Search found 378 matches
- Tue Sep 05, 2006 5:35 am
- Forum: ET Pro
- Topic: Discussion: Audio warning for approaching spawn time
- Replies: 15
- Views: 25851
Re: Discussion: Audio warning for approaching spawn time
Having the presence of mind to check the clock whilst in a high intensity fight. . . . . . . is part of what separates the men from the boys. well.. funny that comes from a guy suggestion stuff like: Another great idea. Since I can get that info either via pb_cvarval, or (in the case of querying be...
- Mon Sep 04, 2006 11:54 pm
- Forum: ET Pro
- Topic: Discussion: Audio warning for approaching spawn time
- Replies: 15
- Views: 25851
i suggested this ages ago.. my suggestion was that the last 5 secs your own spawntime clock would change color every second.. to give some focus.. but i guess theyre too focused on ENEMY spawntime caues its more 1337. and he part about : Hitsounds just provide an sound for information that is alread...
- Mon Aug 21, 2006 8:57 am
- Forum: ET Pro News
- Topic: ET Pro 3.2.6 beta test release 1
- Replies: 46
- Views: 137840
things are bugged in the re/connect to server.. where and how much exactly im not sure.. but for an example..when joining a server..and you start downloading paks.. and the you disconnect.. to connect to ANOHTER server.. then i often get a error message..that i got disconnected cause i didnt have th...
- Wed Aug 16, 2006 6:06 am
- Forum: ET Pro
- Topic: Madscientist gone mad
- Replies: 30
- Views: 44434
it was good, more headshots here we have it.. this is what ive meant every time ive talked about people argumenting for stuff to put in ET.. do NOT listen to the masses.. what's best for themselves?..they do not know!. ( the only thing they know ..is that they want more headshots ) Remove hitsounds...
- Mon Aug 14, 2006 9:42 am
- Forum: ET Pro
- Topic: Madscientist gone mad
- Replies: 30
- Views: 44434
I tried the server and..., about knockbacks im not really sure... in general no-knockbacks just destroyed my idea of how much damage i was receiving.. and infact..combined with hitsounds, ...the enemy would have a better idea of many hitpoints i have left, than myself.. thats not how its supposed to...
- Sun Aug 13, 2006 3:42 am
- Forum: ET Pro
- Topic: etpro for rtcw!
- Replies: 29
- Views: 41056
RtCW would not survive those changes because part of what makes the game playable is it's flaws. thats a load of narrowminded bullshit imo.. and infact it has nothing to with RTCW(origin) will survive or not.. its about a MOD, that would let people play the RTCW gameplay for free.. and thats the ma...
- Wed Aug 02, 2006 10:13 am
- Forum: ET Pro
- Topic: exploits in terrible need of bugfixing
- Replies: 18
- Views: 23509
http://koti.mbnet.fi/pekoni88/WItA2_dem ... dump.dm_84
wee =D, look at the other guy jumping around in the background also.. this cannot be with sv_pure 1 , ?
wee =D, look at the other guy jumping around in the background also.. this cannot be with sv_pure 1 , ?
- Wed Aug 02, 2006 6:34 am
- Forum: ET Pro
- Topic: cl_nodelta
- Replies: 54
- Views: 79292
- Sun Jul 30, 2006 11:15 am
- Forum: ET Pro
- Topic: Missing spawn flags on Command map
- Replies: 17
- Views: 29409
- Sun Jul 23, 2006 5:35 am
- Forum: ET Pro News
- Topic: ET Pro 3.2.6 beta test release 1
- Replies: 46
- Views: 137840
- Mon Jul 17, 2006 3:34 am
- Forum: ET Pro
- Topic: Missing spawn flags on Command map
- Replies: 17
- Views: 29409
- Sat Jul 15, 2006 3:34 pm
- Forum: ET Pro
- Topic: Missing spawn flags on Command map
- Replies: 17
- Views: 29409
- Sat Jul 15, 2006 7:27 am
- Forum: ET Pro
- Topic: Missing spawn flags on Command map
- Replies: 17
- Views: 29409
- Fri Jul 14, 2006 5:33 am
- Forum: ET Pro
- Topic: Missing spawn flags on Command map
- Replies: 17
- Views: 29409
- Tue Jul 11, 2006 6:06 am
- Forum: ET Pro
- Topic: Request: defaults
- Replies: 15
- Views: 30026