Search found 662 matches
- Tue Sep 05, 2006 2:31 am
- Forum: ET Pro
- Topic: Discussion: Audio warning for approaching spawn time
- Replies: 15
- Views: 25396
Re: Discussion: Audio warning for approaching spawn time
Having the presence of mind to check the clock whilst in a high intensity fight. . . . . . . is part of what separates the men from the boys. I'm not voting yay or nay just yet, as I haven't given it much thought beyond my initial gut reaction, which I posted above. You're absolutely right about th...
- Mon Sep 04, 2006 2:56 pm
- Forum: ET Pro
- Topic: Removed judder when hit?
- Replies: 5
- Views: 6493
They're not from RTCW main nor osp. They're not even from Q3 base/osp.blakjack wrote:think they come from rtcw and/or osp, people pick em up by downloading wolf configs...
Edit: cg_fallkick is a valid cpma cvar. The rest were invented in someone's mind.
- Mon Sep 04, 2006 2:39 pm
- Forum: ET Pro
- Topic: Fathers feature requests
- Replies: 35
- Views: 36836
- Mon Sep 04, 2006 2:33 pm
- Forum: ET Pro
- Topic: Removed judder when hit?
- Replies: 5
- Views: 6493
There was a post about those same cvars on the ET-Center forums, where I described in great detail how to determine if a cvar is real or not. The short version is: if you can't tab-complete it with a map loaded and after a cvar_restart, it doesn't exist.* None of those exist in either etpro or etmai...
- Wed Aug 30, 2006 6:08 pm
- Forum: ET Pro
- Topic: Spawn Point Alerts
- Replies: 10
- Views: 8320
- Wed Aug 30, 2006 9:11 am
- Forum: ET Pro
- Topic: Spawn Point Alerts
- Replies: 10
- Views: 8320
Spawn Point Alerts
It would be fantabulously neat-o if the placename was shown when you press a setspawnpt bind. Either in the popup area or (I suppose preferably) in the alert area where class selections are shown. Example: Battery, Allies. You press a key bound to "setspawnpt 2" and are alerted with "...
- Tue Aug 22, 2006 3:36 pm
- Forum: Offtopic
- Topic: Best car evar
- Replies: 4
- Views: 7089
- Tue Aug 22, 2006 11:12 am
- Forum: ET Servers
- Topic: pmove_msec 5/10 and etpro ?
- Replies: 50
- Views: 92514
- Mon Aug 21, 2006 2:13 pm
- Forum: ET Servers
- Topic: pmove_msec 5/10 and etpro ?
- Replies: 50
- Views: 92514
- Sat Aug 19, 2006 11:38 am
- Forum: ET Modding
- Topic: ammoCabinetTime and healthCabinetTime
- Replies: 7
- Views: 7158
- Fri Aug 18, 2006 2:03 am
- Forum: Offtopic
- Topic: Player stats
- Replies: 4
- Views: 7875
- Wed Aug 16, 2006 6:48 am
- Forum: Offtopic
- Topic: Player stats
- Replies: 4
- Views: 7875
- Wed Aug 16, 2006 6:36 am
- Forum: ET Pro
- Topic: Problem forcing timenudge to 0
- Replies: 4
- Views: 4348
Re: Problem forcing timenudge to 0
If the server is setup properly, it will - barring a bug of some kind.kitsidas wrote:How do I get it to restart the client upon connecting, so it forces them to use 0?
- Tue Aug 15, 2006 6:25 am
- Forum: ET Pro
- Topic: Madscientist gone mad
- Replies: 30
- Views: 43720
Spread may be randomized in the literal sense, but it's hardly random in practice. Everyone knows about it, they know what causes it and they know what actions can be taken to minimize it. The only substantial inconsistencies are framerate and mouserate, but the former is no longer a serious problem...
s_khz
I'll ask this here since the ETPro team was responsible for the 2.60 patch which fixed 44 kHz sound... I'm wondering what kind of "work" has to be done in real-time depending on the value of s_khz. Since some sounds have been upsampled but others have not, there will always be sounds playi...