Search found 120 matches

by daemord
Wed Oct 13, 2004 10:16 am
Forum: ET Pro
Topic: spawntimers: the thread that will not die.
Replies: 108
Views: 75970

ouroboro wrote:bottom line: anything that cannot be enforced must be allowed.
and then coded into ET-Pro to make everyones lives easier, hence i demand a dyna timer, and lines on the charge bar to say when i can put medi packs on the floor, cause i can like draw on the screen and stuff.
by daemord
Mon Oct 11, 2004 12:09 am
Forum: ET Pro
Topic: spawntimers: the thread that will not die.
Replies: 108
Views: 75970

If I make a dyno timer so I know when dynos will explode and a countdown, will etpro put a visible timer above all dynos or add one in the config? :x I demand this be implemented at once, because it cant be banned, and he can use a squarking parrot which cannot be banned to do this blatently unfair...
by daemord
Tue Oct 05, 2004 3:37 am
Forum: ET Pro
Topic: spawntimers: the thread that will not die.
Replies: 108
Views: 75970

CB, update rules, seems like a pipe dream to me kendle.
by daemord
Tue Oct 05, 2004 3:25 am
Forum: ET Pro
Topic: spawntimers: the thread that will not die.
Replies: 108
Views: 75970

having just checked the CB rules i can confirm it isnt in there, HOWEVER as memory serves i found out about this after finally getting some1's attention in the CB channel (turns out admin abuse is usefull for something) after actually getting someone (the CB admin) to actually sit down and chat and ...
by daemord
Tue Oct 05, 2004 1:35 am
Forum: ET Pro
Topic: spawntimers: the thread that will not die.
Replies: 108
Views: 75970

you could ask for a recording, most voice coms software will record, and you can also see team chat using server logs, admitidly this doesnt stop the parot, but i belive the point is being missed, this tbh is beyond the simplicity of should spawn timers be allowed, its that clans are ignoring the ru...
by daemord
Tue Oct 05, 2004 1:29 am
Forum: ET Pro
Topic: spawntimers: the thread that will not die.
Replies: 108
Views: 75970

there is noway to stop people stacking either, does this mean we should allow 6 man stacks?
by daemord
Tue Oct 05, 2004 12:22 am
Forum: ET Pro
Topic: spawntimers: the thread that will not die.
Replies: 108
Views: 75970

interesting presumption, but given as how the majority of them (especially CB) refuse to answer either there IRC channel, or the forum, the only signs of life you get from them would seem to be on here, here seems to be the place to ask the question. Are spawn timers allowed, or is the Latest ET-Pro...
by daemord
Tue Oct 05, 2004 12:12 am
Forum: ET Pro
Topic: spawntimers: the thread that will not die.
Replies: 108
Views: 75970

okay, lets clarify this, nobody has a problem with people USING spawn timers okay here is the point to state it AGAIN, and please read this time people. Where as it would apear non euro leagues have done an inteligent thing and not include spawn timers in there rules most Euro leagues/ladders do hav...
by daemord
Mon Oct 04, 2004 10:49 pm
Forum: ET Server Admins
Topic: How to ban specific cvars? (Fighting the new multihack)
Replies: 23
Views: 17313

no the point DG is trying to make, is its better not to advertise to the world and his dog how we detect, as if the cheats know how we detect, they can change.
by daemord
Mon Oct 04, 2004 6:03 am
Forum: ET Pro
Topic: spawntimers: the thread that will not die.
Replies: 108
Views: 75970

i belive the point has been missed In the vast majority of leagues (all the ones i know of anyway) spawn timers are BANNED, the fact that we cannot enforce this (well we can with sufficient time for ingame ones but cannot prevent out of game ones) is irrelivent, wether we all use them or not is irre...
by daemord
Mon Oct 04, 2004 5:45 am
Forum: ET Server Admins
Topic: How to ban specific cvars? (Fighting the new multihack)
Replies: 23
Views: 17313

yes im aware of that, i mean there must be more, used by other hacks, if im following threads correctly, i reckon there is about 3 maybee 4 hacks, that are undetectable by ET-Pro and PB, the one you have mentioned is the main one mentioned i belive, but i assume the others may possibly use cvars or ...
by daemord
Mon Oct 04, 2004 5:27 am
Forum: ET Server Admins
Topic: How to ban specific cvars? (Fighting the new multihack)
Replies: 23
Views: 17313

force and sv_ wouldnt kick people from the server if they have them, pb will, adding those cvars is something i have also thought about adding to our server, would be nice if we could get a list of any and all cvars any of the cheats use (that are non standard ones) and just setup a list to start ki...
by daemord
Mon Oct 04, 2004 3:17 am
Forum: ET Pro
Topic: spawntimers: the thread that will not die.
Replies: 108
Views: 75970

as per request re: kendle Im fast :p re: Bani and spawntimers Your point is well taken, at times i just think its all to easy to fob off as "its pointless so why bother", i reckon we should bother, not to stop them as you have rightly said, but come up with an alternative, the problem isnt...
by daemord
Mon Oct 04, 2004 2:47 am
Forum: ET Pro
Topic: spawntimers: the thread that will not die.
Replies: 108
Views: 75970

Not sure how it would ultimately effect the dynamics of the game though. A large part of offense is effective spawn-camping. Not exactly in the spirit of fair play maybe, but nevertheless, putting the defenders into spawn and then camping the shit out of them while you do whatever it is you need to...
by daemord
Mon Oct 04, 2004 2:37 am
Forum: ET Pro
Topic: spawntimers: the thread that will not die.
Replies: 108
Views: 75970

good, now try to convince the leagues its a good idea. have fun! ah now yes, been there done that with a variety of different things, i remember having a rather long argument with 1 league about CB settings, which they dug there heals in, said they werent gonna change, and then on the night 5 mins ...