Search found 19 matches

by X-DOS
Sat Dec 25, 2010 5:41 pm
Forum: ET Modding
Topic: Module improving security
Replies: 3
Views: 15247

Thanks for the reply. Let's use a following example: Alice has a server. She signed some players' certificates. Players use them to prove their identities to the Alice's server with my module. Bob has it's own server too. He want to posses some valid certificates. When players are connecting to his ...
by X-DOS
Mon May 31, 2010 3:42 am
Forum: ET Modding
Topic: Module improving security
Replies: 3
Views: 15247

Module improving security

Hi, I'm developing at the University a module to improve security in online games (the implementation is based on W:ET). The server-side is partly done - it's working as a proxy between ET engine and ET mod (like ETPro). Currently it supports clients groups (levels of privileges), assigning to them ...
by X-DOS
Sat Jul 25, 2009 12:15 am
Forum: ET Modding
Topic: Mapping: g_gametype error
Replies: 3
Views: 27915

Look at your server.cfg, you should find there // MAP ROTATION exec objectivecycle.cfg //exec lmscycle.cfg ... These files are map rotations configs. In objectivecycle.cfg you have g_gametype set to 2. You have 2 sollutions: A : edit objectivecycle.cfg, replace "set g_gametype 2" to "...
by X-DOS
Sat Jun 06, 2009 10:45 am
Forum: ET Server Admins
Topic: high ping kicker
Replies: 8
Views: 67619

gotenks wrote:as i said, lua cannot access ping, i tried this for a spec999 option, it
It's quiet interesting, because i have implemented !spec999 command for my mod and it works well
by X-DOS
Sat Jun 06, 2009 2:02 am
Forum: ET Server Admins
Topic: high ping kicker
Replies: 8
Views: 67619

sv_maxclients = tonumber&#40; et.trap_Cvar_Get&#40; "sv_maxclients" &#41; &#41; sv_maxping = tonumber&#40; et.trap_Cvar_Get&#40; "sv_maxping" &#41; &#41; -- function checking current ping for all active players for i = 0, i < sv_maxclients do if e...
by X-DOS
Mon May 11, 2009 9:46 am
Forum: ET Modding
Topic: !NGadmin - an administrative module
Replies: 10
Views: 57116

New libraries: - database_guids - stores information about player - language - detects language/country of player (I'm going to support something like 'gettext') - subnets - provides support for CIDR subnets How exactly the database of guids works? It's a hierarchy of directories and files storing i...
by X-DOS
Wed Apr 29, 2009 1:36 pm
Forum: ET Modding
Topic: et_print problem
Replies: 6
Views: 16386

Bad news.
I have done some research, and it's impossible to get messages with "broadcast" - i don't know why.
Try to printout whole 'text' variable - there will not be "broadcast" messages at all
by X-DOS
Mon Apr 27, 2009 2:30 am
Forum: ET Modding
Topic: et_print problem
Replies: 6
Views: 16386

How about:
oasis\\n\"
Always you can check what's there by printing out the t[12]
by X-DOS
Fri Mar 20, 2009 5:40 am
Forum: ET Modding
Topic: weapon stats
Replies: 1
Views: 5797

This is probably what are you looking for:
http://nopaste.org/p/akGOIVFQnb
char *G_createStats(gentity_t *refEnt) from /src/game/g_match.c
by X-DOS
Wed Mar 18, 2009 11:05 am
Forum: ET Modding
Topic: Nextmap announce lua
Replies: 2
Views: 7696

Get value of nextmap, where is something like "vstr d3", then get value of d3 and search there for "; map mapname;" using regexp in lua
by X-DOS
Wed Mar 18, 2009 7:04 am
Forum: ET Modding
Topic: anti prone :-)
Replies: 40
Views: 113422

may u code a complete function for this? ty :) You have almost done it samplerate = 200 -- function tobits&#40; number &#41; -- bits array local bits = &#123; &#125; -- let's get some bits while&#40; number > 0 &#41; do -- bit value &#40;reversed&#41; table.insert&am...
by X-DOS
Sat Mar 07, 2009 8:13 am
Forum: ET Modding
Topic: anti prone :-)
Replies: 40
Views: 113422

and what can i do with this :O (im not that expert in lua coding :O ) Let's see, the flag for prone is: #define EF_PRONE 0x00080000 In decimal it will be 524288 or 2^19 So, we are going to use this function for any number (for example 524292) to get binary code local binary = tobits&#40; 524292...
by X-DOS
Tue Mar 03, 2009 6:10 am
Forum: ET Modding
Topic: !NGadmin - an administrative module
Replies: 10
Views: 57116

new libraries: - etpro - now !NGadmin has ETPro GUID support (even after map restart) ... and some new modules: - ban etpro - bans ETPro GUIDs since etpro guids are broken and people can have the same etpro guid, and bani and crew have said not to use them... good job... I heard that it's broken on...
by X-DOS
Tue Mar 03, 2009 1:55 am
Forum: ET Modding
Topic: !NGadmin - an administrative module
Replies: 10
Views: 57116

new libraries: - etpro - now !NGadmin has ETPro GUID support (even after map restart) - version - checks for new version and gives some informations about !NGadmin and some new modules: - ban etpro - bans ETPro GUIDs - ban mask - bans subnets (Thanks for Luk4ward's ACpro ) - logs - logs client conne...
by X-DOS
Sat Feb 28, 2009 4:56 am
Forum: ET Modding
Topic: anti prone :-)
Replies: 40
Views: 113422

How about a simple function to handle this function tobits&#40; number &#41; -- bits array local bits = &#123; &#125; -- let's get some bits while&#40; number > 0 &#41; do -- bit value &#40;reversed&#41; table.insert&#40; bits, math.mod&#40; number, 2 &#41...