Search found 4 matches

by Mr. CoBalt =SS=
Fri Aug 16, 2002 11:00 pm
Forum: Banimod Feature Requests
Topic: More Realism?
Replies: 72
Views: 103559

Re: Bleeding

Thanks for the reply clouse. I haven't heard much from bani so I'm not sure what became of my pet idea... The only difficulty I see with the reduced abilities is I'm not sure if certain hit locations can be mapped that accurately. But I know next to nothing about the workings of mods or even the Qua...
by Mr. CoBalt =SS=
Wed Jul 24, 2002 8:43 pm
Forum: Banimod Feature Requests
Topic: More Realism?
Replies: 72
Views: 103559

Please give feedback!

Okay, I've fleshed out the idea a bit more. Here goes... :twisted: RtCW Realism Mod Aim My aim with these ideas are to provide a basis for a more realistic style of play in Return to Castle Wofenstein multiplayer. This mod would attempt to tweak weapon damage, as well as various other factors, in or...
by Mr. CoBalt =SS=
Tue Jul 23, 2002 11:05 pm
Forum: Banimod Feature Requests
Topic: More Realism?
Replies: 72
Views: 103559

More details? Sure!

Thanks for the quick reply! Basically... well, first off, I assume you've played some Day of Defeat? I really like how they've balanced out everything in that game in terms of weapon damage, hit models and self-repair (with your bandages) Since Wolf has medics you wouldn't need the self-repair stuff...
by Mr. CoBalt =SS=
Tue Jul 23, 2002 6:00 pm
Forum: Banimod Feature Requests
Topic: More Realism?
Replies: 72
Views: 103559

More Realism?

Hi there. My first post here but I'm a part of Litz's crew and our server's running the mod. It's quite nice. I was wondering though, is there any way to implement a much more realistic style of gameplay, either in this mod or as a basis for another? Things like the helmet reducing damage are really...