Search found 16 matches

by Major Zeman
Wed Apr 02, 2008 11:58 am
Forum: ET Modding
Topic: lua end map
Replies: 18
Views: 52020

Damn real numbers, heh.

I too thought time was an intger and therefore the code was silly.
by Major Zeman
Wed Apr 02, 2008 11:54 am
Forum: ET Server Admins
Topic: Problem with server.
Replies: 16
Views: 49817

So, what I gathered from the posts is that even if you untick the "+map" option in your control panel, the "+map oasis" will remain in the command line? If so, I guess the obvious first thing is to contact your provider and find out whether they're gonna fix that. If they don't, ...
by Major Zeman
Wed Feb 20, 2008 3:13 pm
Forum: ET Modding
Topic: et_ClientCommand can't get cmd "name" ?
Replies: 6
Views: 10225

I believe the /name command doesn't get sent to the server at all. It should be processed on client side already, and you should only get userinfo changed or sometihng liek that (which you can intercept with lua).
by Major Zeman
Sun Sep 30, 2007 12:15 pm
Forum: ET Pro
Topic: /m private messaging not working
Replies: 3
Views: 7710

Well, clanbase has private messages disabled in all configs I've seen (quite logical, they don't want anything nasty going behind the scene invisible for refs / in demos). I guess that's what you ran into, twl config having private messages disabled.
by Major Zeman
Mon Sep 10, 2007 12:46 pm
Forum: ET Modding
Topic: Kmod 2.60b
Replies: 47
Views: 103913

...and I commend them for making two patches to that free game, one of them when they were already in development of ET:QW. And a bugfix for three games, one of them 7 years old. I can't really be annoyed by them not making full install of 2.60b. They made a fix for three games, by the time when QW ...
by Major Zeman
Sun Aug 26, 2007 2:34 pm
Forum: ET Modding
Topic: Kmod 2.60b
Replies: 47
Views: 103913

As someone wrote somewhere else, if migrating you could put some text into MOTD since they're probably going to see that textbefore server drops them.

P.S. From my ecperience, even after a year this 2.60/2.60b is still a problem :/
by Major Zeman
Tue Aug 14, 2007 3:42 am
Forum: ET Pro
Topic: 3.2.7 anyone? :D
Replies: 27
Views: 103360

gotenks wrote:etpub coppied etpro's autoexec_class design......
That would solve squadjot's problem:
squadjot wrote: - Option to execute vstr @ tapout (being able to reset weapon scripts before next spawn)
by Major Zeman
Fri Aug 10, 2007 1:52 am
Forum: ET Pro
Topic: 3.2.7 anyone? :D
Replies: 27
Views: 103360

Im not sure how far etpro is in this area but I like the freedom in clientside scripting etpub gives you: autoexec_medic.cfg, autoexec_soldier.cfg etc. (not sure about names) - if the file exists, it's automatically executed when you spawn with the respective class. Similar system for joining a team...
by Major Zeman
Fri Aug 10, 2007 1:38 am
Forum: ET Modding
Topic: Kmod for etpro
Replies: 3
Views: 8187

Clutch152 wrote:I don't really know the standard for numbering versions but...yea
That's no problem...noone knows that :D
by Major Zeman
Fri Aug 10, 2007 1:31 am
Forum: ET Server Admins
Topic: patch 2.60b + ETPro 325/326 - integrity failures for clients
Replies: 63
Views: 234172

I have to react to this - ReyalP was helpful to me whenever I needed it. Although I'm kinda newbie in etpro world, I reckognize ReyalP as one of the most helpful people here when it comes to technical stuff around ETPRO. If you post an issue with etpro, it's probably gonna be him who replies to you ...
by Major Zeman
Tue Jul 31, 2007 1:56 pm
Forum: ET Modding
Topic: Engineer Credit - Server script.
Replies: 12
Views: 20295

I believe you got a nice suggestion for a little tweak in next etpro here - add a server console print when engie construcs/destroys something (he gets XP for it so I guess there is a method in the code where the print can be added), you can then trap that print with lua.
by Major Zeman
Fri Jul 20, 2007 3:56 pm
Forum: ET Bugs/Cheats
Topic: ET tweak... cl_independentPhysics "1"
Replies: 35
Views: 118850

You got to give it to him tho - he's hilarious!
by Major Zeman
Fri Jul 20, 2007 3:53 pm
Forum: ET Bugs/Cheats
Topic: lua_modules seems to crop at 64 chars
Replies: 5
Views: 10044

Okay

/resolution duplicate
/close_bug
by Major Zeman
Fri Jul 20, 2007 7:54 am
Forum: ET Bugs/Cheats
Topic: lua_modules seems to crop at 64 chars
Replies: 5
Views: 10044

Okay I followed the hint given by client message I posted, and I found out something more: if I set the cvar instead of setl , it works: set lua_modules "TJmod_mz.lua adrenaline.lua refmon.lua combinedfixes.lua rules.lua" That leads me to theory that it's the setl mechanism what's messing ...
by Major Zeman
Fri Jul 20, 2007 7:47 am
Forum: ET Bugs/Cheats
Topic: lua_modules seems to crop at 64 chars
Replies: 5
Views: 10044

Yeah looks like a typo but it's not. The config is as posted above and Im sure it's using it. If I add two spaces before the "rules.lua" part, I end up with this message: etpro: Loading TJmod_mz.lua etpro: Loading adrenaline.lua etpro: Loading refmon.lua etpro: Loading combinedfixes.lua et...