Search found 601 matches

by Rain
Tue May 03, 2005 11:58 pm
Forum: ET Players
Topic: New config, new problems
Replies: 5
Views: 5485

Any bind starting with + will have two numbers appeneded to the end when executed: the keycode for the key pressed to activate it, and the client timestamp when the key was pressed. The keycode is used to make the game behave properly when multiple keys are bound to the same +command — for example, ...
by Rain
Tue May 03, 2005 11:47 pm
Forum: ET Pro
Topic: Changing mouse sensitivity for the ui
Replies: 12
Views: 8018

The MG code is atrocious, and the sensitivity while using one is highly affected by framerate (amongst other things.) Unfortunately, 1) The code is rather scary and convoluted, so the prospect of rewriting it entirely is not terribly attractive, and 2) Most of the problem is caused by rounding error...
by Rain
Thu Apr 07, 2005 9:59 am
Forum: ET Pro
Topic: A question on AntiLag and Bobots
Replies: 12
Views: 7777

KOEKJE!
by Rain
Wed Apr 06, 2005 5:27 pm
Forum: ET Pro
Topic: A question on AntiLag and Bobots
Replies: 12
Views: 7777

Sauron|EFG wrote:It's funny that method of determining if you're on LAN lives on in Q3 (if it does) since it actually haven't worked correctly since early/mid nineties...
FYI, this is one of the things 2.60 fixes.
by Rain
Wed Apr 06, 2005 5:23 pm
Forum: ET Pro
Topic: Psuedo-documentation: Watermark example
Replies: 116
Views: 248784

engine also supports: 2 x 4 ( 4 x 2 ) - who use that ?! 4 x 8 ( 8 x 4 ) 16 x 4 .... it will take forever to write all of them maxium is about 2048x2048 because it is common limit of gfx hardware Either coordinate can be any power of two within the contraints of the graphics hardware. The 3DFX Voodo...
by Rain
Sat Mar 19, 2005 6:03 pm
Forum: ET Modding
Topic: Fixing Spawn As Soldier (weaponlimit bug)
Replies: 6
Views: 7283

Argh. I still can't remember exactly what causes this, and I'm terribly braindead right now. I do remember something about it being related to the CG_LimboPanel_SendSetupMsg() call in CG_NewClientInfo(). I remember for sure that CG_LimboPanel_SendSetupMsg() will sometimes be called before your team ...
by Rain
Sat Mar 12, 2005 5:47 pm
Forum: ET Bugs/Cheats
Topic: Errorcode 200 etc...
Replies: 3
Views: 3958

The error codes are just debugging information specifying the reason that a full prediction calculation is required. If a full prediction calculation isn't required, old calculations will be used instead (unless, of course, b_optimizePrediction of off.) I don't feel like typing up the meaning of all...
by Rain
Sat Mar 12, 2005 5:17 pm
Forum: ET Servers
Topic: ET Server survey
Replies: 22
Views: 22658

Not very many ET servers are run on Win32 (especially non-etpro servers) because a bug in the download code makes http downloads very likely to crash the server.
by Rain
Sat Mar 12, 2005 4:55 pm
Forum: ET Pro
Topic: demo files validation
Replies: 5
Views: 5038

You can do very basic verification by running through the individual demo packets, each of which start with seqno[32 bits], length[32 bits]. A sequence number and length of -1 marks the end of the demo, which is why all (complete) demos have 0xff · 8 at the end. Any more in-depth verification would ...
by Rain
Fri Jan 28, 2005 10:49 pm
Forum: ET Pro
Topic: ClientUserinfoChanged keys and values
Replies: 4
Views: 5873

lw = latched weapon (weapon on next spawn) sw = latched secondary weapon (secondary weapon on next spawn) p = privilege level (peon = 0, referee (vote), referee (password), semiadmin, rconauth) (etpro only) ss = stats restored by stat saver (etpro only) sc = shoutcaster status (etpro only) tv = ETTV...
by Rain
Sun Jan 02, 2005 2:36 pm
Forum: ET Players
Topic: /cg_fov xxx
Replies: 7
Views: 7525

RtCW set the lower bound at 90 because of the introduction of binoculars and scoped weaponry.
by Rain
Sun Jan 02, 2005 2:35 pm
Forum: ET Pro
Topic: ASCII characters?
Replies: 19
Views: 12343

The engine eats all characters >= 128.
There are a few characters available below 32, but they're not terribly consistent across ET's fonts.
by Rain
Wed Dec 29, 2004 10:27 pm
Forum: ET Pro
Topic: high pingers at et - are they really harder to hit?
Replies: 54
Views: 48228

bani wrote:a demo records exactly what you saw, and should be accurate. speccing other players wont be accurate, but your view should be.
O_o.

A demo records snapshots, and demo playback never does prediction or extrapolation (just interpolation between snaps.) Demo playback won't be exactly the same.
by Rain
Wed Dec 29, 2004 10:24 pm
Forum: Offtopic
Topic: Email banned?
Replies: 7
Views: 6087

Neith wrote:the email I was trying to use was my real isp email address. there're other people with the same problem... if you may fix it, it would be great.
What is the domain on the email address?
by Rain
Wed Dec 29, 2004 10:10 pm
Forum: ET Server Admins
Topic: snow?
Replies: 10
Views: 6768

setcs <n> <string> sets configstring #<n> to <string> Most of the configstrings and their formats can be seen by poking through the ET SDK. Configstring #44 is an etpro feature that takes a precipitation string (as you'd use in a map, in an "atmosphere" key) to override the level's normal ...