Search found 17 matches

by Micha!
Sun Mar 18, 2012 11:51 am
Forum: ET Server Admins
Topic: Possible Linksys Problem?
Replies: 1
Views: 10845

Try to connect via lan first. /connect 192.168.2.102:27962 or look if the local lan list is showing the server. It should be a port problem if you are able to connect to the server via lan. Try to open another port expect 27960. I had the problem that I (the player client) used the port 27960 so my ...
by Micha!
Sun Mar 18, 2012 11:45 am
Forum: Offtopic
Topic: 9 Years on these forums. [Zer0] Death Yep still here
Replies: 4
Views: 39050

true :)
I know this forum is pretty death but I still come here and take a look
by Micha!
Tue Nov 30, 2010 9:07 am
Forum: ET Bugs/Cheats
Topic: CPU 2 disables at etpro
Replies: 0
Views: 103768

CPU 2 disables at etpro

Hello, I have following problem: I got a Intel Core Duo E8400 3Ghz processor with Windows 7 Home x64. I use 2 cpus also in wolfenstein. All works fine incept of etpro. The second one (CPU 1) get always disabled at loading screen (of etpro) and if the map restarts (reset, etc). I already tried to rei...
by Micha!
Fri Jul 09, 2010 10:17 am
Forum: ET Server Admins
Topic: ETDED.exe custom patching Giving error
Replies: 3
Views: 20815

It's not possible to play the patched etpro with 2.55. ( I mean higher versions then 2.0.7)
Last 2.55 etpro is 2.0.7 or unofficial etpro like this:
http://www.gs2175.fastdl.de/etpro/etpro ... loaded.rar
by Micha!
Fri Jul 09, 2010 10:11 am
Forum: ET Modding
Topic: Module improving security
Replies: 3
Views: 15279

I don't know

(I only want to be polite and answer you :P )
by Micha!
Tue Mar 16, 2010 11:46 am
Forum: ET Modding
Topic: C++ qagame_mp_x86 LUA fail
Replies: 0
Views: 101252

C++ qagame_mp_x86 LUA fail

Hello I tried to add LUA to a mod and errors come up after debugging: 1>------ Erstellen gestartet: Projekt: game, Konfiguration: Debug Win32 ------ 1>Kompilieren... 1>g_main.c 1>g_lua.c 1>c:\users\michael\desktop\apfrag\src\game\g_lua.c(882) :...
by Micha!
Mon Dec 28, 2009 1:51 pm
Forum: ET Modding
Topic: need: rifle recharge slower
Replies: 1
Views: 9627

Maybe it's possible to lock the rifle nade for some seconds (with lua) or look how the source code for rifle is and change it. Make a dll/so and put it in a pk3. The Problem would be that you can't control if the players will use it in wars. I mean the server admin don't need to put the lua in the m...
by Micha!
Sat Jun 13, 2009 10:58 am
Forum: ET Pro
Topic: Request for special licensing terms
Replies: 43
Views: 517444

What happend to Anti3 aka Antipro?

Do someone work on it?
by Micha!
Sun May 10, 2009 4:40 am
Forum: ET Modding
Topic: Players Health
Replies: 6
Views: 23489

--Do not change-- Modname = "HealthBoost" Version = "1.1" Author = "Perlo_0ung?!" Description = "^7HealthBoost2" Homepage = "www.gs2175.fastdl.de" Text = "^1| ^7Medic: ^3200 ^1| ^7Rest: ^3150" -- --global vars et.CS_PLAYERS...
by Micha!
Sat May 09, 2009 12:28 pm
Forum: ET Modding
Topic: Players Health
Replies: 6
Views: 23489

Thx Steve, I try to change the players hp for the map, not only if they die or something. :P Like 300 hp or somethign would be funny. I know that this is possible with .dll or .so, but you need to change the mdo then and I don't want to do it^^ Btw the middle was taken of a other lua to test if this...
by Micha!
Sat May 09, 2009 10:14 am
Forum: ET Modding
Topic: Players Health
Replies: 6
Views: 23489

Players Health

Hi I tried to change players hp but I'm a lua noob. (For the hole map not only if you die or etc) It would be nice if you can change the hp for each class. So here is my try: Version = 1.0 Author = "^wMicha^0!" Description = "^7Health" Homepage = "^7www^1.^7gs2175^1.^wfastdl...
by Micha!
Sun Apr 26, 2009 8:57 am
Forum: ET Modding
Topic: et_print problem
Replies: 6
Views: 16443

Ehm you want the player name in the vote?

:D
by Micha!
Sat Apr 25, 2009 2:50 am
Forum: ET Modding
Topic: Dead animations
Replies: 2
Views: 6819

Maybe look in noquarter for it
by Micha!
Sat Mar 21, 2009 4:54 am
Forum: ET Modding
Topic: Notification about next map
Replies: 16
Views: 23516

gimme a lua, pls :D


*EDIT* have one np
by Micha!
Sat Mar 21, 2009 3:41 am
Forum: ET Modding
Topic: Nextmap announce lua
Replies: 2
Views: 7707

Solved: Nextmap.lua Version = 1.0 ------------------------------------------------- function et_InitGame(levelTime,randomSeed,restart) et.G_Print("[Nextmap] Version:"..Version.." Loaded\n") et.RegisterModname("N...