Search found 81 matches

by Igloo
Wed Jul 08, 2009 9:10 am
Forum: ET Pro
Topic: Request for special licensing terms
Replies: 43
Views: 512426

It's cool 8)
by Igloo
Sat Jun 27, 2009 3:05 pm
Forum: ET Pro
Topic: Request for special licensing terms
Replies: 43
Views: 512426

Micha! wrote:What happend to Anti3 aka Antipro?

Do someone work on it?
It seems it's lost :D

'Not working on antipro anymore'
by Igloo
Tue Aug 19, 2008 5:56 am
Forum: ET Bugs/Cheats
Topic: wm_objective bug?
Replies: 0
Views: 21253

wm_objective bug?

I asked other mapmakers at SD' forum if there is a bug in Limbo Menu: http://splashdamage.com/forums/showthread.php?t=17018 So the same question to the coders.. shouldn't the description for Axis / Allies be shown seperately with the image from info_limbo_camera ( objective 0 ) instead doing the sam...
by Igloo
Sun Jul 06, 2008 11:31 am
Forum: ET Pro
Topic: Request for special licensing terms
Replies: 43
Views: 512426

ReyalP, maybe I used too strong words. However during almost 2 years there were no fixes done to the mod, just stopped development. Sure it's a great mod - but as he made Enemy Territory an interesting competition shooter the devs should care at least a little bit of what is going on. As a server ad...
by Igloo
Sun Jul 06, 2008 11:07 am
Forum: ET Bugs/Cheats
Topic: Updated map scripts for fueldump, supplydepot, railgun +more
Replies: 192
Views: 1180575

Yeah, here's how to fix this: (...) Since the bug was happening only at start of round, I figured that the delay before hiding the spawns was too much. I reduced it from 200 milliseconds to 50, and it works perfectly now. (...) http://www.splashdamage.com/forums/showpost.php?p=179067 So change 200 t...
by Igloo
Sat Jul 05, 2008 3:02 pm
Forum: ET Pro
Topic: Request for special licensing terms
Replies: 43
Views: 512426

Maybe this will become a reality too :D Nothing is worse than bullshit promises & lies!
by Igloo
Sat Jul 05, 2008 6:30 am
Forum: ET Bugs/Cheats
Topic: Updated map scripts for fueldump, supplydepot, railgun +more
Replies: 192
Views: 1180575

btw all the changes will be in the next configupdate by clanbase/other european conifgs...thus the more we can fix the better for all ;p Unbelievable... CB hasn't ever used any mapscript fixes, even those critical :roll: SPU9 , making the clips @ Supply, Braundorf is totally senseless.. I made some...
by Igloo
Thu Jul 03, 2008 12:08 pm
Forum: ET Pro
Topic: Request for special licensing terms
Replies: 43
Views: 512426

It's a known fact that many police specialists that are helping to catch hackers etc. were also just like them in the past... aren't they experienced more? So ^^ Let bani see the code and if it's fine then release it ;)

:bunnyd:

Greetings,
Igloo
by Igloo
Tue Apr 08, 2008 1:57 pm
Forum: ET Pro
Topic: Is this mod really dead?
Replies: 21
Views: 228580

gotenks wrote:
12th September 2007
Oh really?
by Igloo
Mon Apr 07, 2008 11:37 am
Forum: ET Pro
Topic: Is this mod really dead?
Replies: 21
Views: 228580

http://splashdamage.com/forums/showpost ... stcount=17
should be fixed in the next etpro (really this time!)
What time? :D :D

Greetings,
Igloo
by Igloo
Tue Apr 01, 2008 12:00 pm
Forum: ET Modding
Topic: anti prone :-)
Replies: 40
Views: 113021

ReyalP wrote:You might find other ways to prevent them from proning effectively.
As always the secret speech :P I think he cannot find a way otherwise he wouldn't ask here lol.
by Igloo
Sun Dec 30, 2007 3:41 pm
Forum: ET Modding
Topic: LUA alertentity?
Replies: 9
Views: 39342

What do you mean by find.. more detailed pls :D
by Igloo
Sat Dec 29, 2007 1:35 pm
Forum: ET Modding
Topic: LUA alertentity?
Replies: 9
Views: 39342

LUA alertentity?

Hello,

I'd like to know if there's a command in LUA which can be used as alertentity in mapscripting. Just with team_CTF_red/bluespawn ["kill"/"revive"]. The best would be to define by the respawn's targetname.

Greetings,
Igloo
by Igloo
Fri Dec 28, 2007 11:59 am
Forum: ET Pro
Topic: spawnpoint question
Replies: 1
Views: 14615

spawnpoint question

Hello, I saw something like: key : id value: flag_01 ... in the bremen_b2 map. What's the use of it? Is it a new possibility to number spawns/select the order? Also I want to know if respawning (using set {} ) the team_CTF_xspawn with this key should work? :wink: Thanks! Greetings, Igloo
by Igloo
Sun Dec 23, 2007 3:58 am
Forum: ET Bugs/Cheats
Topic: "create" error
Replies: 4
Views: 20515

Father wrote:Use spawnflags instead allowteams.
There are no spawnflags values for allies/axis. Are you sure? :wink:

// edit: Asked in the SD forums, it cannot be done with spawnflags.. I got my own idea, so topic is closed :D