Search found 601 matches
- Tue May 03, 2005 11:58 pm
- Forum: ET Players
- Topic: New config, new problems
- Replies: 5
- Views: 5485
Any bind starting with + will have two numbers appeneded to the end when executed: the keycode for the key pressed to activate it, and the client timestamp when the key was pressed. The keycode is used to make the game behave properly when multiple keys are bound to the same +command — for example, ...
- Tue May 03, 2005 11:47 pm
- Forum: ET Pro
- Topic: Changing mouse sensitivity for the ui
- Replies: 12
- Views: 8018
The MG code is atrocious, and the sensitivity while using one is highly affected by framerate (amongst other things.) Unfortunately, 1) The code is rather scary and convoluted, so the prospect of rewriting it entirely is not terribly attractive, and 2) Most of the problem is caused by rounding error...
- Thu Apr 07, 2005 9:59 am
- Forum: ET Pro
- Topic: A question on AntiLag and Bobots
- Replies: 12
- Views: 7777
- Wed Apr 06, 2005 5:27 pm
- Forum: ET Pro
- Topic: A question on AntiLag and Bobots
- Replies: 12
- Views: 7777
- Wed Apr 06, 2005 5:23 pm
- Forum: ET Pro
- Topic: Psuedo-documentation: Watermark example
- Replies: 116
- Views: 248784
engine also supports: 2 x 4 ( 4 x 2 ) - who use that ?! 4 x 8 ( 8 x 4 ) 16 x 4 .... it will take forever to write all of them maxium is about 2048x2048 because it is common limit of gfx hardware Either coordinate can be any power of two within the contraints of the graphics hardware. The 3DFX Voodo...
- Sat Mar 19, 2005 6:03 pm
- Forum: ET Modding
- Topic: Fixing Spawn As Soldier (weaponlimit bug)
- Replies: 6
- Views: 7283
Argh. I still can't remember exactly what causes this, and I'm terribly braindead right now. I do remember something about it being related to the CG_LimboPanel_SendSetupMsg() call in CG_NewClientInfo(). I remember for sure that CG_LimboPanel_SendSetupMsg() will sometimes be called before your team ...
- Sat Mar 12, 2005 5:47 pm
- Forum: ET Bugs/Cheats
- Topic: Errorcode 200 etc...
- Replies: 3
- Views: 3958
The error codes are just debugging information specifying the reason that a full prediction calculation is required. If a full prediction calculation isn't required, old calculations will be used instead (unless, of course, b_optimizePrediction of off.) I don't feel like typing up the meaning of all...
- Sat Mar 12, 2005 5:17 pm
- Forum: ET Servers
- Topic: ET Server survey
- Replies: 22
- Views: 22658
- Sat Mar 12, 2005 4:55 pm
- Forum: ET Pro
- Topic: demo files validation
- Replies: 5
- Views: 5038
You can do very basic verification by running through the individual demo packets, each of which start with seqno[32 bits], length[32 bits]. A sequence number and length of -1 marks the end of the demo, which is why all (complete) demos have 0xff · 8 at the end. Any more in-depth verification would ...
- Fri Jan 28, 2005 10:49 pm
- Forum: ET Pro
- Topic: ClientUserinfoChanged keys and values
- Replies: 4
- Views: 5873
lw = latched weapon (weapon on next spawn) sw = latched secondary weapon (secondary weapon on next spawn) p = privilege level (peon = 0, referee (vote), referee (password), semiadmin, rconauth) (etpro only) ss = stats restored by stat saver (etpro only) sc = shoutcaster status (etpro only) tv = ETTV...
- Sun Jan 02, 2005 2:36 pm
- Forum: ET Players
- Topic: /cg_fov xxx
- Replies: 7
- Views: 7525
- Sun Jan 02, 2005 2:35 pm
- Forum: ET Pro
- Topic: ASCII characters?
- Replies: 19
- Views: 12343
- Wed Dec 29, 2004 10:27 pm
- Forum: ET Pro
- Topic: high pingers at et - are they really harder to hit?
- Replies: 54
- Views: 48228
O_o.bani wrote:a demo records exactly what you saw, and should be accurate. speccing other players wont be accurate, but your view should be.
A demo records snapshots, and demo playback never does prediction or extrapolation (just interpolation between snaps.) Demo playback won't be exactly the same.
- Wed Dec 29, 2004 10:24 pm
- Forum: Offtopic
- Topic: Email banned?
- Replies: 7
- Views: 6087
- Wed Dec 29, 2004 10:10 pm
- Forum: ET Server Admins
- Topic: snow?
- Replies: 10
- Views: 6768