Adlernest Allied command-post sound fix.
(It was beeping before being built. Reason : it uses a target_speaker but in the script the disable/enablespeaker command was being used, which is for speakers placed via the in-game speaker editor)
Search found 8 matches
- Sun Dec 27, 2009 11:36 am
- Forum: ET Bugs/Cheats
- Topic: Updated map scripts for fueldump, supplydepot, railgun +more
- Replies: 192
- Views: 1187543
- Mon Dec 21, 2009 6:55 am
- Forum: ET Bugs/Cheats
- Topic: Updated map scripts for fueldump, supplydepot, railgun +more
- Replies: 192
- Views: 1187543
Here's a useful game-play enhancement for Radar. It affects the Axis Watchtower MG-42, which is practically never used - the reason being, that it doesn't reach to the main entrance, and therefore leaves anyone using it completely exposed. So what we need to do is increase the harc from 60 to 80 to ...
- Thu Nov 05, 2009 4:54 am
- Forum: ET Bugs/Cheats
- Topic: +Button4
- Replies: 12
- Views: 119976
- Sun Nov 01, 2009 2:48 am
- Forum: ET Bugs/Cheats
- Topic: +Button4
- Replies: 12
- Views: 119976
Re: +Button4
We just need this mapped to play the nazi_salute animation. Go on... you know you want to (can LUA trigger a client's model to play a specific animation?)LilleBror wrote: /+salute
- Fri Oct 23, 2009 12:26 pm
- Forum: ET Server Admins
- Topic: b_emptyscript usage ideas
- Replies: 3
- Views: 34832
- Sat Oct 17, 2009 2:15 pm
- Forum: ET Server Admins
- Topic: Certifying your etpro .config
- Replies: 30
- Views: 179698
- Sat Oct 17, 2009 2:04 pm
- Forum: ET Bugs/Cheats
- Topic: Updated map scripts for fueldump, supplydepot, railgun +more
- Replies: 192
- Views: 1187543
- Sat Oct 17, 2009 1:18 pm
- Forum: ET Server Admins
- Topic: b_emptyscript usage ideas
- Replies: 3
- Views: 34832
b_emptyscript usage ideas
What could this be used for?