Search found 67 matches
- Tue Apr 26, 2005 10:29 pm
- Forum: ET Bugs/Cheats
- Topic: ET 2.60
- Replies: 22
- Views: 15067
- Wed Mar 09, 2005 12:36 am
- Forum: ET Pro
- Topic: supplydepot2 etpro mapscript
- Replies: 64
- Views: 82439
I am also working on a version with a destructible truck. this is where, if i were a lawyer, you'd get a cease and desist letter. Supplydepot was clearly not designed to be that way. Even the author tried to fix the bug (but he changed the wrong spawns in attempting to fix the problem. Well, it's d...
- Wed Jan 26, 2005 7:53 am
- Forum: ET Bugs/Cheats
- Topic: i have no idea what this is. not even sure its a bug
- Replies: 8
- Views: 6347
*bump* :twisted: make the tank indestructable OR remove the tank barriers. if you remove the tank barriers, make the tank destructable. if you keep the tank barriers, make the tank indestructable. the latter is the best option in my opinion. make the command post allies only. move it where the healt...
- Wed Jun 16, 2004 7:08 pm
- Forum: Offtopic
- Topic: this is what i think of when i see...
- Replies: 1
- Views: 3770
- Wed Jun 16, 2004 5:35 am
- Forum: ET Pro
- Topic: Battery Back Door + Fuel Dump Allied Forward Spawn
- Replies: 6
- Views: 6033
- Fri May 14, 2004 10:26 am
- Forum: ET Servers
- Topic: Deidcated server
- Replies: 6
- Views: 7391
- Sun Apr 25, 2004 11:23 am
- Forum: ET Server Admins
- Topic: Switching from clanwar to public settings problems :/
- Replies: 10
- Views: 8564
i believe the mapdefault*.cfgs are ignored when a [certified] config is called. // b_mapconfigdirectory - define the directory to look for default map configs. // when a new map loads, the server looks for mapdefault_mapname.cfg // and executes it if found. if not found, it looks for mapdefault.cfg....
- Sun Apr 25, 2004 10:58 am
- Forum: ET Server Admins
- Topic: Switching from clanwar to public settings problems :/
- Replies: 10
- Views: 8564
ugh.. misread the post. i thought you were trying to draw foliage in your pub config and it wouldn't change in your clanwar config. :oops: oh well.. clanbase admins are still morons for keeping grass enabled 8) as for grass not turning back on... technically, it does turn back on; it's just flat. ap...
- Sun Apr 25, 2004 7:00 am
- Forum: ET Server Admins
- Topic: Switching from clanwar to public settings problems :/
- Replies: 10
- Views: 8564
- Wed Apr 21, 2004 1:58 pm
- Forum: ET Pro
- Topic: ETpro suggestions
- Replies: 95
- Views: 58275
Re: ETpro suggestions
If it's not already an option or something that could be exploited, even if I don't quite see how. making footsteps sound like people walking with buckets on their feet.. i don't know. the exploits this would allow would be endless. why stop at making custom sounds? next thing people would want cus...
- Wed Apr 21, 2004 10:51 am
- Forum: ET Pro
- Topic: ETpro suggestions
- Replies: 95
- Views: 58275
Re: ETpro suggestions
another thing about sound : if you'll open etmain/pak0.pk3/sounds/vo you'll see maps folders , press one folder and you'll see a new_mapname.wav file , if you'll open it you'll hear a cool intro for each map but you cant acces it throgh the game easy there tiger. those files are played ingame. next...
- Tue Apr 13, 2004 5:34 pm
- Forum: ET Pro News
- Topic: ET Pro 3.0.1 Released
- Replies: 29
- Views: 36152
- Tue Apr 13, 2004 4:05 pm
- Forum: ET Pro News
- Topic: ET Pro 3.0.1 Released
- Replies: 29
- Views: 36152
/devmap mapname no longer works in etpro 3.0.x. ******************** ERROR: BG_IndexForString: unknown token 'NOT': (animations/scripts/human_base.script, line 3351) ******************** ----- Server Shutdown ----- ==== ShutdownGame ==== --------------------------- RE_Shutdown( 0 ) (which i've ment...