Search found 316 matches

by Lagger
Wed Aug 30, 2006 9:40 am
Forum: ET Pro
Topic: Spawn Point Alerts
Replies: 10
Views: 8436

Yeah, that would be fabulous.

In the same manner, could it be possible to make the spawntimer use the opponents spawntime interval as default? with both issues taken care of, noone needs these huge scripts \o/
by Lagger
Mon Aug 28, 2006 5:18 pm
Forum: ET Pro
Topic: Need feature: exec a cfg at a certain time
Replies: 12
Views: 19270

A command that dumped the current server time to console would be a very useful feature.
by Lagger
Sat Aug 26, 2006 7:06 pm
Forum: ET Pro
Topic: Corpses, gibbing, antilag and disappearing bullets
Replies: 31
Views: 38336

Consider this also. Higher pinging players can track a target on their client for longer and gib them (at least partially) before they become a corpse on their client. This is already an unfair advantage since they don't need to adjust their crosshair OR "miss" the shots due to the instan...
by Lagger
Thu Aug 24, 2006 9:02 pm
Forum: ET Pro
Topic: Corpses, gibbing, antilag and disappearing bullets
Replies: 31
Views: 38336

The hitbox transition is instantaneous, you'd know this if you tested it.
by Lagger
Fri Aug 18, 2006 5:28 pm
Forum: ET Servers
Topic: Singel maps with shuffle teams after one round
Replies: 6
Views: 8773

Code: Select all

set d1 "set g_gametype 2 ; map fueldump;shuffle_teams;set nextmap vstr d2"
set d2 "shuffle_teams"

vstr d1
maybe something like that?
by Lagger
Fri Aug 18, 2006 9:42 am
Forum: ET Servers
Topic: Singel maps with shuffle teams after one round
Replies: 6
Views: 8773

did you try?
by Lagger
Tue Aug 01, 2006 8:32 am
Forum: ET Pro
Topic: cl_nodelta
Replies: 54
Views: 79392

omg? i was referring to printing this out and mailing it to you as a joke.

In hindsight I should have known that you can't take a joke :(
by Lagger
Mon Jun 19, 2006 1:06 pm
Forum: ET Pro
Topic: cl_nodelta
Replies: 54
Views: 79392

Lillebror, i saw somewhere that you live less than 5 km from me. Maybe i should take the time to deliver a cluepon to you irl.
by Lagger
Wed May 24, 2006 6:46 am
Forum: ET Bugs/Cheats
Topic: Is this a Wallhack or??
Replies: 12
Views: 14646

Actually ALL of the textures are being drawn. It's the z-buffer thats fucking it up. There's no intentional or selective removal of textures.

Now whether that's being done intentionally I can't say, but it is definitely possible that it is a hardware fault.
by Lagger
Tue May 23, 2006 11:37 pm
Forum: ET Bugs/Cheats
Topic: Is this a Wallhack or??
Replies: 12
Views: 14646

this looks like that 2-bit z-buffer mom and dad were always talking about.
by Lagger
Sat Apr 01, 2006 10:54 am
Forum: ET Players
Topic: Slow startup :O
Replies: 6
Views: 7256

you may have incorrectly configured dns settings, either on your computer or on your router. your computer and router should automatically obtain dns adresses.
by Lagger
Sat Apr 01, 2006 9:15 am
Forum: ET Players
Topic: Slow startup :O
Replies: 6
Views: 7256

actually it's the same issue you are afflicted by twice :) both punkbuster and cl_autoupdate 1 contact a server on startup. both use a dns lookup, and this has a huge timeout - in the meantime ET hangs. try typing pb_cl_disable instead of at command line and then restart. If you subsequently get any...
by Lagger
Sat Apr 01, 2006 7:47 am
Forum: ET Players
Topic: Slow startup :O
Replies: 6
Views: 7256

try setting cl_autoupdate 0 and see if that helps
by Lagger
Tue Feb 28, 2006 4:47 pm
Forum: ET Bugs/Cheats
Topic: Team Change Causes Server Lag
Replies: 2
Views: 8398

that exact function was part of a script i wrote, the typematic rate decides the team change rate. i noticed i could kill a server with it so i took it out. but some ppl might still have the old version :(

it's a good idea and i should have proposed it a long time ago ;)
by Lagger
Mon Feb 13, 2006 11:00 pm
Forum: ET Players
Topic: Map Timer.cfg's
Replies: 3
Views: 8148