Search found 6 matches

by flare
Thu Oct 30, 2003 8:07 pm
Forum: BayonET
Topic: /kill delay
Replies: 21
Views: 17639

/kill delay

i noticed when playing natural selection the other day that there was a 3 second delay on the /kill console command. is it possible to implement this into etpro? preferably as a cvar variable, ie. b_killdelay <seconds>. would be awesome for pub play as there are alot of people on our servers lately ...
by flare
Sun Oct 12, 2003 7:36 am
Forum: BayonET
Topic: sniper rifle
Replies: 9
Views: 9477

sniper rifle

any chance of changing the et sniper rifle damage similar to the rtcw sniper rifle damage? if not 80 damage per hit at least instant kills for headshots :\ would be a shame to leave snipers out of our strats due to them being so nerfed in et. atm they're only really that effective in multiples :(
by flare
Tue Oct 07, 2003 7:54 am
Forum: ET Pro
Topic: spawning as a soldier?
Replies: 15
Views: 11624

I seem to recall it happening right after I earned my dual-pistols as a medic.
thats just the et 1.02 soldier thommy respawn bug when players hit level 4 light weapons.
by flare
Wed Oct 01, 2003 5:39 pm
Forum: ET Pro
Topic: more suggestions
Replies: 35
Views: 21577

I was just wondering, bani, would it be possible to use the IRC integration to pull something like ETTV? I don't know how the IRC integration is built in, but might you be able to route game data through the IRC feature to a special broadcasting server? Just a thought. if you're talking about just ...
by flare
Mon Sep 22, 2003 7:42 pm
Forum: ET Pro
Topic: moverspeed?
Replies: 6
Views: 4113

This might be good for BayonET, but that would be changing the game play too much for ETPro. imho.
its not like you have to use it. would be great for maps like fuel dump so you can tweak the timelimit down.
by flare
Mon Sep 22, 2003 3:20 am
Forum: ET Pro
Topic: 2.0.0 released
Replies: 8
Views: 5777

great work bani :D