Search found 49 matches

by faltytower
Sat Apr 10, 2004 7:14 pm
Forum: ET Pro News
Topic: ET Pro 3.0.0 test bugfix 24 released
Replies: 13
Views: 14809

Everything is running smoothly on my end, though there still is some occurance of lag when hitboxes of two or more players collide with the other. Also: I noticed exiting ETPro after a /devmap session, when booting ETPro again I find my setup resetting to absolute default (e.g., name ETPlayer). Furt...
by faltytower
Fri Apr 09, 2004 9:10 pm
Forum: ET Pro News
Topic: ET Pro 3.0.0 test bugfix 23 released
Replies: 16
Views: 24553

Aye, true, but may never know if it leads to other bugs (be they minor or major).
by faltytower
Fri Apr 09, 2004 8:48 pm
Forum: ET Pro News
Topic: ET Pro 3.0.0 test bugfix 23 released
Replies: 16
Views: 24553

This bug was performed under an empty ETPro server (your test server to be exact): when a player connects to a server, chooses a team, and waits for deployment (say 30 sec til), the player can use a full-deployment exploit by switching to the other team and switching back. I was able to do this with...
by faltytower
Thu Apr 01, 2004 4:09 pm
Forum: Banimod Players
Topic: from a server ETPRO3.00 at a server Shrub
Replies: 4
Views: 5379

That happens when you load the mod (either by fs_game or connecting to an ETPro server) and immediately log to a server that is not pure and is running a mod. Unpure servers--as is their nature--allow any mods on the client-side to run w/o failure and ETPro is no exception to the code. It is by no m...