Search found 56 matches

by wipeout
Sun Jun 19, 2005 7:24 am
Forum: ET Pro Documentation
Topic: Easter Egg Hints
Replies: 87
Views: 171738

[pH*Deus] wrote:OMFG NOES!@/$&%§™
!!!1

btw, fretn wanted to post a hint about a new easter egg. what happened to it ? x(
by wipeout
Mon May 30, 2005 12:44 pm
Forum: ET Pro
Topic: Can't host a game when I run etpro mod
Replies: 13
Views: 9170

Maybe he should extract the cgame*.dll and ui*.dll of the etpro-3_2_0.pk3 .
Like explained here.
Or does ET do this automaticly?

/edit:
sry for the url, had the wrong thing in the clipboard and didn't look what BBCode (the extension for ff) used.
by wipeout
Mon May 30, 2005 8:10 am
Forum: Offtopic
Topic: banning =FF=im2weak4u
Replies: 53
Views: 42948

Just read some of your new posts.

Plz stop! :D

Reading your replys is always like waiting for the mistake and get the sentence right (like a puzzle).
And now there are no mistakes! That's a weird feeling :(
by wipeout
Fri May 27, 2005 4:20 am
Forum: ET Pro News
Topic: ET Pro 3.2.0 Released!
Replies: 95
Views: 166530

If you put pause when you're taking ammo at the racks, you will keep on taking them during pause. Same for health. b_locationmode 0 still draws location names. b_locationmaxchars 0 does what I intended though. Putting negative b_locationmode is funny btw :) Just wanted to ask for new easter eggs. S...
by wipeout
Fri May 27, 2005 3:30 am
Forum: ET Bugs/Cheats
Topic: Cant connect!
Replies: 12
Views: 8559

then learn to spell his name right? ;) btw does it crash right after u start et or only when trying to connect to a server? He knows how to spell his name right but he is just to lazy to do it right :lol: ontopic: poor svennie boy :" Did you try default cfg? Unlikely but maybe it's just some c...
by wipeout
Thu May 26, 2005 11:34 pm
Forum: Banimod Feature Requests
Topic: PB guids
Replies: 10
Views: 9464

Ever tried /pb_plist ?
It just gives you the last 8 digits but thats enough for an admin to find out the the whole pb guid through the server log.
by wipeout
Thu May 26, 2005 2:22 am
Forum: ET Pro
Topic: hitsounds, competition vs pub mods, and other offtopic stuff
Replies: 47
Views: 30646

-=[VP]+arni+=- wrote:btw:

why ffs does the code still have 6 modes of headhitboxes but the new hitsounds (ie no nadehitsounds) are silently enforced by the developers ^^

Wasnt it possible to make this optional to server admins and leagues?
There's only 0/1. The rest is for debugging.
by wipeout
Thu May 26, 2005 2:14 am
Forum: ET Bugs/Cheats
Topic: 3.2. host game
Replies: 21
Views: 24136

Since I saw this behaviour in the beta releases I wrote a little .bat which starts etded as Lan-server with etpro. This bat is on my desktop and looks like this: @echo off x: cd path\to\et\ etded +set fs_game etpro +set dedicated 1 +exec srv.cfg x: beeing the drive where your et-install is l...
by wipeout
Sun May 22, 2005 1:40 am
Forum: ET Pro News
Topic: ET Pro 3.1.15 Public Beta Release
Replies: 69
Views: 148342

the hatred of prone has NOTHING to do with whether it's realistic or not. the entire wolfenstein franchise is a fucking cartoon. nobody wants it to be realistic (nobody with brains anyway). the problem is due to FLAWS in prone which cause shots which would have otherwise registered, to NOT register...
by wipeout
Sat May 21, 2005 4:51 am
Forum: ET Pro
Topic: Balancing wolfrof
Replies: 47
Views: 37952

*b_wolfpanzer (do the same splash damage as in rtcw) *b_wolfsniper (bit mask idealy, modify snipers characteristics between rtcw, et and inbetween) *b_norecoil (remove the recoil from mg42 and pistols, same spread, just no aim compensation) I think it would be easier to just have one cvar to alter ...
by wipeout
Tue May 17, 2005 6:07 am
Forum: ET Pro News
Topic: ET Pro 3.1.15 Public Beta Release
Replies: 69
Views: 148342

b_chargetransfer (default 1, enable) 0 = disallow use of mines to transfer charge between players or 'store charge' 1 = default etmain behavior, allow charge transfer and storage ??? not sure what that means If you throw a mine in a place where it can't be armed, then shoot your riflenade, try to a...
by wipeout
Tue May 10, 2005 8:59 am
Forum: ET Pro
Topic: ASE Filter editing
Replies: 25
Views: 26698

Ahhhh!
You should've posted that earlier :P
Wanted to have smth like that and did it myself yesterday :\
by wipeout
Sat May 07, 2005 2:00 am
Forum: ET Pro News
Topic: ET Pro 3.1.14 Public Beta Release
Replies: 172
Views: 329411

framerate optimizations
very well done :)
fps are at least as good as in 3.1.9 if not better.
I'll never understand how they claim the right to call their fucked up config "European" ...
They call it "European" because the big european leagues use it.
by wipeout
Fri Apr 29, 2005 3:32 am
Forum: ET Pro News
Topic: ET Pro 3.1.13 Public Beta Release
Replies: 114
Views: 187306

It looks like there is lower FPS with this new version under Linux (~5-10%). Did some testing (WinXP) with this timedemo : ETmain (2.56): 92.0 fps ETpro (3.1.9/2.56): 89.6 fps ETmain (2.60): 91.8 fps ETpro (3.1.13/2.60): 80.0 fps Almost 11% difference between 3.1.9 and 3.1.13. Seemed to me like in ...
by wipeout
Thu Apr 28, 2005 11:12 am
Forum: ET Pro News
Topic: ET Pro 3.1.13 Public Beta Release
Replies: 114
Views: 187306

On another topic, starting with 2.60 or 3.1.12 (not sure which) some maps give dual messages when taking obj's, like for example the old RtCW Beach conversion ET_Beach will tell you twice for everything that happens, like "Allied team captures flag" or "Objective captured" and t...