Search found 10 matches

by TheDragon
Fri Aug 01, 2003 7:16 pm
Forum: Banimod Players
Topic: Reasons why Banimod is so Unpopular (my theory)
Replies: 22
Views: 11148

:D well the beauty of wolf is that (with the different mods) it can be a very different game for both play and tactics. Thats what I think is the best about it. (my cfg file is interesting combining similar commands on the various keys) but I have a blast. I agree that a detailed & current list ...
by TheDragon
Fri May 09, 2003 2:06 pm
Forum: Banimod Feature Requests
Topic: Gold Counter
Replies: 10
Views: 6153

well I haven't seen this yet on the tt goldrush field
by TheDragon
Fri May 09, 2003 2:04 pm
Forum: Banimod Feature Requests
Topic: Another thing for per-map cfgs
Replies: 2
Views: 2238

well you could create specific cfg files for various maps then use a rotating key to execute them i.e. //map1.cfg (cfg commands) echo map1 bind KEY exec map2.cfg //map2.cfg (cfg commands) echo map2 bind KEY exec map3.cfg //mapx.cfg (last file) (cfg commands) echo mapx bind KEY exec map1.cfg this wil...
by TheDragon
Fri May 09, 2003 1:57 pm
Forum: Banimod Feature Requests
Topic: Player Whereabouts
Replies: 5
Views: 3426

in the mean time: bind KEY1 "say_team Left;wait 100;vsay_team move!" bind KEY2 "say_team Center;wait 100;vsay_team move!" bind KEY3 "say_team Right;wait 100;vsay_team move!" you may have to tweek the wait time based on your frame rate and of course KEY1-3 are replaced b...
by TheDragon
Fri May 09, 2003 1:49 pm
Forum: Banimod Feature Requests
Topic: Suicide for Cowing? P'SHAW!
Replies: 23
Views: 10502

Valid points guys, the biggest draw back to the cow is that after 5 gold they are a pondering critter that needs protection. Several times I've /killed myself to drop off 2-4 only to see the cow ko'ed for there suddely was no protection left. If you could dump off the gold with a /cow command (or so...
by TheDragon
Sat May 03, 2003 10:37 am
Forum: Banimod Feature Requests
Topic: More Realism?
Replies: 72
Views: 103632

well if you want to be realistic about grenades they have 2 componants: fragmentation & concussion. Not sure how you would work the 2 componants into RtCW mod, but the concussion would be much more intense inside than outside (same grenade in a small room would be much worse than larger room out...
by TheDragon
Sat May 03, 2003 9:53 am
Forum: Banimod Feature Requests
Topic: Pilots
Replies: 38
Views: 25445

well, caugh caugh, in another mod the 'push key' doubles as a drag key IF the person is prone (wounded/playdead) I could see that this would work if the pilot were to pickup the prone character. Just a though..
by TheDragon
Sat May 03, 2003 9:33 am
Forum: Banimod Feature Requests
Topic: sound pack development - requests
Replies: 51
Views: 70931

Hey bani, if you don't have any good germanic members on this forum I could post a request on our forum which has a large german/belgem/nethlands contingent. (www.gaminguk.net) Just let me know
by TheDragon
Sat May 03, 2003 9:18 am
Forum: Banimod Feature Requests
Topic: Gold Counter
Replies: 10
Views: 6153

How about a command that would say_team "Moo... I have (n) gold" or something similar that folks could bind?
that would give the cows location if also bound w/ a vsay_team "needbackup" would also show cow's location on compass.
by TheDragon
Sat May 03, 2003 9:12 am
Forum: Banimod Feature Requests
Topic: Suicide for Cowing? P'SHAW!
Replies: 23
Views: 10502

I agree it would be easier if there was a command to give gold. Many players don't understand the tk/revive medic method and get pissed. I currently have /kill bound to a key but then have to wait for respawn (retail auto que's you for /kill)