Search found 13 matches

by techno
Sun Dec 18, 2005 8:14 pm
Forum: ET Pro
Topic: Percent sign
Replies: 1
Views: 3920

the only way to display a percent sign using an rcon command is :

/rcon say =25

it comes out as a dot every other way
by techno
Sun Nov 06, 2005 7:25 pm
Forum: ET Server Admins
Topic: Quick q re order of CMP maps
Replies: 9
Views: 6848

afaik the only trouble is with

fueldump / railgun being campaign starting maps.

i.e. they can't be.
by techno
Tue Nov 01, 2005 4:08 pm
Forum: ET Bugs/Cheats
Topic: xp lost after disconnected download
Replies: 5
Views: 5546

xp lost after disconnected download

it seems that "sv_wwwdldisconnected 1" breaks the stat-saver and resets your xp to 0 if you have to download a new map for example during play...

can anyone confirm?
by techno
Thu Oct 20, 2005 4:15 am
Forum: ET Pro
Topic: Mounted MG Sensativity
Replies: 8
Views: 8243

ah yea... well, the only way to change it just now would be to, for example - lower m_pitch / m_yaw (which do affect mg), and then increase sensitivity to compensate.. the problem with that though is that these cvars (m_pitch being the crucial one) are restricted on most servers, and in competition.
by techno
Sat Oct 15, 2005 12:03 am
Forum: ET Modding
Topic: Adding some stuff to ETPro
Replies: 9
Views: 16317

Re: Adding some stuff to ETPro

AFAIK, this information should now be in the etpro server logs. This was added a while back. If you want to announce it to clients, then this doesn't help you. I just want it for stats,.. But I've looked through the logs and it is definatly not in there. dynamite plants are definately in the logs, ...
by techno
Thu Oct 06, 2005 5:19 am
Forum: ET Pro
Topic: Low Pressure System Causing Massive FPS Drop
Replies: 3
Views: 4718

fretn wrote:cg_atmosphericeffects 0
:lol:
by techno
Tue Oct 04, 2005 1:51 pm
Forum: ET Pro
Topic: Announcer causing lag?
Replies: 6
Views: 5314

i just remembered about the "we've captured the old city" etc announcer, i forgot he even existed :oops: i guess this is what you're talking about. try increasing \com_soundmegs to allocate more memory to sound :?: -that's the only thing i can think of... (though what i said in the last po...
by techno
Tue Oct 04, 2005 6:03 am
Forum: ET Pro
Topic: Announcer causing lag?
Replies: 6
Views: 5314

if you mean when he says "Fight!" at the beginning of the round, there's *always* been a major lag spike there. it's been improved with recent versions of etpro, but it's still very noticable. i've looked at the server logs, and for some reason when warmup finishes and the game starts prop...
by techno
Mon Oct 03, 2005 4:30 am
Forum: ET Pro
Topic: xp shuffling
Replies: 2
Views: 6242

xp shuffling

this has been brought up before, but it's not been implemented yet (and would be very simple to do so) how often have you seen the following happen (pub play of course) : 1. 10-15 minutes of the map has been played 2. someone calls for a vote to shuffle 3. it passes 4. game goes to warmup 5. main ch...
by techno
Mon Oct 03, 2005 4:04 am
Forum: ET Pro News
Topic: ET Pro 3.2.2 beta test release 1
Replies: 17
Views: 41897

[pH*Deus] wrote:that is because this is exactly 3.2.1. he just wanted to test how many people will install it and complain about placebo effects of the new version
:lol:
by techno
Mon Oct 03, 2005 4:01 am
Forum: ET Pro
Topic: Push dead boddies (not gibbed)
Replies: 17
Views: 25048

i guess you could push them onto a landmine, go hide and take aim for a medic coming :lol:
by techno
Tue Sep 27, 2005 6:44 pm
Forum: ET Pro
Topic: display settings
Replies: 6
Views: 8828

resolution : r_customheight / r_customwidth / r_mode color depth : r_colorbits fullscreen : r_fullscreen geometric detail : r_lodbias texture detail : r_picmip texture quality : r_texturebits texture filter : r_texturemode detail textures : r_detailtextures depth buffer : r_depthbits compress textur...
by techno
Mon Sep 26, 2005 9:11 pm
Forum: ET Pro
Topic: etpro scripting
Replies: 2
Views: 3213

etpro scripting

i know how the remapshader command works in map scripts, and how you can change shaders, but not their surfaceparams, which are compiled into the bsp ( http://bani.anime.net/banimod/forums/viewtopic.php?p=48734#48734 ) my question then is...how was the bug below fixed? http://technomeister.info/gold...