Search found 207 matches

by RoadKillPuppy
Sun Nov 06, 2005 7:20 am
Forum: ET Pro News
Topic: ET Pro 3.2.2 beta test release 3 + serverside-mod support
Replies: 70
Views: 144754

Seems like one of those hard_to_debug problems... I can't crash the server on command so I am now running it with the lua extention but without any loaded modules. Would that help?
by RoadKillPuppy
Sun Nov 06, 2005 4:06 am
Forum: ET Pro News
Topic: ET Pro 3.2.2 beta test release 3 + serverside-mod support
Replies: 70
Views: 144754

Yes, the playsound.lua.
I have 4 crashlogs if needed. 2 of them have these !! !! in the code section, the others have hex-code.
The crashes seems to occur when the first map in the campaign is done and the server is switching to the 2nd map.
by RoadKillPuppy
Sat Nov 05, 2005 1:06 pm
Forum: ET Pro
Topic: wishlist for etpro: enabling sounds of etadmin mod
Replies: 31
Views: 30839

Watch out guys, I had 4 servercrashes the last 2 hours.
Reverting to the non-lua-enabled 3.2.2b3 atm to have things stable again..
by RoadKillPuppy
Sat Nov 05, 2005 11:24 am
Forum: ET Pro News
Topic: ET Pro 3.2.2 beta test release 3 + serverside-mod support
Replies: 70
Views: 144754

Uhu... It ran 3.2.2b3 pretty stable before the lua qagame. -------- UNRECOVERABLE ERROR -------- This may be due to a bug in etpro Information to be used in a bug report is being generated: ------------- CUT HERE -------------- Version: etpro 3.2.2 Platform: Linux Signal: Segmentation violation (11)...
by RoadKillPuppy
Sat Nov 05, 2005 10:48 am
Forum: ET Pro
Topic: wishlist for etpro: enabling sounds of etadmin mod
Replies: 31
Views: 30839

Well... yes it's working and you don't need to adjust anything in etadmin_mod.
But be beware that in it's current form, the amount of soundspam on a buzy server can be annoying...
(The script is wiki-ed so feel free to upgrade it's functions.)
by RoadKillPuppy
Sat Nov 05, 2005 5:32 am
Forum: ET Pro
Topic: wishlist for etpro: enabling sounds of etadmin mod
Replies: 31
Views: 30839

Does not work on my Server, etpro: error running lua script: [string "playsound.lua"]:11: bad argument #2 to `format' (string expected, got nil) Same here but it does the trick for me... (cosmetic warning?) EDIT: strange: when I call this via rcon from the client it's working fine, when I...
by RoadKillPuppy
Fri Nov 04, 2005 7:14 pm
Forum: ET Pro
Topic: wishlist for etpro: enabling sounds of etadmin mod
Replies: 31
Views: 30839

deej wrote:To enable etadmin_mod sounds all that is required is a "playsound" command in ETPro so that you can play sounds from the console.
Did it with the new lua implementation..
http://wolfwiki.anime.net/index.php/User:RoadKillPuppy
by RoadKillPuppy
Fri Nov 04, 2005 4:41 pm
Forum: WolfWiki
Topic: WolfWiki logo
Replies: 87
Views: 178695

ouroboro wrote:have you designated anyone for full-time spelling and grammar correction of everything =FF=im2weak4u adds to the wiki?
That's why they prolly made it a wiki, the other 4000+ forum members can split the task :D
by RoadKillPuppy
Fri Nov 04, 2005 9:50 am
Forum: WolfWiki
Topic: WolfWiki logo
Replies: 87
Views: 178695

=FF=im2weak4u wrote:Omg copy write !
It however has my vote so far...
by RoadKillPuppy
Thu Nov 03, 2005 1:21 am
Forum: ET Pro News
Topic: ET Pro 3.2.2 beta test release 3 + serverside-mod support
Replies: 70
Views: 144754

Sounds sweet, are there any 'hello world' examples available for the etpro-integration?
by RoadKillPuppy
Sun Oct 30, 2005 3:40 am
Forum: ET Pro News
Topic: ET Pro 3.2.2 beta test release 3
Replies: 43
Views: 63960

Is there a way to monitor the hunk-usage?
rrd-style graphs usually say more then a 1000 words or calculations....
by RoadKillPuppy
Wed Oct 05, 2005 8:50 am
Forum: ET Server Admins
Topic: ETPRO 3.1 - Restricting panzers HELP!
Replies: 6
Views: 4849

http://etpro.anime.net/adminguide.html Extended weapons controls ET Pro gives server administrators more fine-grained control over weapons restrictions: the number of flamethrowers, mobile MG42s, mortars, and panzerfausts allowed for each team can be individually adjusted. Heavy weapons restriction...
by RoadKillPuppy
Wed Oct 05, 2005 1:04 am
Forum: ET Modding
Topic: BONE HITTESTS
Replies: 16
Views: 20353

bani wrote:shots between legs
Does that mean that close combat proners actually have to learn to aim at one of my feet ?? :D
by RoadKillPuppy
Fri Sep 23, 2005 5:42 am
Forum: ET Pro
Topic: sv_cvar r_drawfoliage EQ 0
Replies: 5
Views: 7738

Because it's cheat protected? (just fishing here)
by RoadKillPuppy
Fri Sep 23, 2005 12:34 am
Forum: ET Pro
Topic: sv_cvar r_drawfoliage EQ 0
Replies: 5
Views: 7738

I've posted this 3 days ago... Use search...
/etmain/mapdefault.cfg wrote:forcecvar r_drawfoliage 0
Maybe this is not the most elegant solution, but it works...