Might also try setting it, rather than creating it with that key+value.
Some things (ie, spawn descriptions iirc) need to be set after the entity is created.
Search found 197 matches
- Wed Dec 26, 2007 6:44 am
- Forum: ET Bugs/Cheats
- Topic: "create" error
- Replies: 4
- Views: 21793
- Sat Dec 15, 2007 7:20 pm
- Forum: ET Modding
- Topic: command post related
- Replies: 1
- Views: 4374
Yes to both. http://wolfwiki.anime.net/index.php/Map_scripting That should show you how to create entities. Create whatever type of CP your after like that. You can remove entities by making them invisible or removing them in their spawn block. Using set origin might also work to move CPs, although ...
- Fri Aug 10, 2007 5:19 pm
- Forum: ET Bugs/Cheats
- Topic: a gass bug?
- Replies: 3
- Views: 14051
- Thu Aug 09, 2007 5:30 am
- Forum: ET Pro
- Topic: mine campain etpro don t working
- Replies: 4
- Views: 9085
- Thu Aug 02, 2007 5:21 am
- Forum: ET Pro
- Topic: 3.2.7 anyone? :D
- Replies: 27
- Views: 119667
- Sun Jul 29, 2007 10:24 pm
- Forum: ET Pro
- Topic: Request: handedness
- Replies: 4
- Views: 11959
- Sat Jul 14, 2007 4:16 pm
- Forum: ET Server Admins
- Topic: Death Match Config Please
- Replies: 12
- Views: 27983
- Fri Jul 06, 2007 4:04 am
- Forum: ET Bugs/Cheats
- Topic: cmd. spam problem
- Replies: 12
- Views: 27216
- Tue Jul 03, 2007 7:08 pm
- Forum: ET Bugs/Cheats
- Topic: Updated map scripts for fueldump, supplydepot, railgun +more
- Replies: 192
- Views: 1401782
- Fri Jun 29, 2007 1:57 am
- Forum: ET Bugs/Cheats
- Topic: Radar bug as old as et
- Replies: 12
- Views: 18196
- Wed Jun 27, 2007 6:02 am
- Forum: ET Modding
- Topic: Problems with animations of new model
- Replies: 7
- Views: 8928
Re: Problems with animations of new model
That file name appears to have an extra . after the etc.Luk4ward wrote: ...Code: Select all
DEATH { enemy_weapon flamethrower { both death_flame_1 sound sound/models/etc./file.wav
That could cause problems, but I don't know much about animation scripts.
- Sat Jun 23, 2007 3:19 pm
- Forum: ET Bugs/Cheats
- Topic: adlernest bug
- Replies: 3
- Views: 12140
- Tue Jun 19, 2007 5:50 am
- Forum: ET Modding
- Topic: 2v2 mapscript for radar.
- Replies: 15
- Views: 19511
Thats odd, the script looks fine for both, and you say they work seperately, so that would suggest that the script is fine. I wonder if theres a limit to how many times you can clone brushwork? What error message does the server console give you? If you only use one door, you might be able to fix th...
- Mon Jun 18, 2007 9:27 pm
- Forum: ET Modding
- Topic: 2v2 mapscript for radar.
- Replies: 15
- Views: 19511
- Mon Jun 18, 2007 4:20 am
- Forum: ET Modding
- Topic: 2v2 mapscript for radar.
- Replies: 15
- Views: 19511
http://dersaidin.ath.cx/configs/radar2v2.zip I removed the side door and spawned it as a script_mover, like I was suggesting for you to do. I also spawned a model to block off that other door. It would be possible to use the same door as side to block it, but it'd take ages to position it right, so ...