Search found 28 matches

by Rookie One
Mon Nov 21, 2005 11:00 am
Forum: ET Pro News
Topic: ET Pro 3.2.2 beta test release 3 + serverside-mod support
Replies: 70
Views: 127144

reyalP wrote:sess.sessionTeam ?
F1!
by Rookie One
Sun Nov 20, 2005 1:26 am
Forum: WolfWiki
Topic: WolfWiki logo
Replies: 87
Views: 149435

Image
I prefer this one. :)
by Rookie One
Fri Nov 18, 2005 5:45 am
Forum: ET Pro News
Topic: ET Pro 3.2.2 beta test release 3 + serverside-mod support
Replies: 70
Views: 127144

Yay! :banana:

:bows:
by Rookie One
Thu Nov 17, 2005 2:16 pm
Forum: ET Pro News
Topic: ET Pro 3.2.2 beta test release 3 + serverside-mod support
Replies: 70
Views: 127144

Hmm... Yeah, that's a good idea. :D
by Rookie One
Thu Nov 17, 2005 1:29 pm
Forum: ET Pro News
Topic: ET Pro 3.2.2 beta test release 3 + serverside-mod support
Replies: 70
Views: 127144

Deus is right. Now I ran into a little problem. I've got a script that replies to players' chat. It works perfectly apart from one thing - the replies appear before what the player actually typed. I understand it's because the reply is sent before et_ClientSay callback returns. I have come up with 2...
by Rookie One
Thu Nov 17, 2005 6:40 am
Forum: ET Pro
Topic: fps and etpro
Replies: 37
Views: 34667

ET isn't css man, it is well known that Enemy Territory takes less advantage of newer hardware than css or doom3 for example. I got a 6800gt and it only increased my fps by around 20 over my 5600 (!), while on games like doom3 or so the increase was much more dramatic. Not true. A better video card...
by Rookie One
Wed Nov 16, 2005 1:25 pm
Forum: ET Pro News
Topic: ET Pro 3.2.2 beta test release 3 + serverside-mod support
Replies: 70
Views: 127144

And somehow ClientCommand as well, just tried it with the very same code and works perfectly. :)
by Rookie One
Wed Nov 16, 2005 12:43 pm
Forum: ET Pro News
Topic: ET Pro 3.2.2 beta test release 3 + serverside-mod support
Replies: 70
Views: 127144

OK, after checking out the actual ET source I figured I should use et.trap_Argc & et.trap_Argv instead. Updated the Wiki with the info.
by Rookie One
Tue Nov 15, 2005 1:12 pm
Forum: ET Pro News
Topic: ET Pro 3.2.2 beta test release 3 + serverside-mod support
Replies: 70
Views: 127144

et_ClientCommand seems to be broken as well: etpro_LuaClientCommand() error running lua script: [string "test.lua"]:508: attempt to index global `cmd' (a string value) function et_ClientCommand(clientNum, comma...
by Rookie One
Mon Nov 14, 2005 7:23 am
Forum: ET Pro News
Topic: ET Pro 3.2.2 beta test release 3 + serverside-mod support
Replies: 70
Views: 127144

Just a question: what does et.gentity_get return for an ent == NULL?
by Rookie One
Sun Nov 13, 2005 1:46 pm
Forum: ET Pro News
Topic: ET Pro 3.2.2 beta test release 3 + serverside-mod support
Replies: 70
Views: 127144

I use exactly the same code I posted before. OMG! :shock: I just checked it and the model really is not there! :shock: How come it works with the map scripting spawning??? Sorry for a false positive, I trusted the map scripting tutorial. :oops: Well, I guess I'll have to use some other model. It puz...
by Rookie One
Sun Nov 13, 2005 9:48 am
Forum: ET Pro News
Topic: ET Pro 3.2.2 beta test release 3 + serverside-mod support
Replies: 70
Views: 127144

Sorry to be a whinig ass, but using the same code I posted before I still can't spawn the damn dinghy. All I get is an x-y-z axes marker: http://img346.imageshack.us/img346/9200/20051113181912battery8dq.th.jpg The collision detection works (grenades bounce off, I can stand on it), it's just the mode...
by Rookie One
Sun Nov 13, 2005 8:57 am
Forum: ET Pro Documentation
Topic: New items for level developers.
Replies: 1
Views: 13145

Transferred to WolfWiki.
by Rookie One
Sun Nov 13, 2005 8:46 am
Forum: ET Pro Documentation
Topic: Scripting in ET Pro 3
Replies: 75
Views: 211053

I think I moved all the info to be found in this topic here.
by Rookie One
Sun Nov 13, 2005 2:03 am
Forum: ET Pro News
Topic: ET Pro 3.2.2 beta test release 3 + serverside-mod support
Replies: 70
Views: 127144

Cool. :alliedengineer: Are the vectors treated as strings or as arrays?