"ping advantage" isnt even half of it: ping at 200 is shit to play. just because the other players are at ping 200 isnt going to make it any better.
just play in a server in the middle, i cant think of any situation where that isnt better than both teams having the wost-case scenario ping.
Search found 489 matches
- Sat Jun 04, 2005 10:17 am
- Forum: ET Pro
- Topic: Feature request: artificial ping (for inter continental play
- Replies: 15
- Views: 15879
- Sat Jun 04, 2005 3:08 am
- Forum: ET TV
- Topic: ETTV 2.60 Chaining Madness
- Replies: 20
- Views: 16093
- Sat Jun 04, 2005 2:42 am
- Forum: ET Server Admins
- Topic: Disable Enemy Spawn Timer
- Replies: 5
- Views: 7052
players can count it anyway, or use an external spawntimer that cant be restricted. ETPro's timer just levels the field by ensuring everyone has easy access to one. Unfortunately all that can be done about spawnkilling is either strong adminning, having good regular players who are sportsmen and swi...
- Sat Jun 04, 2005 2:33 am
- Forum: ET Pro
- Topic: Feature request: artificial ping (for inter continental play
- Replies: 15
- Views: 15879
- Wed Jun 01, 2005 3:33 pm
- Forum: ET Pro
- Topic: hitsounds, competition vs pub mods, and other offtopic stuff
- Replies: 47
- Views: 30676
hmm?If I recall,neither osp or banimod was dominant within rtcw.(key word being dominant here) OSP was highly dominant in RTCW, with shrub following up the rear. I'd say OSP was significantly more dominant in RTCW than ETPro is in ET. ETPub +shrub combined right now have as many players as ETPro, I...
- Wed Jun 01, 2005 9:38 am
- Forum: ET Pro
- Topic: hitsounds, competition vs pub mods, and other offtopic stuff
- Replies: 47
- Views: 30676
of course he's tried OSP. its built into Enemy Territory. pausing shuffle entire ref system speclock etc match_ vars vote_allow_ vars text colours other than ^0 to ^9 just about all ingame stats coloured crosshairs complaintpopup being optional own-team respawn timer onscreen /players multiview - al...
- Tue May 31, 2005 2:16 pm
- Forum: ET TV
- Topic: FYI: chaining your ETTV !
- Replies: 6
- Views: 6075
- Tue May 31, 2005 2:13 pm
- Forum: ET Pro
- Topic: hitsounds, competition vs pub mods, and other offtopic stuff
- Replies: 47
- Views: 30676
- Sun May 29, 2005 1:16 pm
- Forum: ET Pro
- Topic: hitsounds, competition vs pub mods, and other offtopic stuff
- Replies: 47
- Views: 30676
- Thu May 26, 2005 11:15 am
- Forum: ET Bugs/Cheats
- Topic: 3.2. host game
- Replies: 21
- Views: 24158
apparently it was literally necessary to break listen server, so it sucks but had to be done. Wether or not they could put in some kind of testmode which disables the problematic things is another question, but how much use would it be to test something with such stuff disabled, and is it worth all ...
- Thu May 26, 2005 10:07 am
- Forum: ET Pro News
- Topic: ET Pro 3.2.0 Released!
- Replies: 95
- Views: 166621
\o/
UK mirror @ Jolt
I'll scribble up a bulletin "server changes" shortly?
edit: what's new for ETPro 3.2.0 servers
UK mirror @ Jolt
I'll scribble up a bulletin "server changes" shortly?
edit: what's new for ETPro 3.2.0 servers
- Wed May 25, 2005 9:22 am
- Forum: ET Server Admins
- Topic: b_campaignFile and server.cfg etc.
- Replies: 33
- Views: 27005
- Wed May 25, 2005 5:21 am
- Forum: ET Server Admins
- Topic: b_campaignFile and server.cfg etc.
- Replies: 33
- Views: 27005
- Wed May 25, 2005 5:16 am
- Forum: ET Pro
- Topic: Feature Request: b_fullredirect
- Replies: 9
- Views: 8072
- Wed May 25, 2005 5:06 am
- Forum: ET Pro
- Topic: end of etpro ?
- Replies: 20
- Views: 17542
whammo's just stating a mix of the obvious and his personal view in a rather silly way. Personally I view the ETPro dev team as Bani, Rain, Zinx and Fretn, with several other signficiant contributors, but then my impression isnt liable to be that much better than anyone elses. nothing to see here, m...