Search found 22 matches

by Tron
Sat May 06, 2006 5:26 am
Forum: ET Bugs/Cheats
Topic: Remap shader exploit?
Replies: 21
Views: 33712

Found this in a xfire.be journal, it's an alleged fix for Q3. Hope this helps for a quick ET patch. ;) http://svn.icculus.org/quake3?rev=765&view=rev *EDIT* Throwing in another fix which is claimed to work for the "original source code released by ID" (taken from the German site http:/...
by Tron
Sat Apr 29, 2006 2:51 pm
Forum: ET Bugs/Cheats
Topic: Player warping with b_antiwarp 1
Replies: 1
Views: 4329

Player warping with b_antiwarp 1

I was a bit bored tonight so I went out to find a warping player and take a demo of him. Maybe I'm wrong, but IIRC it has been stated here before that (massive?) warping shouldn't be possible with b_antiwarp 1, and that a demo would be required to give some sort of proof. However, that server I was ...
by Tron
Wed Jan 11, 2006 5:43 am
Forum: ET Pro
Topic: b_realHead Request
Replies: 12
Views: 18209

Very much agree! What adds to it is that even if you want to make sure you play on b_realhead 1 servers only, you can only find out about the cvar after joining a server (with /pb_cvarval b_realhead), which is very time consuming given that there are so many servers which have it at the default value.
by Tron
Mon May 23, 2005 4:29 am
Forum: ET Pro News
Topic: ET Pro 3.1.15 Public Beta Release
Replies: 69
Views: 148439

The last two replies ( -edit- above sol's reply -edit- ) seem to imply that the "correct" behavior should be that the hitbox goes from standing up to prone instantly. Quite why he expects to hit a proner while not aiming at him, I don't know. Are you trying to take me for a fool? The point...
by Tron
Sat May 21, 2005 6:24 am
Forum: ET Bugs/Cheats
Topic: etpro server filter not functioning
Replies: 8
Views: 10036

Hmm that's weird though because I recognize some servers on this screenshot which actually do run ETPro. :?
by Tron
Mon Apr 25, 2005 2:14 pm
Forum: ET Pro News
Topic: ET Pro 3.1.12 Public Beta Release
Replies: 94
Views: 146720

Keep cool, it is a BETA...

I can't reproduce that bug either, a local ET 2.60 / ETPro 3.1.12 server runs fine.
by Tron
Mon Apr 25, 2005 2:27 am
Forum: ET Pro News
Topic: ET Pro 3.1.12 Public Beta Release
Replies: 94
Views: 146720

Very nice! :D I have a couple of questions: etpro unlagged accuracy increased Does that have a noticeable effect? Could you explain just a bit what was wrong before? all weapon rof / overheat are now completely fps independent Does that include the apparently buggy behaviour of the (displayed) sprea...