Search found 6 matches

by Hendrek'
Mon Oct 30, 2006 10:33 pm
Forum: ET Pro
Topic: LUA threading
Replies: 6
Views: 9355

I also created LUA module for banning cheaters. Currently it loads banlist with over 100 records and doesn't cause lags to players. You could download this module here and banlist example here.
by Hendrek'
Wed Jul 26, 2006 12:06 am
Forum: ET Bugs/Cheats
Topic: ETPro anticheat kick
Replies: 3
Views: 6117

=FF=im2good4u wrote:well theoraticly a ^1CHEATER shuold be a cheater.. but lucky u got the hash so certain peeps can check wut cased it
As zinx stated, he was either cheating, or had a virus. There seems to be no way how to prove his guilt or innocence...
by Hendrek'
Mon Jul 17, 2006 9:56 am
Forum: ET Bugs/Cheats
Topic: ETPro anticheat kick
Replies: 3
Views: 6117

ETPro anticheat kick

Hi, my friend was kicked by ETPro anticheat as a cheater, but he swear that he didn't cheat. It was almost two months ago and he don't remeber why server kicked him. I have only informations from server logs: 1714:37 etpro IAC: 15 [^7lesm^4/^>/^d/^7Bukk^3I G^od^7n^7] [D20948F42D9D3941ABF9D7FD91CB156...
by Hendrek'
Sun Jun 11, 2006 12:20 am
Forum: ET Modding
Topic: Accessing sess.aWeaponStats
Replies: 7
Views: 15396

if its so barbage then sorry to say i bu maybe u should lean some LUA hmm... very useful help. thx This is the output from the LUA script: player 4, weapon 0: 3307417600,3295985664,1134788608,3307261952,3295363072 player 4, weapon 1: 1137213440,3307339776,3295674368,1135869952,0 player 4, weapon 2:...
by Hendrek'
Sat Jun 10, 2006 12:27 pm
Forum: ET Modding
Topic: Accessing sess.aWeaponStats
Replies: 7
Views: 15396

Accessing sess.aWeaponStats

How can I access sess.aWeaponStats from LUA ? The appended code prints only garbrage :( function et_InitGame( levelTime, randomSeed, restart ) maxclients = tonumber( et.trap_Cvar_Get( "sv_maxClients" ) ) end function et_Print( text &a...
by Hendrek'
Tue Nov 08, 2005 6:32 am
Forum: ET Pro
Topic: Feature requests: autoaction on spawn, forcing class/weapon
Replies: 1
Views: 3154

Feature requests: autoaction on spawn, forcing class/weapon

1) Autoaction on spawn - something like b_beginround and b_endround, which can be used by players to reset state scripts to initial state (e.g. crouch toggle script). 2) Forcing player class/weapon - when team_maxXXX (for heavy weapons) server variables are changed to 0, then players which keeps hea...