Search found 44 matches

by FLAG_MAN
Fri Aug 27, 2004 8:49 am
Forum: ET TV
Topic: ET-TV shoutcast feature
Replies: 17
Views: 18693

From OSP Democast readme: OSP for Wolfenstein - Democast Support ====================================== Version: 0.8 Date: 27 Oct 02 Contact: rhea@OrangeSmoothie.org Site: http://www.OrangeSmoothie.org So what exactly is a "Democast"? Basically, it is nothing more than a demo that has been...
by FLAG_MAN
Fri Aug 27, 2004 8:29 am
Forum: ET Server Admins
Topic: forcecvar problem
Replies: 13
Views: 7380

Just for the record... We called our server host and got them to reset the server and it works fine now.

What I want to know is... Why is it a server-side fix when the clients are the ones forced to set the cvar, not the server?
by FLAG_MAN
Thu Aug 26, 2004 8:29 am
Forum: ET Server Admins
Topic: forcecvar problem
Replies: 13
Views: 7380

Also... Shouldn't this be a client-side fix, not server side, since it should only set it once and shouldn't set it on the server? At least the spot where it was described never said anything about it affecting server-side cvars. *EDIT* "forcecvar <cvarname> <value> Forces all clients to set th...
by FLAG_MAN
Thu Aug 26, 2004 8:20 am
Forum: ET Server Admins
Topic: Semiadmins ..
Replies: 4
Views: 4091

It would be good if there was a /saa or such command to set the semi admin address.
by FLAG_MAN
Thu Aug 26, 2004 8:18 am
Forum: ET Server Admins
Topic: Stickycharge2 v HWR
Replies: 7
Views: 5535

I hate sticky charge =( Should be the same as the good ol' RTCW days.
by FLAG_MAN
Thu Aug 26, 2004 8:14 am
Forum: ET Server Admins
Topic: forcecvar problem
Replies: 13
Views: 7380

I can just do a /rcon quit if that's what you mean by restart the server.
by FLAG_MAN
Wed Aug 25, 2004 8:04 pm
Forum: ET Server Admins
Topic: forcecvar problem
Replies: 13
Views: 7380

Also I am the 69th oldest member 8) Of the forums that is.
by FLAG_MAN
Wed Aug 25, 2004 8:02 pm
Forum: ET Server Admins
Topic: forcecvar problem
Replies: 13
Views: 7380

forcecvar problem

I was messing around with the forcecvar command on my clan's server when we were practicing today. I forced everyone's name to one thing and that worked fine, but I did "forcecvar class m 1". I am aware this is a command and not a cvar, but I figured it couldnt hurt to try. Anyway... After...
by FLAG_MAN
Tue Mar 23, 2004 8:50 pm
Forum: ET Pro
Topic: Good Idea or Stupid Idea? :p
Replies: 19
Views: 14497

You can tell which objectives are primary and which are secondary right? It might be nice if only the primary ones were there. And maybe forward spawn flags.
by FLAG_MAN
Tue Mar 23, 2004 8:46 pm
Forum: ET Bugs/Cheats
Topic: UT2004 VEHICULAR MANSLAUGHTER in ET \o/
Replies: 6
Views: 6535

Hmmm... I can't play it. I have DivX and Xvid.
by FLAG_MAN
Tue Mar 23, 2004 8:44 pm
Forum: ET Bugs/Cheats
Topic: View warping and other 'lag' issues
Replies: 11
Views: 11071

The lag problems seem to be fixed.
by FLAG_MAN
Tue Mar 23, 2004 3:53 pm
Forum: ET Bugs/Cheats
Topic: View warping and other 'lag' issues
Replies: 11
Views: 11071

I am well aware of that, KingJackaL. Notice the "PS: Antilag was on".

It seams defragga's comment may be of more help. I will contact the admin to change that if he can and see if it helps.
by FLAG_MAN
Mon Mar 22, 2004 8:42 pm
Forum: ET Bugs/Cheats
Topic: View warping and other 'lag' issues
Replies: 11
Views: 11071

View warping and other 'lag' issues

Since ETPro 3.0.0 came out, I have been having a few issues on ETPro3 servers. These are mostly 'lag' related things, like you would experience if you had a high ping or lots of packet loss. The problem is, I was only pinging 100 (playing on locked box) and had no packet loss. Here are a few of the ...
by FLAG_MAN
Wed Apr 02, 2003 4:24 pm
Forum: Banimod Servers
Topic: OSP
Replies: 1
Views: 3893

It would be hard to combine the two mods, since neither are open source (unless i am mistaken), and if they were, there would probable be alot more bug exploits.
by FLAG_MAN
Wed Mar 26, 2003 1:09 pm
Forum: Banimod Players
Topic: Money for playing RtCW
Replies: 15
Views: 10190

I think it is stupid. It would totally change the gameplay, instead of working as a team, players would just try to get kills. There would probable be alot more spawn camping panzers, and panzers in general, the opposite would probable be true for engineers.