Search found 278 matches
- Mon Dec 06, 2004 10:37 pm
- Forum: ET Pro
- Topic: autoexec_public etc request
- Replies: 26
- Views: 19245
- Mon Dec 06, 2004 10:30 pm
- Forum: ET Pro
- Topic: b_startround/b_endround >>> b_startmatch/b_endmatch
- Replies: 2
- Views: 3309
I'd say that's a lot harder to implement. Rounds are far more easily identified. How do you define when a match ends? It's dependant on the number of rounds needed to win in different leagues, whether draws count and what they count as, you'd need new server side cvars to signal that stuff and then ...
- Mon Dec 06, 2004 3:18 pm
- Forum: ET Pro News
- Topic: ET Pro 3.1.9 Public Beta Release
- Replies: 104
- Views: 136281
Well spotted. Could the spawn timer be tied into the mission clock? Sometimes it seems like it is and others it isn't, depending on when you hit your bind and how close to the spawn second it was. If you hit your bind to start/sync the timer and you do it midway through a second, it will count down ...
- Mon Dec 06, 2004 3:00 pm
- Forum: ET Pro
- Topic: Remove banners, and some stuffs. How-to?
- Replies: 19
- Views: 14307
- Sun Dec 05, 2004 12:00 am
- Forum: ET Pro
- Topic: autoexec_public etc request
- Replies: 26
- Views: 19245
- Fri Dec 03, 2004 5:53 pm
- Forum: ET Pro News
- Topic: ET Pro 3.1.9 Public Beta Release
- Replies: 104
- Views: 136281
1) unsettimer would turn the timer off would it? Cause otherwise I don't really see any need whatsoever for that sort of command. 2) Disabling the spawntimer as a spec is a must. I just tested it then and you can spec the other team, hit your bind to sync your timer when they spawn and then join the...
- Fri Nov 26, 2004 11:07 pm
- Forum: ET Pro News
- Topic: ET Pro 3.1.9 Public Beta Release
- Replies: 104
- Views: 136281
- Thu Nov 25, 2004 7:42 pm
- Forum: ET Pro News
- Topic: ET Pro 3.1.9 Public Beta Release
- Replies: 104
- Views: 136281
I agree it would be useful to be able to pass in the spawn time in seconds and have the countdown go from there. So you /timerSet 30 for a 30 second cycle and then you /setSpawnTime 37 to indicate that the opponents spawn on 7 and 37 of each minute say. But I can cope with hitting a key for timerRes...