-edit- nevermind, my first answer was not on the right track...
Have you tried adding a 50ms wait state between removing the old entity and creating the new one? That would be worth a try...
Search found 360 matches
- Wed Apr 30, 2008 1:25 pm
- Forum: ET Modding
- Topic: serveral mapscript changes?
- Replies: 6
- Views: 23288
- Tue Apr 08, 2008 9:25 am
- Forum: ET Modding
- Topic: [mapscripts] Changing values and keys at existing entities
- Replies: 10
- Views: 27092
- Mon Apr 07, 2008 9:56 am
- Forum: ET Modding
- Topic: [mapscripts] Changing values and keys at existing entities
- Replies: 10
- Views: 27092
- Sat Apr 05, 2008 8:59 am
- Forum: ET Modding
- Topic: [mapscripts] Changing values and keys at existing entities
- Replies: 10
- Views: 27092
- Tue Apr 01, 2008 11:31 pm
- Forum: ET Modding
- Topic: anti prone :-)
- Replies: 40
- Views: 135761
- Mon Mar 31, 2008 8:56 am
- Forum: ET Modding
- Topic: battery .script
- Replies: 14
- Views: 35422
- Fri Mar 28, 2008 12:20 pm
- Forum: ET Modding
- Topic: battery .script
- Replies: 14
- Views: 35422
I'd have to peruse the battery script more closely, but essentially you'll need to clone part of the capturable spawn in oasis into your battery script, forcing the flag allied. Or else you can simply remove that flag and the corresponding axis spawn points, and create a new TWO to work with the exi...
- Thu Mar 27, 2008 9:57 am
- Forum: ET Modding
- Topic: battery .script
- Replies: 14
- Views: 35422
Look at some of my scripts here:
http://bani.anime.net/banimod/forums/vi ... 32&start=0
First try creating new spawn points, and learn that scripting.
If you can manage that, then we can move on to some additional steps.
http://bani.anime.net/banimod/forums/vi ... 32&start=0
First try creating new spawn points, and learn that scripting.
If you can manage that, then we can move on to some additional steps.
- Tue Mar 25, 2008 2:17 pm
- Forum: ET Modding
- Topic: anti prone :-)
- Replies: 40
- Views: 135761
- Sun Mar 23, 2008 8:28 am
- Forum: ET Modding
- Topic: battery .script
- Replies: 14
- Views: 35422
- Wed Mar 19, 2008 6:17 pm
- Forum: ET Bugs/Cheats
- Topic: Updated map scripts for fueldump, supplydepot, railgun +more
- Replies: 192
- Views: 1464486
Try this one:
Frostbite Final
Adjusts wait states and disables speakers when storage wall is destroyed....
Frostbite Final
--Mortis
Frostbite Final
Adjusts wait states and disables speakers when storage wall is destroyed....
Frostbite Final
--Mortis
- Wed Mar 19, 2008 5:59 pm
- Forum: ET Modding
- Topic: [mapscripts] Changing values and keys at existing entities
- Replies: 10
- Views: 27092
Thaks, but it still don't work.. :oops: I read: #955 - some trigger_objective_info fields cannot be modified from mapscript. We now allow trigger_objective_info fields to be changed in mapscript spawn section. Some (spawnflags, customimage, score, target, track, message) must be changed in the firs...
- Wed Mar 19, 2008 5:54 pm
- Forum: ET Bugs/Cheats
- Topic: Updated map scripts for fueldump, supplydepot, railgun +more
- Replies: 192
- Views: 1464486
- Tue Mar 18, 2008 5:34 pm
- Forum: ET Bugs/Cheats
- Topic: Updated map scripts for fueldump, supplydepot, railgun +more
- Replies: 192
- Views: 1464486
- Sat Mar 08, 2008 8:36 pm
- Forum: ET Bugs/Cheats
- Topic: Updated map scripts for fueldump, supplydepot, railgun +more
- Replies: 192
- Views: 1464486