Search found 20 matches

by Dee
Wed Apr 01, 2009 2:50 pm
Forum: ET Pro
Topic: mapscript hash bug
Replies: 1
Views: 13536

mapscript hash bug

/callvote map FROSTBITE
/map Frostbite

different case results in incorrect hash.. and thus certified configs doesn't load.. took me an hour to figure it out lol
by Dee
Mon Jan 21, 2008 10:13 am
Forum: ET Modding
Topic: lua .. /resetxp
Replies: 16
Views: 22302

actually my solution isn't complete either, whenever i kill someone it upgrades my light weapons back to what the game think it should be
by Dee
Mon Jan 21, 2008 7:48 am
Forum: ET Modding
Topic: lua .. /resetxp
Replies: 16
Views: 22302

PS. the above code goes in et_clientCommand function
by Dee
Mon Jan 21, 2008 7:47 am
Forum: ET Modding
Topic: lua .. /resetxp
Replies: 16
Views: 22302

thanks steve, I liked your approach, but I'm pretty sure the et_UpgradeSkill is broken, i made an empty one that returns -1 and skills still gets upgraded. I managed to get/set the skill levels and it works pretty well. It doesn't reflect on the GUI when +stats command is issued or in the limbo, so ...
by Dee
Sat Jan 19, 2008 10:59 pm
Forum: ET Modding
Topic: lua .. /resetxp
Replies: 16
Views: 22302

ps. what i'm trying to make is make an option per client to allow upgrades or not, some people prefer to play with level 0 some like more xp .. i just wanted to let the players choose for themselves
by Dee
Sat Jan 19, 2008 10:56 pm
Forum: ET Modding
Topic: lua .. /resetxp
Replies: 16
Views: 22302

oh, I think I made a mistake, i was trying to fetch a client cvar.. crap, so how do i go around doing it?
by Dee
Thu Jan 17, 2008 11:03 am
Forum: ET Modding
Topic: lua .. /resetxp
Replies: 16
Views: 22302

thanks for the replies.. so I used this: function et_UpgradeSkill( cno, skill ) local cg_noSkillUpgrades = tonumber(et.trap_Cvar_Get("cg_noSkillUpgrades")) if cg_noSkillUpgrades then clientConsole( cno, "Skill upgraded, use cg_no...
by Dee
Mon Jan 14, 2008 3:04 pm
Forum: ET Modding
Topic: lua .. /resetxp
Replies: 16
Views: 22302

so if I change that, is it going to affect the overall xp ?

and if i reset weapon stats is it going to reset light weapon upgrades and such?
by Dee
Sun Jan 13, 2008 8:53 am
Forum: ET Modding
Topic: lua .. /resetxp
Replies: 16
Views: 22302

lua .. /resetxp

hello, I'm making a bunch of client commands and one of them is /resetxp for people who wish to reset their xp every map or every while..

I don't seem to be able to find the variable for it, any suggestions?
by Dee
Fri Nov 30, 2007 7:59 pm
Forum: ET Modding
Topic: Announce Killer HP Bug?
Replies: 6
Views: 9325

okay, looks like if you don't HIT the person who killed you, the value is always incorrect.. that if he was shooting you with an smg.. I'm running 2.60b on an i386 linux kernel
by Dee
Fri Nov 30, 2007 7:59 am
Forum: ET Modding
Topic: Announce Killer HP Bug?
Replies: 6
Views: 9325

Announce Killer HP Bug?

Hello, I've tried all those Killer HP mods out there and they all seem to return the value of 140 sometimes even though it is impossible for anyone to reach that amount of HP ( no skill upgrades )..

Anyone else noticed this behavior ?
by Dee
Sat Jun 30, 2007 10:45 am
Forum: ET Server Admins
Topic: semiadmin problem..
Replies: 1
Views: 4546

semiadmin problem..

from http://bani.anime.net/banimod/forums/viewtopic.php?t=6035 For strings that you want to vstr you can add the string name in the cmd list then a semiadmin can /sa stringname to vstr it this both allows you to limit the powers more specific like: b_semiadmincmds3 "g_speed g_gravity m1 m2 m3&q...
by Dee
Wed Jun 20, 2007 2:22 am
Forum: ET Modding
Topic: 2v2 mapscript for radar.
Replies: 15
Views: 18323

It was some weird overflow error, and it got fixed when I removed the old fake brushes... doesn't make much sense but I'm a programmer and I know shit happens lol... in the last version i got, both doors are positioned correctly and they both work just fine except for the vis problem! misc_vis_dummy...
by Dee
Tue Jun 19, 2007 5:14 am
Forum: ET Modding
Topic: 2v2 mapscript for radar.
Replies: 15
Views: 18323

ok, here's the outer bunker door: http://khbclan.com/media/2007-06-19-154735-radar.jpg it had a problem, flickers from the inside so I wanted to disable that side by the MG... so I made this inner bunker door: http://khbclan.com/media/2007-06-19-155012-radar.jpg BUTTTTT... there's a problem... when ...
by Dee
Mon Jun 18, 2007 7:36 am
Forum: ET Modding
Topic: 2v2 mapscript for radar.
Replies: 15
Views: 18323

I've edited the log at the begining and added few comments..

here's a stable playable version:

http://khbclan.com/downloads/radar-2v2.zip

mapscripthash 771d129681323171144ae872e6ca71a308a066b1