Search found 316 matches
- Thu Sep 21, 2006 12:42 pm
- Forum: ET Pro
- Topic: Small Suggestion
- Replies: 9
- Views: 12472
- Thu Sep 21, 2006 8:14 am
- Forum: ET Pro
- Topic: bani masterbate yourself insthead modify et pro
- Replies: 49
- Views: 154113
hey sponge why doesnt twl use sv_fps 50 its better for lag It's been said before, game code is framerate dependant and needs to be changed ( like disguise getting which is done by increasing ammount you must get by 5 up to 250 ) there are more of this it can be fixed but it was said it is not worth...
- Thu Sep 21, 2006 5:59 am
- Forum: ET Pro News
- Topic: ET Pro 3.2.6 Released!
- Replies: 95
- Views: 549750
just one question, if i remove only 2.60 b patch from my server, then ppl dont need to replace files et and eted 2.60.b right ??? Wrong. Your server should be always version 2.60b. If the server has etpro 3.2.5, clients are required to have 2.60. If the server has etpro 3.2.6, clients are required ...
- Wed Sep 20, 2006 2:12 pm
- Forum: ET Pro
- Topic: bani masterbate yourself insthead modify et pro
- Replies: 49
- Views: 154113
- Tue Sep 19, 2006 11:45 am
- Forum: ET Pro News
- Topic: ET Pro 3.2.6 Released!
- Replies: 95
- Views: 549750
- Tue Sep 19, 2006 3:06 am
- Forum: ET Players
- Topic: the new crosshairs (3.2.6)
- Replies: 2
- Views: 12852
- Fri Sep 08, 2006 8:09 am
- Forum: ET Pro
- Topic: Finding ourself (Official request by esl.eu/eu/et)
- Replies: 29
- Views: 40383
- Tue Sep 05, 2006 1:56 pm
- Forum: ET Pro
- Topic: Discussion: Audio warning for approaching spawn time
- Replies: 15
- Views: 25877
what is bad example?.. and what are u babling about the big config hassle making it work? first of all, the script was made back in the rtcw days.. nothing new really, but again you blindly compares it to the current etpro timer..what script would give you a spawntimer like the one etpro are giving...
- Tue Sep 05, 2006 6:58 am
- Forum: ET Pro
- Topic: Discussion: Audio warning for approaching spawn time
- Replies: 15
- Views: 25877
Re: Discussion: Audio warning for approaching spawn time
well.. funny that comes from a guy suggestion stuff like: Another great idea. Since I can get that info either via pb_cvarval, or (in the case of querying being disabled) via the serverinfo menu, I see no reason to put people through the hassle. Binding one key to "timerset" and having it...
- Sun Sep 03, 2006 6:47 am
- Forum: ET Pro
- Topic: Spawn Point Alerts
- Replies: 10
- Views: 8445
- Sat Sep 02, 2006 1:47 am
- Forum: ET Pro
- Topic: Spawn Point Alerts
- Replies: 10
- Views: 8445
- Thu Aug 31, 2006 4:45 pm
- Forum: ET Pro Documentation
- Topic: Client auto-scripts
- Replies: 18
- Views: 56738
- Thu Aug 31, 2006 1:35 pm
- Forum: ET Pro Documentation
- Topic: Client auto-scripts
- Replies: 18
- Views: 56738
Try these one at a time and tell me which one works:
add +set fs_game etpro to the command line
It should read something like
make sure the autoexec_<whatever>.cfg are placed in \wolfet\etpro
add +set fs_game etpro to the command line
It should read something like
Code: Select all
"C:\program files\wolfet\et.exe" +set fs_game etpro
- Thu Aug 31, 2006 10:53 am
- Forum: ET Pro Documentation
- Topic: Client auto-scripts
- Replies: 18
- Views: 56738
- Thu Aug 31, 2006 3:11 am
- Forum: ET Players
- Topic: pvs ?
- Replies: 1
- Views: 10369
It means potential visibility set, and is basically a lookup table that the quake3 engine uses to determine which parts of the map you can see from your current position (and thus only draw that). Without PVS you need to check the distance to every location marker on the map to determine which one i...