Search found 33 matches
- Tue Dec 09, 2014 11:01 pm
- Forum: Offtopic
- Topic: Anyone left around here?
- Replies: 3
- Views: 26577
Anyone left around here?
Got bored started to poke around the web again and found that this forum was still up and running. Not sure if anyone I know is still visiting here and I don't even know if they'd remember me Just wanted to extend a warm hello.
- Tue Dec 15, 2009 2:59 pm
- Forum: ET Server Admins
- Topic: KMOD+ 0.5.4 alpha release
- Replies: 2
- Views: 23516
- Tue Aug 07, 2007 12:42 am
- Forum: ET Modding
- Topic: /play command
- Replies: 0
- Views: 12284
/play command
does anyone know what event the /play command uses, or which channel it uses.
- Fri Aug 03, 2007 8:58 pm
- Forum: ET Modding
- Topic: Kmod for etpro
- Replies: 3
- Views: 8191
- Mon Mar 05, 2007 11:17 pm
- Forum: ET Server Admins
- Topic: Bani in server name?
- Replies: 6
- Views: 16488
- Tue Feb 27, 2007 5:07 am
- Forum: ET Pro
- Topic: Flamer = Useless?
- Replies: 29
- Views: 92076
well the flamer can be used in small confined places such as small tunnels. I'd say it's best use in the game would be if there are a group of people with an objective, the flamer would be the last in the line and would face backward. At the very least it could block the enemy's vision so he could n...
- Sat Feb 10, 2007 10:34 am
- Forum: ET Server Admins
- Topic: No Objective
- Replies: 9
- Views: 15359
- Fri Feb 09, 2007 7:23 pm
- Forum: ET Server Admins
- Topic: No Objective
- Replies: 9
- Views: 15359
- Wed Jan 31, 2007 1:10 pm
- Forum: ET Modding
- Topic: LUA script - bringing a player back to life
- Replies: 9
- Views: 12559
yea i fiddled with a playdead command for KMOD. The player would fall down normally but when you stood back up and started running round you still appeared injured/limbo waiting for a revive. To see a person wanting to be revived jumping around and running and shooting was really funny. After you st...
- Tue Jan 23, 2007 1:11 pm
- Forum: ET Modding
- Topic: spawn protection (ways to prevent from spawn killing)
- Replies: 13
- Views: 15229
- Mon Jan 22, 2007 3:39 pm
- Forum: ET Modding
- Topic: spawn protection (ways to prevent from spawn killing)
- Replies: 13
- Views: 15229
yea mine uses the clients inactivity. So if a player shoots or moves they become active thereby enabling the 3 second countdown. Otherwise they can stand there and look around and retain their spawn shield. The one drawback is if the player doesnt move they will get kicked for inactivity because the...
- Tue Jan 09, 2007 2:31 pm
- Forum: ET Modding
- Topic: KMOD testers required!!!
- Replies: 12
- Views: 38472
Many people add their lua mods to their user page on the wiki. You can see them here http://wolfwiki.anime.net/index.php/Category:ETPro:Mods Feel free to do the same on your own user page. You still have to host the actual download somewhere else of course. Thx thats a good idea I did just that htt...
- Tue Jan 09, 2007 2:17 pm
- Forum: ET Modding
- Topic: KMOD testers required!!!
- Replies: 12
- Views: 38472
- Mon Jan 08, 2007 7:27 pm
- Forum: ET Modding
- Topic: KMOD testers required!!!
- Replies: 12
- Views: 38472
I can host you in my webspace, and set up a messageboard and subdomain...something like kmod.quakewarsterritory.com . Let me know if you're interested. That is mighty thoughtful of you. I shall take you up on your offer so long as you are willing. If you need to contact me my AIM and XFIRE are clut...
- Mon Jan 08, 2007 6:50 pm
- Forum: ET Modding
- Topic: KMOD testers required!!!
- Replies: 12
- Views: 38472
Oh sorry if i didn't mention but It's a Lua like ETPower mod. As for bugs, It plays multiple sounds at the same time which I am currently working on a way to fix that It does not currently have an automute feature. Thats alot of programming I just dont have the time to do right now. I actually start...