Search found 242 matches

by Kamel
Tue Mar 23, 2004 8:39 am
Forum: ET Pro
Topic: ETPro 3.0 - too early for release?
Replies: 32
Views: 24228

the bugs have been in a word minimal for a release this large. when microsoft releases windows xp to replace windows me is it perfect? of course not. with major updates, there will always be bugs. with the larger update, the more bugs. afaik there's only 2 major bugs in the new etpro, and i feel tha...
by Kamel
Tue Mar 23, 2004 5:57 am
Forum: ET Pro
Topic: Damage-based XP proposal
Replies: 243
Views: 170538

if you run a map and make 30+ headshot kills that's 60xp cut out of the loop. i don't think that loosing 60xp is that big of a deal if you're able to get that many headshot kills in a map. i haven't tested it yet, but i was not aware that you got more xp for headshot kills... i will test today when...
by Kamel
Mon Mar 22, 2004 12:53 pm
Forum: ET Bugs/Cheats
Topic: Known ETPro 3.0.0 bugs
Replies: 103
Views: 236415

this sounds like you are just lagging.

try doing /g_antilag 0 -- or telling the admin to, they mixed up the antilag variable and now 1 is 0 and 0 is 1.

in other words, 0 = enabled, 1 = disabled.
by Kamel
Mon Mar 22, 2004 10:36 am
Forum: ET Pro
Topic: What about the /kill ???
Replies: 6
Views: 4875

bani said that in the future he may be trying to implement a new way to deal with /killers, but he did not for this release.
by Kamel
Mon Mar 22, 2004 10:16 am
Forum: ET Bugs/Cheats
Topic: Known ETPro 3.0.0 bugs
Replies: 103
Views: 236415

jeez people, calm down and be nice to the guys for spending all of this hard work and time into etpro -- even though he is advertising this site of his mod, it's totally free of charge, and just wants the word to get around. i call this giving credit as opposed to advertising, what little he does ge...
by Kamel
Mon Mar 22, 2004 10:03 am
Forum: ET Pro
Topic: lag problem solved !
Replies: 12
Views: 6884

i thought i was confused... then i read 2good4u's post, and NOW i'm confused, lol.

what's going on? -- also, lots of talk about antilag being client side, is this true? if so, how do you change it?
by Kamel
Sat Mar 20, 2004 12:53 am
Forum: ET Modding
Topic: Tank speed and enable cheats
Replies: 7
Views: 8251

well, there's more than one way to do it. personally, i prefer doing /rcon forcecvar sv_cheats 1 -- this doesn't cause a map restart, and is generally easier to do... also, to turn them off is easier to, it's just /rcon forcecvar sv_cheats 0 -- the people with god mode will keep it etc until they ki...
by Kamel
Fri Mar 19, 2004 9:47 am
Forum: ET Pro
Topic: ETPro source code
Replies: 25
Views: 17877

take that out with the people who made the quake3 engine.... i'm sure they'll agree
by Kamel
Fri Mar 19, 2004 9:46 am
Forum: ET Bugs/Cheats
Topic: 2 networked computers, only 1 can play ET at a time
Replies: 4
Views: 4161

it may be worth noting that the next etpro has a fixed guid system
by Kamel
Fri Mar 19, 2004 6:01 am
Forum: ET Pro
Topic: ETPro source code
Replies: 25
Views: 17877

Re: ETPro source code

Hi, Where can I download the ETPro source code? Am I correct in assuming that the developers were given access to the ET source before it was made public? Since ETPro has .dll's which must be compiled, either the ETPro devs used the ET source or they pestered SD for hundreds of variable names/value...
by Kamel
Fri Mar 19, 2004 5:55 am
Forum: ET Pro News
Topic: RESCHEDULED: ET Pro release Saturday, March 20 @ 2pm EST
Replies: 46
Views: 54151

lol Koffieboon, he knows it's comming. -- his server runs the beta ;/ i'm glad it's delayed, this means i have another day to bug bani and try try try to get my name in the credits :D lmfao. just messing around, my server is hit with a bug right now that needs fixing bad (we also run the etpro beta)...
by Kamel
Wed Mar 17, 2004 9:12 am
Forum: ET Pro
Topic: ETPro Veteran Registry?
Replies: 4
Views: 2802

the banimod vetran registry failed, and was because it was a funmod not a tourney mod... personally i doubt there will bah, it drives me nuts to see a post incomplete, so i must complete it for you... "personally i doubt there will be any household pets registering for the etpro registry"...
by Kamel
Tue Mar 16, 2004 8:15 pm
Forum: ET Pro
Topic: disable /kill
Replies: 53
Views: 30594

wonder how many posts there have ever been about this subject? heh... i think i will place my bets in the upper 20's
by Kamel
Mon Mar 15, 2004 8:43 am
Forum: ET Pro
Topic: A new Suggestion!
Replies: 48
Views: 26150

TearDrop wrote:I think /kill is a normal and extremely usefull in cm.

Someone wrote here about problems with server stats, i'll just say that i don't bother about stats ...
there isn't anything wrong with /kill, i do it all the time :)
by Kamel
Mon Mar 15, 2004 6:52 am
Forum: ET Server Admins
Topic: Auto cancelvote in last 3 minutes of the game
Replies: 11
Views: 9304

... i like the idea, but on a side note, wtf does being able to see gibs have to do with competition? just because some things aren't made for competition doesn't mean they can't be added, hell, the whole forced voting by refs thing isn't necessary for competition. i couldn't imagine playing a clan ...