Search found 107 matches

by Father
Sat Apr 21, 2007 8:46 am
Forum: ET Pro
Topic: Fathers feature requests
Replies: 35
Views: 37401

21st April 2006 - b_vsayvolume similar s_volume, but only for vsay sounds. - b_showteamicons - it enable or disable showing team sprite above teammate head (similar to FT sprites). It should be client-side and also server-side setable. And when players are in FT and they select somebody - FT sprite...
by Father
Wed Mar 14, 2007 3:21 am
Forum: ET Servers
Topic: Servers are crushing [solved]
Replies: 3
Views: 13036

Servers are crushing [solved]

Hello,

I have simply question - how can I determine reason of crushing remote dedicated servers with ETPro 3.2.6 and KMOD. OS is Windows 2003. :?

Thanks in advance
by Father
Fri Feb 23, 2007 1:32 pm
Forum: ET Bugs/Cheats
Topic: Updated map scripts for fueldump, supplydepot, railgun +more
Replies: 192
Views: 1451136

Saberpeak_final Competition Script - Very Experimental! http://images.quakewarsterritory.com/mortis/saberpeak_final.zip Fixes timing bug that caused Allies to lose when 40 seconds remain and dynamite is planted. Attempts to fix ship-blows-boulder bug where the ship gets messed up. Not sure if bug #...
by Father
Sun Feb 18, 2007 10:38 am
Forum: ET Pro
Topic: Flamer = Useless?
Replies: 29
Views: 111211

In NoQ they made Flamer great.. not too strong.. not too useless.

BTW: real flames (from flamer) burn faster that in real life.. yeah it's true - flamer is useless (exclude Seawall Battery and Rail Gun) in basic Wolf:ET.
by Father
Fri Feb 09, 2007 1:58 am
Forum: ET Server Admins
Topic: Battery script update?
Replies: 16
Views: 23105

I think that buildable back doors change gameplay too much. It will be same like 'non-destroyable doors'. :?

BTW: destroing every doors on map would be great.
by Father
Sat Jan 27, 2007 4:57 pm
Forum: ET Bugs/Cheats
Topic: BUG?
Replies: 11
Views: 16713

lol... could ur run and shoot? --was it randome or did u do a vid_restart between the respawns? ----or same condition spectating "same" sniper with a scope up?-- Simply: i connected on server and it happened after the first spawn. Yes, i could move myself and shoot myself. I had scoped MP...
by Father
Fri Jan 12, 2007 5:19 pm
Forum: ET Bugs/Cheats
Topic: BUG?
Replies: 11
Views: 16713

Re: BUG?

LilleBror wrote:BUG__ : AFTER A REVIEVE OR A VID_RESTART WHEN SCOPED WITH THE K43 OR GRAND UR FOV GET SET 90 DEG.

EXPLIOTBLE IF THER IS CMD THAT THAT CAN BE EXEC... SIMULATING A VID_RESTART OR REVIVE.... CMD SEQUENCE...
Twice time.. i spawned as Engi with MP40 and scope.. (it's true) :lol:
by Father
Sun Dec 24, 2006 2:48 pm
Forum: ET Bugs/Cheats
Topic: [etpromapscript] trigger_multiple
Replies: 2
Views: 4383

So.. make trigger for each class and make it shifted in space..
by Father
Wed Dec 20, 2006 3:35 am
Forum: ET Pro
Topic: Fathers feature requests
Replies: 35
Views: 37401

20th December: - listcampaigns -> enable for clients - b_stickycharge for TK. Add value which allow - when your teamate kill you - you will spawn with full charge bar. - is possible allow 'rcon vsay'? - remote executing commands via console - execing commands via console at clients --> rcon client ...
by Father
Wed Dec 20, 2006 3:04 am
Forum: ET Modding
Topic: MDX Files
Replies: 7
Views: 8718

Re: MDX Files

Elite wrote: After doing some searching, I found references to a command line mdx converter tool, problem is I can't locate this tool and it is rarely mentioned anywhere.
This: http://pictures.wolfenstein.cz/etpro.an ... ds-mdm.zip ?
by Father
Fri Nov 10, 2006 3:00 pm
Forum: ET Pro
Topic: Allies garage spawn doesn't work
Replies: 25
Views: 27178

Deus wrote:i think you just dont have the newest qagame_mp_x86.dll
I use "qagame_mp_x86.dll" distributed with ETPro 3.2.6.
by Father
Thu Nov 09, 2006 5:30 pm
Forum: ET Pro
Topic: Allies garage spawn doesn't work
Replies: 25
Views: 27178

I have many .pk3 files in etpro folder and etmain too. When i want run non-dedicated server there was same problem. In warmup was garage spawn available, but when map was started - it wrote "BIG info length exceeded" (in console) and additional etpromapscript script was no longer used. I t...
by Father
Thu Nov 02, 2006 3:53 pm
Forum: ET Modding
Topic: Playing Sounds
Replies: 1
Views: 2909

Playing Sounds

Hi,
is is possible that player can play a sound via command which can hear other players? But i donť mean Voice Chat (what i want - i can compare with sound when somebody is shotting.. i mean something like that - sound which can hear nearby players but in chat is displayed nothing)

Thanx in advance
by Father
Fri Oct 20, 2006 4:58 am
Forum: ET Players
Topic: Lag Issues
Replies: 15
Views: 42144

ReyalP wrote:
Father wrote:No, there isn't any command.. but there is command which can increase your "paket lost". And b_antilag only decrease your ping.
antilag doesn't change your ping.
Eh? So what does antilag do?
by Father
Thu Oct 19, 2006 11:32 am
Forum: ET Players
Topic: Lag Issues
Replies: 15
Views: 42144

No, there isn't any command.. but there is command which can increase your "paket lost". And b_antilag only decrease your ping.

And for .cfg.. i recommed WordPad and this cvarlist (in English): http://www.rtcw.jolt.co.uk/content/enem ... index.html