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  Topic: 9 Years on these forums. [Zer0] Death Yep still here

Replies: 4
Views: 4745

PostForum: Offtopic   Posted: Thu Sep 13, 2012 2:40 am   Subject: 9 Years on these forums. [Zer0] Death Yep still here
same for me i do every now and then get the idea to check here
man it was a long time ago
  Topic: The memory's

Replies: 2
Views: 3887

PostForum: ET Players   Posted: Fri Sep 16, 2011 11:04 am   Subject: The memory's
Today i looked back at those great days i had whit Banimod and ETpro, let this topic stand as a piler for those who share the memory, a place to remember

Thanks you all for the great time Exclamation
  Topic: Time for Wolfenstein 2 Mod

Replies: 0
Views: 4513

PostForum: Offtopic   Posted: Wed Sep 30, 2009 9:18 am   Subject: Time for Wolfenstein 2 Mod
^^ maybe it wil bring these forum back alive Surprised
  Topic: Updated map scripts for fueldump, supplydepot, railgun +more

Replies: 192
Views: 236672

PostForum: ET Bugs/Cheats   Posted: Wed Sep 30, 2009 9:09 am   Subject: Updated map scripts for fueldump, supplydepot, railgun +more
Thanks. Re-updated and added to my first post...

This thread has been viewed 57,000+ times. Holy crap!yeh u are imba
  Topic: RESTRICTION: Missing/Corrupted Windows API Function

Replies: 7
Views: 12419

PostForum: ET Pro   Posted: Sat Oct 04, 2008 5:39 am   Subject: RESTRICTION: Missing/Corrupted Windows API Function
i got the same problem at my RTCW atm :/. but i got to agree my instla is quite corrucpted becase off all the .pk3's all over my directory
  Topic: Spawning via lua?

Replies: 2
Views: 3142

PostForum: ET Modding   Posted: Mon Sep 29, 2008 5:32 am   Subject: Spawning via lua?
spawning is limited becase u cant acces certain importent functions by lua

like i tryed a goldrush mod in lua before i was able to pick up the golsd and spawn in but i had got stuck at point (cant ...
  Topic: lua load/unload

Replies: 15
Views: 9604

PostForum: ET Modding   Posted: Mon Sep 29, 2008 5:30 am   Subject: lua load/unload
hmm detecting votes in lua lol iv tryed that before wasnt verry easy
  Topic: Where are the Classic players at.

Replies: 17
Views: 19288

PostForum: Offtopic   Posted: Mon Sep 29, 2008 5:28 am   Subject: Where are the Classic players at.
well latly i play WoW i do try to play Erpo sometimes but there only trickjupm servers that are beeying played
  Topic: GameMonkey ScriptMod 1.1 Release

Replies: 2
Views: 3718

PostForum: ET Modding   Posted: Sun Mar 23, 2008 5:10 am   Subject: GameMonkey ScriptMod 1.1 Release
i dunno i am working on some entity spawn system atm Razz
  Topic: Is this mod really dead?

Replies: 21
Views: 20787

PostForum: ET Pro   Posted: Fri Mar 21, 2008 6:47 am   Subject: Is this mod really dead?
aslong s we beleive in it it can never die !
  Topic: gmScriptMod 1.0 release

Replies: 4
Views: 4279

PostForum: ET Modding   Posted: Thu Feb 21, 2008 9:58 am   Subject: gmScriptMod 1.0 release
yes and not so limited as lua either u can actauly break thnigs whit it Razz
  Topic: lua end map

Replies: 18
Views: 10035

PostForum: ET Modding   Posted: Sat Feb 09, 2008 7:45 am   Subject: Re: lua end map
i want a lua which ends the map
but not with the timelimit cmd cause i dont want to have timelmit vote activated but a new cmd that ends the map !

greetz crazyeven if u have the vote disabled u cn ...
  Topic: LUA alertentity?

Replies: 9
Views: 5389

PostForum: ET Modding   Posted: Tue Jan 01, 2008 6:31 am   Subject: LUA alertentity?
if u got the code u can look for

those are actualy functions (i dunno if its case sensitive..)
  Topic: LUA alertentity?

Replies: 9
Views: 5389

PostForum: ET Modding   Posted: Sun Dec 30, 2007 7:49 am   Subject: LUA alertentity?
i think its posable maybe u can spawn a trigger_always ?
  Topic: Announce Killer HP Bug?

Replies: 6
Views: 3872

PostForum: ET Modding   Posted: Sat Dec 01, 2007 1:13 am   Subject: Announce Killer HP Bug?
hmm maybe if u shoot from a smg your health is set to the health of the smg Rolling Eyes
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