Search found 92 matches

by O2.iceman
Wed Apr 28, 2004 2:14 pm
Forum: ET Server Admins
Topic: Custom campaign without the .pk3
Replies: 10
Views: 6969

So what use is the b_campaignfile variable then?

Should we be putting the .campaign in a pk3 so it gets downloaded, as well as having the .campaign on it's own in the scripts directory?
by O2.iceman
Wed Apr 28, 2004 2:11 pm
Forum: ET Pro
Topic: Suggestion: Location names instead of grid location.
Replies: 20
Views: 13402

The coordinates ARE useless, not just borderline useless.

The RtCW system shat all over ET's. If it could be changed, there would be much rejoicing.
by O2.iceman
Tue Apr 13, 2004 1:08 pm
Forum: ET Pro
Topic: ETPro 3.0.1 installation..?
Replies: 12
Views: 8777

not to mention the problems this would cause with server hosting, where fs_game is soetimes a pita to change Bani knows the score there.. Changing fs_game all the time is a pain in the arse and should be avoided. Some server hosting companies don't give you shell access, so it's very difficult to p...
by O2.iceman
Mon Apr 12, 2004 12:27 pm
Forum: ET Pro
Topic: ETPro 3.0.1 installation..?
Replies: 12
Views: 8777

ETPro 3.0.1 installation..?

Currently have 2.0.7; do I have to install ETPro 3.0.0 first, and then 3.0.1, or can I go straight from 2.0.7 to 3.0.1?

Thanks
by O2.iceman
Wed Mar 10, 2004 12:37 pm
Forum: ET Pro
Topic: prevent change between phrone and stand too fast
Replies: 24
Views: 16880

afaik in the new version coming out, the prone hitbox will be gradual, so probably standing, crouching, proning hitbox. While that will be better, I don't think it's enough. I think that if you're going prone you shouldn't be able to fire UNTIL you're in teh prone position. It's a cheap exploit it t...
by O2.iceman
Sun Feb 29, 2004 12:52 pm
Forum: ET Pro
Topic: Fireteam Suggestion
Replies: 11
Views: 7711

It's something that rhea introduced into OSP 0.9 for RtCW, and would definitely benefit ETPro as well.

I think Bani has it in his to-do list already, but I doubt it's important enough for 2.1 at this stage.
by O2.iceman
Mon Feb 23, 2004 1:31 pm
Forum: ET Pro
Topic: max_fieldops?
Replies: 7
Views: 5911

I love how Rogue posts "fact" about future GA settings every time he gets the chance. Unless you know something I don't Rogue, best to keep your mouth shut else you continue to look the fool. I'd like to see a max_fieldops setting too, but i'm also against the idea of having max_* for ever...
by O2.iceman
Thu Feb 19, 2004 7:27 pm
Forum: ET Pro
Topic: Damage-based XP proposal
Replies: 243
Views: 159225

That's what I'm asking..

If 2 engineers build a commandpost, who gets the engineering XP?

Do they halve it, or if one guy has built 90% and another guy comes along and gives it a tweak, who gets the XP?

I'm talking about NOW, and in yuor proposal.
by O2.iceman
Thu Feb 19, 2004 7:17 pm
Forum: ET Pro
Topic: Damage-based XP proposal
Replies: 243
Views: 159225

Is the proposal consistent with engineering though? Do you get engineering XP for building half a bridge or command-post? Who gets the XP if 2 people are building something together? Anyway I happen to agree with this proposal, it's just that the end of round screen should show DG/DR ratio instead o...
by O2.iceman
Thu Jan 29, 2004 4:49 pm
Forum: ET Pro
Topic: Medic health
Replies: 9
Views: 6799

I think it depends how many medics you have on your team.
by O2.iceman
Tue Jan 27, 2004 12:02 pm
Forum: ET Pro
Topic: suggestion - Independent team XP settings?
Replies: 12
Views: 6478

It's a good idea hiro, and one that I suggested about 3 months ago. Bani at the time though, said he didn't like the idea because he was trying to promote some sort of consistent clan play settings throughout the world, and if you introduce an option like this, it makes it all the <b>less</b> likely...
by O2.iceman
Mon Jan 26, 2004 7:50 pm
Forum: ET Pro
Topic: Using dyna on tank to blow barrier?
Replies: 20
Views: 16442

I thought this was disabled in ETPro a while ago.. I thought I remembered reading something about it in the bug tracking system.

maybe it didn't get fixed?
by O2.iceman
Wed Jan 21, 2004 2:42 pm
Forum: ET Pro
Topic: Invulnerable while going prone?
Replies: 15
Views: 12011

Yep that sounds good, because at least then you can shoot them on the way down, as the hitbox is still as though they are standing.

Sounds like a good compromise to me.

Thanks
by O2.iceman
Wed Jan 21, 2004 12:13 pm
Forum: ET Pro
Topic: Invulnerable while going prone?
Replies: 15
Views: 12011

I agree with sickboy..

While they are in teh motion of "going" prone or "going out of" prone, they should:

1. Not be able to shoot
and/or
2. Not be able to move their crosshair
by O2.iceman
Mon Jan 19, 2004 8:37 pm
Forum: ET Pro
Topic: Invulnerable while going prone?
Replies: 15
Views: 12011

Exactly, and it's becoming more and more common.