Search found 81 matches
- Wed Jul 08, 2009 9:10 am
- Forum: ET Pro
- Topic: Request for special licensing terms
- Replies: 43
- Views: 640681
- Sat Jun 27, 2009 3:05 pm
- Forum: ET Pro
- Topic: Request for special licensing terms
- Replies: 43
- Views: 640681
It seems it's lostMicha! wrote:What happend to Anti3 aka Antipro?
Do someone work on it?
'Not working on antipro anymore'
- Tue Aug 19, 2008 5:56 am
- Forum: ET Bugs/Cheats
- Topic: wm_objective bug?
- Replies: 0
- Views: 28965
wm_objective bug?
I asked other mapmakers at SD' forum if there is a bug in Limbo Menu: http://splashdamage.com/forums/showthread.php?t=17018 So the same question to the coders.. shouldn't the description for Axis / Allies be shown seperately with the image from info_limbo_camera ( objective 0 ) instead doing the sam...
- Sun Jul 06, 2008 11:31 am
- Forum: ET Pro
- Topic: Request for special licensing terms
- Replies: 43
- Views: 640681
ReyalP, maybe I used too strong words. However during almost 2 years there were no fixes done to the mod, just stopped development. Sure it's a great mod - but as he made Enemy Territory an interesting competition shooter the devs should care at least a little bit of what is going on. As a server ad...
- Sun Jul 06, 2008 11:07 am
- Forum: ET Bugs/Cheats
- Topic: Updated map scripts for fueldump, supplydepot, railgun +more
- Replies: 192
- Views: 1465983
Yeah, here's how to fix this: (...) Since the bug was happening only at start of round, I figured that the delay before hiding the spawns was too much. I reduced it from 200 milliseconds to 50, and it works perfectly now. (...) http://www.splashdamage.com/forums/showpost.php?p=179067 So change 200 t...
- Sat Jul 05, 2008 3:02 pm
- Forum: ET Pro
- Topic: Request for special licensing terms
- Replies: 43
- Views: 640681
Maybe this will become a reality too Nothing is worse than bullshit promises & lies!
- Sat Jul 05, 2008 6:30 am
- Forum: ET Bugs/Cheats
- Topic: Updated map scripts for fueldump, supplydepot, railgun +more
- Replies: 192
- Views: 1465983
btw all the changes will be in the next configupdate by clanbase/other european conifgs...thus the more we can fix the better for all ;p Unbelievable... CB hasn't ever used any mapscript fixes, even those critical :roll: SPU9 , making the clips @ Supply, Braundorf is totally senseless.. I made some...
- Thu Jul 03, 2008 12:08 pm
- Forum: ET Pro
- Topic: Request for special licensing terms
- Replies: 43
- Views: 640681
- Tue Apr 08, 2008 1:57 pm
- Forum: ET Pro
- Topic: Is this mod really dead?
- Replies: 21
- Views: 283366
- Mon Apr 07, 2008 11:37 am
- Forum: ET Pro
- Topic: Is this mod really dead?
- Replies: 21
- Views: 283366
http://splashdamage.com/forums/showpost ... stcount=17
Greetings,
Igloo
What time?should be fixed in the next etpro (really this time!)
Greetings,
Igloo
- Tue Apr 01, 2008 12:00 pm
- Forum: ET Modding
- Topic: anti prone :-)
- Replies: 40
- Views: 135821
- Sun Dec 30, 2007 3:41 pm
- Forum: ET Modding
- Topic: LUA alertentity?
- Replies: 9
- Views: 48215
- Sat Dec 29, 2007 1:35 pm
- Forum: ET Modding
- Topic: LUA alertentity?
- Replies: 9
- Views: 48215
LUA alertentity?
Hello,
I'd like to know if there's a command in LUA which can be used as alertentity in mapscripting. Just with team_CTF_red/bluespawn ["kill"/"revive"]. The best would be to define by the respawn's targetname.
Greetings,
Igloo
I'd like to know if there's a command in LUA which can be used as alertentity in mapscripting. Just with team_CTF_red/bluespawn ["kill"/"revive"]. The best would be to define by the respawn's targetname.
Greetings,
Igloo
- Fri Dec 28, 2007 11:59 am
- Forum: ET Pro
- Topic: spawnpoint question
- Replies: 1
- Views: 17175
spawnpoint question
Hello, I saw something like: key : id value: flag_01 ... in the bremen_b2 map. What's the use of it? Is it a new possibility to number spawns/select the order? Also I want to know if respawning (using set {} ) the team_CTF_xspawn with this key should work? :wink: Thanks! Greetings, Igloo
- Sun Dec 23, 2007 3:58 am
- Forum: ET Bugs/Cheats
- Topic: "create" error
- Replies: 4
- Views: 24795