Search found 62 matches
- Fri Jan 16, 2009 5:11 am
- Forum: ET Modding
- Topic: Detect Gibs
- Replies: 13
- Views: 73376
- Wed Apr 02, 2008 5:12 am
- Forum: ET Modding
- Topic: anti prone :-)
- Replies: 40
- Views: 137826
- Fri Mar 28, 2008 4:29 am
- Forum: ET Modding
- Topic: cancel vote at the end of rounds!
- Replies: 14
- Views: 22749
- Thu Mar 27, 2008 2:30 pm
- Forum: ET Modding
- Topic: anti prone :-)
- Replies: 40
- Views: 137826
- Sun Mar 23, 2008 11:46 am
- Forum: ET Modding
- Topic: battery .script
- Replies: 14
- Views: 36115
you can use the /where command to get the position. and here are some tutorials on mapscripting:
http://tramdesign.planetwolfenstein.gam ... urces.html
http://tramdesign.planetwolfenstein.gam ... urces.html
- Sat Mar 22, 2008 5:31 am
- Forum: ET Modding
- Topic: et player hacking server
- Replies: 11
- Views: 24966
- Thu Mar 20, 2008 11:52 am
- Forum: ET Modding
- Topic: et player hacking server
- Replies: 11
- Views: 24966
You could easily create a FakePlayersbug fix using GameMonkey Scriptmod(www.gaminggone.net/gmScriptmod/).
- Thu Mar 20, 2008 2:30 am
- Forum: ET Modding
- Topic: cancel vote at the end of rounds!
- Replies: 14
- Views: 22749
- Tue Mar 18, 2008 1:02 pm
- Forum: ET Modding
- Topic: gmScriptMod 1.0 release
- Replies: 4
- Views: 23892
We already have released our next version (1.1).
And we are indeed working on a Windows release, but we need some testing to do.
And for the COD request, please stop by at our forum(www.gaminggone.net) and post so we can make a list of we have to do.
And we are indeed working on a Windows release, but we need some testing to do.
And for the COD request, please stop by at our forum(www.gaminggone.net) and post so we can make a list of we have to do.
- Tue Mar 18, 2008 5:56 am
- Forum: ET Modding
- Topic: GameMonkey ScriptMod 1.1 Release
- Replies: 2
- Views: 20331
GameMonkey ScriptMod 1.1 Release
http://gaminggone.net/gmScriptMod/downloads/crazymonkey.jpg We proudly present you the release of gmScriptMod 1.1. GMSM 1.1 features: --------------------------- Mod features --------------------------- - Alot of new hooks: GMSM_GAME_EVENTS, GAME_CLIENT_USERINFO_CHANGED, GAME_SHUTDOWN, GAME_INIT, G...
- Wed Feb 20, 2008 6:01 am
- Forum: ET Modding
- Topic: gmScriptMod 1.0 release
- Replies: 4
- Views: 23892
gmScriptMod 1.0 release
Quoted of http://gaminggone.net/viewtopic.php?t=1464 : Hi, Dutchmeat and me wrote a QMM Plugin which easily allows Serveradmins to change the behavior of the Server by Scriptfile. Atm. gmScripgMod is only for Enemy Territory, but can be attached to ALL ET Mods. We successfully tested it with TCE, Et...
- Mon Feb 05, 2007 6:52 am
- Forum: ET Modding
- Topic: [RTCW]Decoy Entity not solid, plus it doesn't take damage
- Replies: 3
- Views: 9764
- Mon Feb 05, 2007 4:24 am
- Forum: ET Modding
- Topic: [RTCW]Decoy Entity not solid, plus it doesn't take damage
- Replies: 3
- Views: 9764
- Wed Jan 31, 2007 9:33 am
- Forum: ET Modding
- Topic: [RTCW]Decoy Entity not solid, plus it doesn't take damage
- Replies: 3
- Views: 9764
[RTCW]Decoy Entity not solid, plus it doesn't take damage
Hi, I have used Icculuses Decoy spawning system, but the decoy are not solid, and they don't take damage from playerclips/knives, atleast not from their owners. They do die/hurt from explosions, so i don't know why the bullets go right throught them. This is the decoy spawn example from http://cvs.i...
- Wed Jun 29, 2005 8:38 am
- Forum: ET Modding
- Topic: adding 2nd knife / weapons
- Replies: 8
- Views: 9246