Search found 6 matches
- Wed Jul 26, 2006 12:06 am
- Forum: ET Bugs/Cheats
- Topic: ETPro anticheat kick
- Replies: 3
- Views: 6117
- Mon Jul 17, 2006 9:56 am
- Forum: ET Bugs/Cheats
- Topic: ETPro anticheat kick
- Replies: 3
- Views: 6117
ETPro anticheat kick
Hi, my friend was kicked by ETPro anticheat as a cheater, but he swear that he didn't cheat. It was almost two months ago and he don't remeber why server kicked him. I have only informations from server logs: 1714:37 etpro IAC: 15 [^7lesm^4/^>/^d/^7Bukk^3I G^od^7n^7] [D20948F42D9D3941ABF9D7FD91CB156...
- Sun Jun 11, 2006 12:20 am
- Forum: ET Modding
- Topic: Accessing sess.aWeaponStats
- Replies: 7
- Views: 15396
if its so barbage then sorry to say i bu maybe u should lean some LUA hmm... very useful help. thx This is the output from the LUA script: player 4, weapon 0: 3307417600,3295985664,1134788608,3307261952,3295363072 player 4, weapon 1: 1137213440,3307339776,3295674368,1135869952,0 player 4, weapon 2:...
- Sat Jun 10, 2006 12:27 pm
- Forum: ET Modding
- Topic: Accessing sess.aWeaponStats
- Replies: 7
- Views: 15396
Accessing sess.aWeaponStats
How can I access sess.aWeaponStats from LUA ? The appended code prints only garbrage :( function et_InitGame( levelTime, randomSeed, restart ) maxclients = tonumber( et.trap_Cvar_Get( "sv_maxClients" ) ) end function et_Print( text &a...
- Tue Nov 08, 2005 6:32 am
- Forum: ET Pro
- Topic: Feature requests: autoaction on spawn, forcing class/weapon
- Replies: 1
- Views: 3154
Feature requests: autoaction on spawn, forcing class/weapon
1) Autoaction on spawn - something like b_beginround and b_endround, which can be used by players to reset state scripts to initial state (e.g. crouch toggle script). 2) Forcing player class/weapon - when team_maxXXX (for heavy weapons) server variables are changed to 0, then players which keeps hea...