Search found 145 matches
- Tue Sep 28, 2004 10:53 am
- Forum: ET Pro
- Topic: hitsounds stuff..
- Replies: 32
- Views: 19043
there available to EVERYONE so its not ur at like a disadvantage to the nxt guy That's the argument that was used to get the spawntimer in future etpro versions. Maybe soon an aimbot that anyone can use, that would be a fair addition too. Or a pre-scripted mortarbot where you have to click on the c...
- Fri Sep 17, 2004 10:30 am
- Forum: ET Pro
- Topic: cannot see target?
- Replies: 18
- Views: 11637
- Thu Sep 16, 2004 12:44 am
- Forum: ET Pro
- Topic: Complaint about ETPRO
- Replies: 16
- Views: 10528
- Sat Sep 11, 2004 9:03 am
- Forum: ET Pro
- Topic: what would yuo like in the next version of etpro?
- Replies: 33
- Views: 21284
- Thu Sep 09, 2004 9:30 am
- Forum: ET Pro
- Topic: b_fixedphysicsfps vs. pmove_fixed 1
- Replies: 17
- Views: 11042
- Mon Aug 30, 2004 2:49 am
- Forum: ET Pro
- Topic: Longdistance shooting
- Replies: 11
- Views: 6776
- Thu Aug 26, 2004 8:59 am
- Forum: ET Pro
- Topic: Banning mortar scripts
- Replies: 91
- Views: 66330
does using this mortar script give them an advantage over mortars with coordinates written down on a piece of paper? the answer is no... I think the answer is clearly 'yes'. Have you watched the demo ? Do you get the same speed and accuracy with your piece of paper? the script is slow and you can m...
- Thu Aug 26, 2004 5:04 am
- Forum: ET Pro
- Topic: Rifle Granades
- Replies: 33
- Views: 20840
Re: No Thanks
I'm against the optional cvars, making it possible to change the Rnades. My sole argument being that I believe the ETPro mod, was not designed for public use. The fact that alot, more than half, of all public servers run ETPro doesn't justify the ETPro team spending their time on a feature, that wo...
- Tue Aug 24, 2004 3:06 am
- Forum: ET Pro
- Topic: Banning mortar scripts
- Replies: 91
- Views: 66330
Here's a demo I found floating on the net. http://demos.localhost.co.nz/et/mortarbot.dm_83 Use the 'insert' key to track the mortar. RKP Just a little addition to anyone watching the demo, press G (or whatever key you have bound) to get the command map up and see where the hits land, rather than ju...
- Tue Aug 24, 2004 1:30 am
- Forum: ET Pro
- Topic: Banning mortar scripts
- Replies: 91
- Views: 66330
- Mon Aug 23, 2004 10:03 am
- Forum: ET Pro
- Topic: Banning mortar scripts
- Replies: 91
- Views: 66330
Any team worth their salt will be able to get around it. We could easily do without pb and etpro anti-cheat, because if you are worth your salt, you shouldn't whine about cheaters The wall/ballhacker: all you need is better accuracy the aimbott0r: all you need is a weapon with splashdamage and shoo...
- Mon Aug 23, 2004 6:23 am
- Forum: ET Pro
- Topic: Banning mortar scripts
- Replies: 91
- Views: 66330
- Wed Aug 18, 2004 1:11 am
- Forum: ET Pro
- Topic: Medic Class Restrictions
- Replies: 114
- Views: 71376
Just an idea: I think reducing ammo would nerf the medic a bit and make the role as ammo distributor more important for the field op. Medic starts with 30 bullits for smg and 24 (8/16) for luger or colt, plus a nade. Max ammo: 30/60 instead of 30/90 and 8/24 instead of 8/32 light weapon 1: max ammo ...
- Sat Aug 07, 2004 10:29 am
- Forum: ET Bugs/Cheats
- Topic: no name/health info displayed
- Replies: 0
- Views: 1796
no name/health info displayed
at mounted machine gun
http://free.7host06.com/indsickboy/2004 ... dump.dm_83
http://free.7host06.com/indsickboy/2004 ... dump.dm_83