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banimod / etpro / ettv forums Forum Index
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  Topic: Possible Linksys Problem?

Replies: 1
Views: 4582

PostForum: ET Server Admins   Posted: Sun Mar 18, 2012 11:51 am   Subject: Possible Linksys Problem?
Try to connect via lan first. /connect
or look if the local lan list is showing the server.
It should be a port problem if you are able to connect to the server via lan.
Try to ...
  Topic: 9 Years on these forums. [Zer0] Death Yep still here

Replies: 4
Views: 5196

PostForum: Offtopic   Posted: Sun Mar 18, 2012 11:45 am   Subject: 9 Years on these forums. [Zer0] Death Yep still here
true Smile
I know this forum is pretty death but I still come here and take a look
  Topic: CPU 2 disables at etpro

Replies: 0
Views: 7998

PostForum: ET Bugs/Cheats   Posted: Tue Nov 30, 2010 9:07 am   Subject: CPU 2 disables at etpro
Hello, I have following problem:
I got a Intel Core Duo E8400 3Ghz processor with Windows 7 Home x64.
I use 2 cpus also in wolfenstein. All works fine incept of etpro. The second one (CPU 1) get alw ...
  Topic: ETDED.exe custom patching Giving error

Replies: 3
Views: 9618

PostForum: ET Server Admins   Posted: Fri Jul 09, 2010 10:17 am   Subject: ETDED.exe custom patching Giving error
It's not possible to play the patched etpro with 2.55. ( I mean higher versions then 2.0.7)
Last 2.55 etpro is 2.0.7 or unofficial etpro like this: ...
  Topic: Module improving security

Replies: 3
Views: 7582

PostForum: ET Modding   Posted: Fri Jul 09, 2010 10:11 am   Subject: Module improving security
I don't know

(I only want to be polite and answer you Razz )
  Topic: C++ qagame_mp_x86 LUA fail

Replies: 0
Views: 5113

PostForum: ET Modding   Posted: Tue Mar 16, 2010 11:46 am   Subject: C++ qagame_mp_x86 LUA fail
I tried to add LUA to a mod and errors come up after debugging:

1>------ Erstellen gestartet: Projekt: game, Konfiguration: Debug Win32 ------
1>g_mai ...
  Topic: need: rifle recharge slower

Replies: 1
Views: 4568

PostForum: ET Modding   Posted: Mon Dec 28, 2009 1:51 pm   Subject: need: rifle recharge slower
Maybe it's possible to lock the rifle nade for some seconds (with lua)
or look how the source code for rifle is and change it. Make a dll/so and put it in a pk3.
The Problem would be that you can't ...
  Topic: Request for special licensing terms

Replies: 43
Views: 55723

PostForum: ET Pro   Posted: Sat Jun 13, 2009 10:58 am   Subject: Request for special licensing terms
What happend to Anti3 aka Antipro?

Do someone work on it?
  Topic: Players Health

Replies: 6
Views: 8059

PostForum: ET Modding   Posted: Sun May 10, 2009 4:40 am   Subject: Players Health
--Do not change--
Modname = "HealthBoost"
Version = "1.1"
Author = "Perlo_0ung?!"
Description = "^7HealthBoost2"
Homepage = " ...
  Topic: Players Health

Replies: 6
Views: 8059

PostForum: ET Modding   Posted: Sat May 09, 2009 12:28 pm   Subject: Players Health
Thx Steve, I try to change the players hp for the map, not only if they die or something. Razz
Like 300 hp or somethign would be funny.
I know that this is possible with .dll or .so, but you need to c ...
  Topic: Players Health

Replies: 6
Views: 8059

PostForum: ET Modding   Posted: Sat May 09, 2009 10:14 am   Subject: Players Health
Hi I tried to change players hp but I'm a lua noob. (For the hole map not only if you die or etc)
It would be nice if you can change the hp for each class.
So here is my try:
Version = 1.0
Author ...
  Topic: et_print problem

Replies: 6
Views: 4118

PostForum: ET Modding   Posted: Sun Apr 26, 2009 8:57 am   Subject: et_print problem
Ehm you want the player name in the vote?

Very Happy
  Topic: Dead animations

Replies: 2
Views: 2854

PostForum: ET Modding   Posted: Sat Apr 25, 2009 2:50 am   Subject: Dead animations
Maybe look in noquarter for it
  Topic: Notification about next map

Replies: 16
Views: 8795

PostForum: ET Modding   Posted: Sat Mar 21, 2009 4:54 am   Subject: Notification about next map
gimme a lua, pls Very Happy

*EDIT* have one np
  Topic: Nextmap announce lua

Replies: 2
Views: 3108

PostForum: ET Modding   Posted: Sat Mar 21, 2009 3:41 am   Subject: Nextmap announce lua
Solved: Nextmap.lua

Version = 1.0


function et_InitGame(levelTime,randomSeed,restart)
et.G_Print("[Nextmap] Version ...
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