Hallo
Search found 113 matches
- Fri Feb 02, 2018 12:38 pm
- Forum: Offtopic
- Topic: Anyone left around here?
- Replies: 3
- Views: 34700
- Tue Jun 16, 2009 12:04 pm
- Forum: ET Modding
- Topic: spawning players
- Replies: 10
- Views: 118052
Sort of relevant thread.
Sorry I couldn't be more help, I only touched on it and didn't persist in a solution.
Sorry I couldn't be more help, I only touched on it and didn't persist in a solution.
- Wed Jun 03, 2009 12:00 pm
- Forum: ET Modding
- Topic: random script
- Replies: 6
- Views: 36286
- Sat May 09, 2009 11:04 am
- Forum: ET Modding
- Topic: Players Health
- Replies: 6
- Views: 29383
Re: Players Health
--on a player death, check to see if the killer is flagged up for ownage I recognise that comment! ;) Anyway, if I read your post correctly, you say you want to set different hp for each class. I wrote a script once that inflicted punishments in health and ammo for people the more times they selfki...
- Mon May 04, 2009 3:33 am
- Forum: ET Modding
- Topic: change class and mapscript question
- Replies: 2
- Views: 15042
Re: change class and mapscript question
I have a vague recollection of asking the same thing, and I think it turned out that there was not. I used to use time=et.trap_Milliseconds() to pick up an absolute time and then reference it in et_RunFrame when I needed a wait.crazyfrag wrote: 3rd
is there any cmd for a wait inside a function?
- Mon Jan 12, 2009 11:12 am
- Forum: ET Modding
- Topic: Detect Gibs
- Replies: 13
- Views: 72320
It is difficult to help as I do not know all the specifics of what you want to do. However, it does appear that you are currently using et_clientbegin and et_clientdisconnect to control when actions are taken, and I would suggest this is not the appropriate time to do things. Using et_clientcommand ...
- Sun Jan 11, 2009 10:23 am
- Forum: ET Modding
- Topic: Detect Gibs
- Replies: 13
- Views: 72320
- Sun Jan 11, 2009 9:04 am
- Forum: ET Modding
- Topic: Detect Gibs
- Replies: 13
- Views: 72320
ok that thing with the color codes :-) did it and it worked but te console still thinks im not alive if i rcon revive me :( A few people have tried messing around with the 'revive' thing and have failed to get it to work properly. I got the same thing as what you said above, and I'm pretty sure Clu...
- Wed May 14, 2008 10:48 am
- Forum: ET Modding
- Topic: executing punkbuster rcon commands via lua
- Replies: 2
- Views: 9856
Do you mean issue pb commands? Its been a while, but I remember using pb commands with et.trap_SendConsoleCommand and et.exec_now without any problems; I'm almost certain I used pb_kick for one. As for resetting the file, opening it in et.FS_WRITE mode rather than et.FS_APPEND mode will clear the co...
- Tue Apr 08, 2008 8:17 am
- Forum: ET Server Admins
- Topic: Map.cfg
- Replies: 6
- Views: 18413
- Tue Apr 08, 2008 7:03 am
- Forum: ET Server Admins
- Topic: Map.cfg
- Replies: 6
- Views: 18413
Map specific settings in ETPro are best performed through .config files. The wiki explanation is here. Again, you are welcome to have a look at my old .config file for my public server, which had lots of map specific tinkering about. Find it here . Scroll down to the end to see the map specific sett...
- Sat Apr 05, 2008 7:21 am
- Forum: ET Server Admins
- Topic: Problem with server.
- Replies: 16
- Views: 58197
- Fri Apr 04, 2008 6:35 am
- Forum: ET Modding
- Topic: combinedfixes.lua
- Replies: 1
- Views: 7882
- Thu Apr 03, 2008 12:23 pm
- Forum: ET Players
- Topic: Et scripts
- Replies: 4
- Views: 20772
Your fast-firing akimbo script doesn't work because that exploit was fixed in etpro. As for class binds, best to check the websites of the respective mod-maker. The full list for the etpro system is here (I found the link, aren't I nice ).
- Thu Apr 03, 2008 11:02 am
- Forum: ET Server Admins
- Topic: Problem with server.
- Replies: 16
- Views: 58197