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  Topic: ET TV for Saturday October 16, 2004
Sphere

Replies: 3
Views: 7083

PostForum: ET Events   Posted: Sat Oct 16, 2004 10:30 am   Subject: ET TV for Saturday October 16, 2004
Just to clarify for anyone who is unsure, the Uk is currently one hour ahead of GMT (GMT +1) and Europe is 2 ahead.

Therefore, I *think* that this game starts at 2am UK / 3am CET
  Topic: Banning mortar scripts
Sphere

Replies: 91
Views: 17698

PostForum: ET Pro   Posted: Thu Aug 26, 2004 11:24 pm   Subject: Banning mortar scripts

Off the top of my head:
- manual single axis or fine aim on mortar
- keyboard/joystick/other odd input devices
- use the keyoard manuver while you while you lift your beer (or do whatever Surprised) ...
  Topic: Banning mortar scripts
Sphere

Replies: 91
Views: 17698

PostForum: ET Pro   Posted: Thu Aug 26, 2004 4:25 pm   Subject: Banning mortar scripts
Ok aurellie, well fair play to you for saying you want to keep it because it helps. I totally disagree, but it's a fair opinion. Smile

Thanks for the post rain - could you give me an idea of the legit ...
  Topic: Banning mortar scripts
Sphere

Replies: 91
Views: 17698

PostForum: ET Pro   Posted: Wed Aug 25, 2004 6:21 pm   Subject: Banning mortar scripts
Any reason why this simple addition to a config would cause problems in other parts of the game, please post away guys. Thanks for the help so far.

There are fucking TONS of legitimate uses for cl_ ...
  Topic: Banning mortar scripts
Sphere

Replies: 91
Views: 17698

PostForum: ET Pro   Posted: Tue Aug 24, 2004 8:09 am   Subject: Banning mortar scripts
Not anymore Smile

The solution *fingers crossed* is so simple that there's just no negative aspect to implementing it. The only people who would complain would be people who were getting substantial ...
  Topic: Banning mortar scripts
Sphere

Replies: 91
Views: 17698

PostForum: ET Pro   Posted: Tue Aug 24, 2004 7:12 am   Subject: Banning mortar scripts
True, but by virtue of being 3rd party software, it's actually cheating like any hack that someone uses. I don't expect to take on the hardcore - just keep the game enjoyable Smile
  Topic: Banning mortar scripts
Sphere

Replies: 91
Views: 17698

PostForum: ET Pro   Posted: Tue Aug 24, 2004 6:45 am   Subject: Banning mortar scripts
Yeah Jinks, I'm familiar with both methods. The demo posted is a good example of what it looks like.

Here's the thing when it comes to speed - it's not how fast you can fire 10 shots, which is obvi ...
  Topic: Banning mortar scripts
Sphere

Replies: 91
Views: 17698

PostForum: ET Pro   Posted: Mon Aug 23, 2004 8:06 am   Subject: Banning mortar scripts
Going back to my original point, this thread is designed to find out if there are settings that can be controled which limit the use/effectiveness of scripts. Any suggestions are welcome Smile

But, fo ...
  Topic: Banning mortar scripts
Sphere

Replies: 91
Views: 17698

PostForum: ET Pro   Posted: Mon Aug 23, 2004 7:21 am   Subject: Banning mortar scripts
/me is definitely giving Kendle a hug for that one... haha Smile
  Topic: Banning mortar scripts
Sphere

Replies: 91
Views: 17698

PostForum: ET Pro   Posted: Mon Aug 23, 2004 6:32 am   Subject: Banning mortar scripts
I get the feeling some people here have never played mortar before. Which is fair enough - but don't pretend you're an expert on how much of a difference a script makes.

Here's an example for you. ...
  Topic: Banning mortar scripts
Sphere

Replies: 91
Views: 17698

PostForum: ET Pro   Posted: Sun Aug 22, 2004 1:15 pm   Subject: Banning mortar scripts
Using a mortar is more about timing and predicting where the enemy will be than shooting at predefined spots.
With all due respect, that simply isn't true. Only n00bs would use a mortar without knowi ...
  Topic: Banning mortar scripts
Sphere

Replies: 91
Views: 17698

PostForum: ET Pro   Posted: Sun Aug 22, 2004 6:26 am   Subject: Banning mortar scripts
OK thanks gotenks.

I'm actually thinking of it with competitions in mind - what other uses are there for changing these settings which are legitimate, and is there a suitable range which would allo ...
  Topic: Banning mortar scripts
Sphere

Replies: 91
Views: 17698

PostForum: ET Pro   Posted: Sun Aug 22, 2004 5:42 am   Subject: Banning mortar scripts
Ok so you're saying you'd add :

command "sv_cvar cl_pitchspeed 140"
command "sv_cvar cl_yawspeed 140"

to the .config file and that'd help prevent it ?

Or would using pb_sv_cvar be better ? O ...
  Topic: Banning mortar scripts
Sphere

Replies: 91
Views: 17698

PostForum: ET Pro   Posted: Sun Aug 22, 2004 4:40 am   Subject: Banning mortar scripts
"Not much difference between having coordinates written on a piece of paper next to the computer or having a script to remember them for you..."

lol, it's completely different. The difference betwe ...
  Topic: Banning mortar scripts
Sphere

Replies: 91
Views: 17698

PostForum: ET Pro   Posted: Sun Aug 22, 2004 3:11 am   Subject: Banning mortar scripts
A few people have started using scripts which hit predifinted locations with the mortar - something which isn't entirely unlike an aimbot, and this needs to be stopped ASAP.

You can see the full th ...
 
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