=\bani wrote:No knife
Search found 242 matches
- Mon Mar 29, 2004 6:21 am
- Forum: ET Players
- Topic: ET Quiz
- Replies: 20
- Views: 11868
- Mon Mar 29, 2004 6:12 am
- Forum: ET Bugs/Cheats
- Topic: Muted
- Replies: 13
- Views: 17749
- Mon Mar 29, 2004 6:05 am
- Forum: ET Pro News
- Topic: yahoo.com to be blocked from the forums
- Replies: 52
- Views: 141134
- Fri Mar 26, 2004 6:23 am
- Forum: ET Pro
- Topic: ETPro 3.0 - too early for release?
- Replies: 32
- Views: 24037
- Fri Mar 26, 2004 6:12 am
- Forum: ET Pro
- Topic: droping items when get killed
- Replies: 4
- Views: 3565
... the code for this would be more complicated than it seems, and models would need to be made for the weapons i have an idea, lets have engineers drop pliars so a medic can go pick them up and construct the tank barrier :D hehe, j/p. i'm sure +dropweapon will be here before anything like this woul...
- Wed Mar 24, 2004 1:01 pm
- Forum: ET Players
- Topic: Read only cvar
- Replies: 9
- Views: 5476
- Wed Mar 24, 2004 12:55 pm
- Forum: ET Bugs/Cheats
- Topic: Known ETPro 3.0.0 bugs
- Replies: 103
- Views: 235664
@ DSky.kotkis i'm very aware this is a competition mod, if i only got a nickel for how many times i've heard this... like i said, i don't want this turning into a debate about spawn killing, therefore, i will refuse to comment any further on this post. i feel it's a valid tactic, and it's a bit hard...
- Wed Mar 24, 2004 9:03 am
- Forum: ET Bugs/Cheats
- Topic: Known ETPro 3.0.0 bugs
- Replies: 103
- Views: 235664
basically you want to do all that you can in order to help spawn killing? i don't want to make some large debate about spawn killing or anything like that. buut, i feel this is a legitimate tactic, and should be allowed. the only thing i would think is maybe a panzer or fieldops chargebar. if the ot...
- Wed Mar 24, 2004 8:58 am
- Forum: ET Bugs/Cheats
- Topic: mounted gun and dyna bug
- Replies: 8
- Views: 7025
- Wed Mar 24, 2004 8:56 am
- Forum: ET Pro News
- Topic: ET Pro 2.0.7 released
- Replies: 9
- Views: 22151
- Wed Mar 24, 2004 8:55 am
- Forum: BayonET
- Topic: Landmine spotting
- Replies: 31
- Views: 28613
why not totally disable landmines all together? it would have the same effect. usually landmines are in very predictable spots anyway, so giving the ability to spot them makes it that much more useless to even plant landmines which have i don't know how many times saved the team. this is already a f...
- Wed Mar 24, 2004 6:51 am
- Forum: ET Bugs/Cheats
- Topic: mounted gun and dyna bug
- Replies: 8
- Views: 7025
- Tue Mar 23, 2004 9:51 am
- Forum: ET Pro
- Topic: Damage-based XP proposal
- Replies: 243
- Views: 167352
- Tue Mar 23, 2004 9:05 am
- Forum: ET Server Admins
- Topic: Server Crash Error code within!
- Replies: 24
- Views: 12273
through lots of testing with custom map scripts turned on and so on, i haven't ever had this problem. because of this, i don't think it's a product of etpro, but probably just a large custom map. i know raiders of the lost arc (or whatever the heck it's called) requires you to bump your ram allocati...