Search found 67 matches

by blaz
Tue Apr 26, 2005 10:29 pm
Forum: ET Bugs/Cheats
Topic: ET 2.60
Replies: 22
Views: 14580

i was playing on a euro server this morning and had the same issue.
by blaz
Mon Mar 21, 2005 1:14 am
Forum: ET Pro
Topic: Hud work?
Replies: 8
Views: 8320

i'd settle for a simple little cvar to put the compass in the middle at the bottom of the screen :) and of course "Ammo remaining on crosshair name (only for weapons with real ammo) --> cg_drawcrosshairnames: 0 - none, 1-On-All, 2-On-NoAmmo" edit: and a cvar to remove the xp levels (bar) a...
by blaz
Wed Mar 09, 2005 12:36 am
Forum: ET Pro
Topic: supplydepot2 etpro mapscript
Replies: 64
Views: 75546

I am also working on a version with a destructible truck. this is where, if i were a lawyer, you'd get a cease and desist letter. Supplydepot was clearly not designed to be that way. Even the author tried to fix the bug (but he changed the wrong spawns in attempting to fix the problem. Well, it's d...
by blaz
Wed Jan 26, 2005 7:53 am
Forum: ET Bugs/Cheats
Topic: i have no idea what this is. not even sure its a bug
Replies: 8
Views: 6206

team_max* limited whatever weapon you were trying to use.

e.g. team_maxpanzers 1
someone on your team had a panzer already, that weapon is out of stock.
by blaz
Sat Oct 02, 2004 10:43 am
Forum: ET Pro
Topic: Goldrush2
Replies: 21
Views: 22751

*bump* :twisted: make the tank indestructable OR remove the tank barriers. if you remove the tank barriers, make the tank destructable. if you keep the tank barriers, make the tank indestructable. the latter is the best option in my opinion. make the command post allies only. move it where the healt...
by blaz
Wed Jun 16, 2004 7:08 pm
Forum: Offtopic
Topic: this is what i think of when i see...
Replies: 1
Views: 3683

this is what i think of when i see...

defragga and gotenks post in the same thread..

Image + Image = THIS :D
by blaz
Wed Jun 16, 2004 5:35 am
Forum: ET Pro
Topic: Battery Back Door + Fuel Dump Allied Forward Spawn
Replies: 6
Views: 5870

the goal is to set times. if your team cannot beat the times set by your opponents, perhaps you should be working on your strats instead?
by blaz
Fri May 14, 2004 10:26 am
Forum: ET Servers
Topic: Deidcated server
Replies: 6
Views: 7294

download etpro-3_0_1.zip from the downloads page and extract it to your et directory. all you really need is qagame_mp_x86.dll in your etro directory, but you wouldn't have the mapscripts, animations and whatnot.. basically to run a server, you need all the server files with etpro 3.x.
by blaz
Sun Apr 25, 2004 11:23 am
Forum: ET Server Admins
Topic: Switching from clanwar to public settings problems :/
Replies: 10
Views: 8273

i believe the mapdefault*.cfgs are ignored when a [certified] config is called. // b_mapconfigdirectory - define the directory to look for default map configs. // when a new map loads, the server looks for mapdefault_mapname.cfg // and executes it if found. if not found, it looks for mapdefault.cfg....
by blaz
Sun Apr 25, 2004 10:58 am
Forum: ET Server Admins
Topic: Switching from clanwar to public settings problems :/
Replies: 10
Views: 8273

ugh.. misread the post. i thought you were trying to draw foliage in your pub config and it wouldn't change in your clanwar config. :oops: oh well.. clanbase admins are still morons for keeping grass enabled 8) as for grass not turning back on... technically, it does turn back on; it's just flat. ap...
by blaz
Sun Apr 25, 2004 7:00 am
Forum: ET Server Admins
Topic: Switching from clanwar to public settings problems :/
Replies: 10
Views: 8273

command "sv_cvar r_drawfoliage EQ 1" that should NOT be there. basically, foliage is turned off on radar, but the server isn't allowing the client to do so because it's being forced on by sv_cvar. you should notice a cvar_backup x .cfg in your etpro folder saying "set r_drawfoliage 0...
by blaz
Wed Apr 21, 2004 1:58 pm
Forum: ET Pro
Topic: ETpro suggestions
Replies: 95
Views: 56257

Re: ETpro suggestions

If it's not already an option or something that could be exploited, even if I don't quite see how. making footsteps sound like people walking with buckets on their feet.. i don't know. the exploits this would allow would be endless. why stop at making custom sounds? next thing people would want cus...
by blaz
Wed Apr 21, 2004 10:51 am
Forum: ET Pro
Topic: ETpro suggestions
Replies: 95
Views: 56257

Re: ETpro suggestions

another thing about sound : if you'll open etmain/pak0.pk3/sounds/vo you'll see maps folders , press one folder and you'll see a new_mapname.wav file , if you'll open it you'll hear a cool intro for each map but you cant acces it throgh the game easy there tiger. those files are played ingame. next...
by blaz
Tue Apr 13, 2004 5:34 pm
Forum: ET Pro News
Topic: ET Pro 3.0.1 Released
Replies: 29
Views: 35588

bah.. i've said it like 3 times in this forum.. no one ever said how to fix it.. i see now.. i added qagame_mp_x86.dll and it works.. *sigh* :oops:
by blaz
Tue Apr 13, 2004 4:05 pm
Forum: ET Pro News
Topic: ET Pro 3.0.1 Released
Replies: 29
Views: 35588

/devmap mapname no longer works in etpro 3.0.x. ******************** ERROR: BG_IndexForString: unknown token 'NOT': (animations/scripts/human_base.script, line 3351) ******************** ----- Server Shutdown ----- ==== ShutdownGame ==== --------------------------- RE_Shutdown( 0 ) (which i've ment...