you think you might get a better response to your 'advertising' on the jaymod forums, rather than the ETPro forums ?? Thank you for your advice. You might have noticed the various other (mostly ETPub-) Servers listed in the numerous threads in here, no? I guess the reason for ppl posting here...
by Ramon
Thu Sep 22, 2005 11:28 am
Forum: ET Servers
Topic: Jaymod 1.4 Server
Replies: 5
Views: 8986

Jaymod 1.4 Server

Usually crowded on weekends, feel free to give it a try. Not so much going on at night CET. Bots filling up slots if less than 8 players. www.clan dooc.de Jaymod XPSave IP: 134.130.18.217:27960 - Mod: Jaymod 1.4 - 30 slots, XPSave for 1 hour - all kinds of Jaymod-features, read banner Maps: Oasis, C...
by Ramon
Thu Aug 18, 2005 2:54 am
Forum: ET Server Admins
Topic: b_campaignFile and server.cfg etc.
Replies: 33
Views: 25633

Got it fixed. The campaign-string ...
set d1 "campaign cmpgn_oldschool ; set nextcampaign vstr d1"

set d_initial "set g_gametype 4 ; map radar ; set nextcampaign vstr d1"
vstr d_initial

... didn't load the campain. I added "vstr d1", now it's working fine.
by Ramon
Tue Aug 16, 2005 4:57 am
Forum: ET Server Admins
Topic: b_campaignFile and server.cfg etc.
Replies: 33
Views: 25633

I have included exactly the same string like the one posted above (of course edited the campaign name), however, the campaign is not executed when I start the server, only "set g_gametype 4 ; map radar" seems to be run. If I want to start it, I have to login to the server and either vote f...
by Ramon
Wed Aug 10, 2005 7:37 am
Forum: ET Server Admins
Topic: download maps just on time not just on connect?
Replies: 8
Views: 7278

Also, I read that maps that contain a campaign-file themselves (like Supergoldrush final or temple_final) WILL be downloaded when connecting for the first time, if not present in the etmain-folder on the connecting client. So having temple_final in a campaign rotation and g_campaignfile set properly...
by Ramon
Mon Aug 01, 2005 1:22 am
Forum: ET Server Admins
Topic: xxx.pk3 loading when connecting
Replies: 2
Views: 3668

That did the trick, thanks a lot for your input!
by Ramon
Sun Jul 31, 2005 8:10 am
Forum: ET Server Admins
Topic: xxx.pk3 loading when connecting
Replies: 2
Views: 3668

xxx.pk3 loading when connecting

I don't know if this is an ETPro-specific topic: On my servers, ppl connecting for the first time and lacking several custom maps have to download missing files all at once during that first connect, regardless, if the maps missing are currently played or not . Im used to this behavior of ET, yet, I...
by Ramon
Sat Jul 30, 2005 9:41 am
Forum: ET Server Admins
Topic: Permanently ban
Replies: 23
Views: 18819

gotenks wrote:no the etpro guid... it's going to be hardware based aswell

Thats exactly what I mean. Just read on a homepage something about a fixed-GUID with ETPro being considered or currently implemented .... no more particular info on that matter. That's why I asked.