Search found 394 matches

by Ragnar_40k
Thu Aug 03, 2006 5:22 pm
Forum: ET Pro
Topic: ReyalP!! Help
Replies: 11
Views: 11569

mortis wrote:We need a new cvar:

forcecvar b_placebo 1
http://wolfwiki.anime.net/index.php/B_placebo :D
by Ragnar_40k
Mon Jul 24, 2006 2:11 pm
Forum: ET Pro
Topic: mortar charge bar consumption
Replies: 3
Views: 6020

In ETPub you have g_dmgMortar and g_dmgMortarRadius.

http://etpub.org/ETPubServerDocs.html#g_dmgMortar
by Ragnar_40k
Sun Jul 23, 2006 1:37 am
Forum: ET Server Admins
Topic: Vote percentages
Replies: 2
Views: 3375

ETPub has something like that, maybe ETPro can implement it in a similar way: g_voting [integer] This is a bitflag cvar that supports the following flags: 1 votes will pass on the number of votes cast rather than total eligible voters. 2 votes that pass do not count against the vote_limit for the ca...
by Ragnar_40k
Thu Jul 06, 2006 1:50 am
Forum: ET Pro
Topic: Request: defaults
Replies: 15
Views: 30021

Re: Request: defaults

Dersaidin wrote: Client side:
- b_hitsounds 1
Hitsounds are cheats!
by Ragnar_40k
Sat Jun 10, 2006 3:01 pm
Forum: ET Server Admins
Topic: increase stamina recharge?
Replies: 5
Views: 5418

You could increase g_speed - but this would have alot of side effects.
by Ragnar_40k
Tue May 23, 2006 9:37 pm
Forum: ET Pro
Topic: ETPro 3.2.6 - stuff to improve
Replies: 41
Views: 51373

Re: ETPro 3.2.6 - stuff to improve

Over at Crossfire , MadScientist has written a great article on stuff that could still be improved / changed in ET. Perhaps it's something the etpro developpers could have a look at? Sounds like another "I'm to 1337 for feature XYZ, please nerf ET" thread to me. When I read such posts I a...
by Ragnar_40k
Tue May 23, 2006 12:52 am
Forum: ET Pro
Topic: cl_nodelta
Replies: 54
Views: 79196

Delta compression: You don't store the values itself, but the difference (i.e. the delta) between successive values.

Oh, and Delta declared bankruptcy in 2005 ...
by Ragnar_40k
Mon May 22, 2006 3:51 am
Forum: ET Pro
Topic: New ET Patch from IDSOFTWARE
Replies: 22
Views: 46124

bani wrote:cow orker
:lol:
by Ragnar_40k
Sat May 06, 2006 3:12 am
Forum: ET Bugs/Cheats
Topic: Remap shader exploit?
Replies: 21
Views: 33310

Remap shader exploit?

http://www.milw0rm.com/exploits/1750

Uses a buffer overflow with remapshader to open a shell on the client.
by Ragnar_40k
Tue May 02, 2006 3:48 pm
Forum: ET Pro
Topic: To finish ETPro?
Replies: 22
Views: 48790

The customizable HUD including editor could be taken from ETPub (with permission of course).
by Ragnar_40k
Sun Apr 23, 2006 3:38 pm
Forum: ET Pro
Topic: etpro for rtcw!
Replies: 29
Views: 40992

Imho adding rtcw stuff and new gametypes should be left to other mods like etpub to keep ETPro "clean" for competition gaming.
by Ragnar_40k
Sat Apr 01, 2006 9:11 am
Forum: ET Bugs/Cheats
Topic: Cheat enabled, lua scripting or how was this done?
Replies: 16
Views: 21413

Headshots do 50+ damage. But distance fall off can reduce this to 20% (at a distance of 2500+ units ). So one headshot does a minimum damage of 10HP per hit.
by Ragnar_40k
Mon Mar 27, 2006 5:30 am
Forum: Offtopic
Topic: Possibility of Banimod for ET
Replies: 3
Views: 5564

ETPub may integrate some new game types like goldrush:
http://etpub.org/e107_plugins/forum/for ... c.php?9357
by Ragnar_40k
Sat Mar 18, 2006 10:04 am
Forum: ET Server Admins
Topic: Bullet Rate
Replies: 8
Views: 14696

Enables RtCW rate of fire (which is faster):
set b_wolfrof "1"

Makes vehicles faster (the value is the speed multiplicator):
set b_moverscale "1"

Makes the entire game faster (moving, shooting etc., 320 is default):
set g_speed "320"