Search found 107 matches

by Father
Tue Oct 17, 2006 1:12 am
Forum: Offtopic
Topic: www.splashdamage.com/forum
Replies: 5
Views: 10529

www.splashdamage.com/forum

Hello,
does anyone know what is happened with SD forum? ..it is offline for 4 day now.

Thx :wink:
by Father
Tue Oct 17, 2006 1:08 am
Forum: ET Modding
Topic: Notification about next map
Replies: 16
Views: 25240

Try it yourself in a console, it doesn't work. Ok, ok.. my bad.. :oops: :oops: i thought that autoexec<map>.cfg is executed after loading second round. This is work (but he wanted do that only in second round :( ): in autoexec_battery.cfg: set b_banner1 "Next map is&#58; Gold Rush" in...
by Father
Mon Oct 16, 2006 5:08 pm
Forum: ET Modding
Topic: Notification about next map
Replies: 16
Views: 25240

set goldrush1 "set goldrush1 vstr goldrush2" set goldrush2 "set b_banner1 Next map is&#58; Gold Rush" vstr goldrush1 // the second round will be printed banner with next map ..when the first round (Stopwatch) is loaded so string of variable goldrush2 is set to variable goldr...
by Father
Mon Oct 16, 2006 2:37 pm
Forum: ET Modding
Topic: Notification about next map
Replies: 16
Views: 25240

Why? Doesn't this do exactly the same thing? No, i makes different things.. The firts.. set goldrush1 "set goldrush1 vstr goldrush2" set goldrush2 "set b_banner1 Next map is&#58; Gold Rush" vstr goldrush1 // the second round will be printed banner with next map ..when the fi...
by Father
Sun Oct 15, 2006 11:11 pm
Forum: ET Modding
Topic: Notification about next map
Replies: 16
Views: 25240

You can use BANNERs too: For example: maplist: battery goldrush radar ... ... in server config: b_bannerlocation "0" // 0 - location&#58; player chat area &#40;but i think that central print area is better - 2&#41; b_banners 1 // change this if you use some other banners b_bann...
by Father
Sun Oct 15, 2006 11:18 am
Forum: ET Bugs/Cheats
Topic: Updated map scripts for fueldump, supplydepot, railgun +more
Replies: 192
Views: 1437741

Great work.. :thumbs:

I´m going to put this scrip on 10 Czech servers.. so it will be tested enought, i think. :)
by Father
Fri Oct 13, 2006 10:58 am
Forum: ET Bugs/Cheats
Topic: Updated map scripts for fueldump, supplydepot, railgun +more
Replies: 192
Views: 1437741

mortis wrote:I keep meaning to make that alternate et_beach script, but I've been too busy. Maybe this weekend I'll put it together...
..great news..

I want to learn etpro scripting myself.. but i'm too busy too becouse i have just started study on university.. :(
by Father
Fri Sep 29, 2006 10:31 am
Forum: ET Pro
Topic: Fathers feature requests
Replies: 35
Views: 37329

29th September:
- "hard" mute for referee, rcon and SA (mute when player cannot be unmuted via vote)
- protect referee and SA players for kick via PB evoked via inactivity
by Father
Fri Sep 29, 2006 6:50 am
Forum: ET Bugs/Cheats
Topic: Updated map scripts for fueldump, supplydepot, railgun +more
Replies: 192
Views: 1437741

mortis wrote:I haven't worked with other command map information items (on Caen, for instance), but I'll look into what can be done.
Thanx.

And is it possible to replace 2. and 3. spawns with 4. spawn?
Image
by Father
Thu Sep 28, 2006 3:12 pm
Forum: ET Bugs/Cheats
Topic: Radar bug as old as et
Replies: 12
Views: 18371

I think there is 2 ways to fix it:
1) decompile and remake map
2) add there clip via .script file
by Father
Thu Sep 28, 2006 3:04 pm
Forum: ET Bugs/Cheats
Topic: Updated map scripts for fueldump, supplydepot, railgun +more
Replies: 192
Views: 1437741

Bugs

Et_beach http://images.quakewarsterritory.com/mortis/et_beach.script Fixes south beach spawns, double/triple messages, adds supply bunker spawn for allies when CP is built, many other minor fixes. ..there are still double voice messages and Allies spawn is not fully fixed (it is little bit far but ...
by Father
Sat Sep 23, 2006 8:09 am
Forum: ET Pro
Topic: Fathers feature requests
Replies: 35
Views: 37329

23rd September 2006
- add some funcion for limitation class Soldier with SMG as primary weapon (for newbies)
- if enemy covert op has stolen an uniform and who has this victim of cover op in FT and can see FT image upon this mate he sould see this image upon disguised enemy, i think
by Father
Tue Sep 19, 2006 4:03 am
Forum: ET Pro News
Topic: ET Pro 3.2.6 Released!
Replies: 95
Views: 539547

Great work!
Especialy thaks for: #935 and #949.

Download here: http://www.wolfenstein.cz/download/down ... -3_2_6.zip
by Father
Mon Sep 18, 2006 7:14 am
Forum: ET Players
Topic: pmove_fixed script
Replies: 11
Views: 26467

campaignfile is never a *.pk3, campaignfile is always *.campaign I'm ashamed.. :oops: BTW: cone of fire isn't affected by pmove_fixed, is it? (i tested it, i didn't see any difference.. but i want to be sure to that) BTW2: please, could you answer to my few questions? ..it is not hard for you. And ...
by Father
Sun Sep 17, 2006 7:28 pm
Forum: ET Pro
Topic: Fathers feature requests
Replies: 35
Views: 37329

18th September 2006:
- advanced key binding ..like bind alt+b "toggle cg_drawgun"
- possibility minimize game without external applications