Search found 10 matches

by Pirate_X
Sun Sep 07, 2003 4:04 am
Forum: ET Pro
Topic: vsay's
Replies: 21
Views: 14412

...somebody should hold that bunny hostage...
by Pirate_X
Sat Sep 06, 2003 9:50 am
Forum: ET Pro
Topic: vsay's
Replies: 21
Views: 14412

Yes, when I wrote that I was talking about RtCW. Banimod = RtCW, ETPro/BayonET = Enemy Territory. In Banimod, a custom VSay menu was created, but it only supported numerical vsay mode, not alpha vsay mode. I happen to use alpha mode so I was confused as to why I wasn't seeing anything. Jahahaha, no...
by Pirate_X
Sat Sep 06, 2003 8:58 am
Forum: ET Pro
Topic: vsay's
Replies: 21
Views: 14412

Okay, so I'm a little confused, and for some reason it's taken a month for me to finally try to clear this up... In the latest version of banimod, bani has a downloadable custom vsay menu... But I still cannot find what is changed about it... Are you talking about Banimod for RtCW? I don't see any i...
by Pirate_X
Sat Aug 16, 2003 10:39 pm
Forum: ET Players
Topic: gibs in ettest?
Replies: 31
Views: 24042

be carefull... is this gonna expose people that have had their uni stollen even if they are gibbed? lol, should we have fully nude character models for ones which have had their clothes stolen? *shudder* Seriously though, some gibs would be nice... You know, intestines spilled across the sidewalk a...
by Pirate_X
Sat Aug 16, 2003 10:34 pm
Forum: ET Pro
Topic: Any chance of...
Replies: 7
Views: 7698

i say you get rid of that noobfied weapon all together. no one during ww2 carried that many nades to place on their nade rifle. not only that how many nades were sticky after they were fired? stickum wasnt invented yet. Are your rifle grenades sticky? That's odd, I don't think anybody else's are......
by Pirate_X
Thu Aug 14, 2003 11:20 am
Forum: BayonET
Topic: bayon et ruqest
Replies: 28
Views: 21829

i was just figuring it'd be extra incentive to actually fill the cabinets instead of just laying a bunch of med pacs infront of the spawn... Which is not really the best idea since when you leave the spawn your at full health... The "extra incentive" that the user would receive from filli...
by Pirate_X
Wed Aug 13, 2003 9:52 pm
Forum: BayonET
Topic: Artillary strikes
Replies: 10
Views: 9281

Boco wrote:It would cause the enemy team to back off - without the use of your chargebar. It would encourage recklessness.
Plus, the canister still explodes... So now we've got unlimited nades with limited smoking capability.... Doesn't sound like a safe combination to me....
by Pirate_X
Wed Aug 13, 2003 9:45 pm
Forum: BayonET
Topic: bayon et ruqest
Replies: 28
Views: 21829

IMO I think it would be a better idea (and much easier to code) if you JUST got XP for filling the cabinet. I mean, there's no work involved in standing in front of a cabinet and constantly filling. Plus, the game has to NOT give you XP if an enemy soldier picks it up.. I think this is a good idea, ...
by Pirate_X
Thu Aug 07, 2003 2:01 am
Forum: ET Pro
Topic: vsay's
Replies: 21
Views: 14412

Would it be possible for a client-side mod to allow the client to CREATE new menus, like script a vsay menu, or to give you a nicer interface for a class selection script? It's just that /echo is a bit limited in terms of multi-line interface. Might just be something interesting... I dunno honestly ...
by Pirate_X
Sun Aug 03, 2003 10:55 pm
Forum: ET Bugs/Cheats
Topic: post your ET bugs here
Replies: 117
Views: 129904

Alright, this isn't an ET bug, just a suggestion of something that I personally would like to see as a feature. I realize that this is client-side, so if Bani is not planning a client-side mod (which IMHO would be a great idea), or somebody else has already suggested this, please disregard this post...