Search found 140 matches

by Bedrock
Sat Aug 07, 2004 5:38 am
Forum: ET Pro
Topic: LEAVE ET AS IS PLEASE
Replies: 20
Views: 16670

For once I do agree with Herf.. it needs to be left as is.. or you need to find a better way to solve this "problem." Which it is certainly not. :[ edit: Referring to having the ability to change your own spawntime to avoid spawncamps, pretty silly. in-game spawntimer? ok ..but I can't see...
by Bedrock
Thu Aug 05, 2004 11:41 pm
Forum: ET Pro
Topic: Spawn timer support
Replies: 121
Views: 100464

It's late at night.. and I didn't even take the time to read everything else.. so call me out on whatever you want. If you don't like spawntimers.. then why not disable them? heron.NET versus punkbuster If heron is running it sets the cl_heron var to 1 and the cl_heronversion to what version is curr...
by Bedrock
Sat Jun 19, 2004 10:29 pm
Forum: ET Pro
Topic: Prone proprosal
Replies: 54
Views: 35211

nerf prone huh? @newdeal, @kekkyoku, @bedrock: if i do this then i had better never ever hear any of you whining about damage based xp or overtime plants or killnerfing. or the prone nerfing instantly comes right back out 8) how about a 2 second no-firing delay when you transition in or out of pron...
by Bedrock
Tue Jun 15, 2004 5:10 pm
Forum: ET Pro
Topic: Prone proprosal
Replies: 54
Views: 35211

Just disable prone and make it for the MG class but only when they deploy. Its a fucking plague to this game. Are you god? because only god could propose such a GREAT fucking idea. Prone is a fucking disease that needs to be removed. I say this with much hate, embrace the force. edit: It would not ...
by Bedrock
Sun Jun 13, 2004 3:24 pm
Forum: ET Pro
Topic: IRC prv messages & ET
Replies: 9
Views: 7604

Hmm I have an mirc script that will echo it to console, (maybe popups, not sure) and allow you to respond to pm's / channels. Don't have it at the moment but if you want me to upload it somewhere, post. =p
by Bedrock
Wed May 12, 2004 8:12 pm
Forum: ET Pro Documentation
Topic: Client auto-scripts
Replies: 18
Views: 52212

Dev question: Would it be possible for you to add a "b_config_dir?"

And have it look for the configs in /etmain OR /etpro. I'd really love to just "set b_config_dir bedrock"

:o
by Bedrock
Wed May 12, 2004 6:29 pm
Forum: ET Pro
Topic: CVar issues? 2 questions.
Replies: 7
Views: 7626

I thought it'd be something along those lines, thanks.
by Bedrock
Wed May 12, 2004 5:07 am
Forum: ET Pro
Topic: CVar issues? 2 questions.
Replies: 7
Views: 7626

Didn't touch any of that, keep in mind.. I need to know why the crosshair quality gets lower as my in-game graphic settings get higher.
by Bedrock
Wed May 12, 2004 2:46 am
Forum: ET Pro
Topic: CVar issues? 2 questions.
Replies: 7
Views: 7626

CVar issues? 2 questions.

Question 1: I was interested in what cvar causes the crosshair to go from sharp/crisp to blurry. I know changing your resolutions will do this.. but eh.. check these: Old config: http://clansx.com/bedrock/forum/bani/goodcrosshair1.jpg Old config2: http://clansx.com/bedrock/forum/bani/goodcrosshair2...
by Bedrock
Thu May 06, 2004 10:51 am
Forum: ET Pro
Topic: suggestion: alternative respawn
Replies: 10
Views: 9064

Last time I checked, team game. I don't think this would be good at all. To coordinate your team you would have to stand around outside of spawn or a specified area to wait for your teammates to spawn. Leaving you open to your dreaded PF or lvl3 fops. This is also for competition, if you don't want ...
by Bedrock
Thu May 06, 2004 12:14 am
Forum: ET Pro
Topic: Hitboxes (probby discussed a million times)
Replies: 15
Views: 15816

I'm not sure, I don't take credit for taking those screenshots. Yes, those are the hitboxes. I don't know the commands to show them though, I had them before.. but right now all I can find is how to activate railtrails. =o~
by Bedrock
Wed May 05, 2004 11:16 pm
Forum: ET Pro
Topic: Hitboxes (probby discussed a million times)
Replies: 15
Views: 15816

just thought these were interesting.

Strafe-left-nade http://www.cyberonic.net/~gdevault/rfm/etss/strafe-left-nade.jpg Strafe-right-smg http://www.cyberonic.net/~gdevault/rfm/etss/strafe-right-smg.jpg Run-forward-smg http://www.cyberonic.net/~gdevault/rfm/etss/run-forward-smg.jpg crouch-smg-strafe-right http://www.cyberonic.net/~gdeva...
by Bedrock
Thu Apr 29, 2004 8:32 am
Forum: ET Pro
Topic: walking around
Replies: 4
Views: 4354

Let me question you this: Since when was ET realistic?
by Bedrock
Fri Apr 23, 2004 3:53 pm
Forum: ET Pro
Topic: ETpro suggestions
Replies: 95
Views: 56277

First off, I do hold respect for you/Dsky considering you are a top Euro team. From watching Euro demo's.. I've come to the conclusion that Euro's play for the game, play for fun, and most importantly play for the competiton. I may be wrong on that, correct me if you must. Being North American, I've...
by Bedrock
Fri Apr 23, 2004 7:39 am
Forum: ET Pro
Topic: feature requests
Replies: 4
Views: 5985

Sadly, q3/RTCW maps were made with custom locations (i.e. Red armor. War room.. etc)

Someone at the dev thought up this wonderful idea to use coords on the map! So if you really wanted that.. it'd be something like "Fops dropped ammo @ E-7"