Search found 126 matches

by The Necromancer
Wed Sep 06, 2006 4:54 am
Forum: ET Pro
Topic: Fathers feature requests
Replies: 35
Views: 37406

I wanted that becouse i thought that forexample - changing skins from autoexec_[map_name].cfg i very good idea for changing skins and sounds.. Rail Gun can now finaly played - Germans vs Russinas and no Americans.. :-) and o snow can be used "snow uniform", etc. it is possible by remap sh...
by The Necromancer
Sat Sep 02, 2006 12:28 am
Forum: ET Pro
Topic: Spawn Point Alerts
Replies: 10
Views: 8441

why don't just display enemy reinforcements as well?
by The Necromancer
Mon Aug 28, 2006 1:15 pm
Forum: ET Pro
Topic: Corpses, gibbing, antilag and disappearing bullets
Replies: 31
Views: 38382

it would be lovely to have a prone transition animations
the crouch state is kinda weird but it does help
it is just stupid that you raise from prone as fast as you do from crouch
by The Necromancer
Mon Aug 14, 2006 2:55 am
Forum: ET Pro
Topic: Madscientist gone mad
Replies: 30
Views: 44506

awfull
Things i feared long time ago come true :shock:
by The Necromancer
Wed Aug 02, 2006 10:55 am
Forum: ET Pro
Topic: etpro for rtcw!
Replies: 29
Views: 41223

RTCW with etpro antilag, etpro guids, and realhead FTW!
but then again RTCW is more dead than alive :cry:
by The Necromancer
Fri Jul 28, 2006 9:55 pm
Forum: ET TV
Topic: ettv request
Replies: 8
Views: 10994

OT: if you noclip as spectator and use thirdperson view, you see yourselfs as axis soldier :lol:
by The Necromancer
Thu Jul 27, 2006 5:37 am
Forum: ET Pro
Topic: ETPro 3.2.6 - stuff to improve
Replies: 41
Views: 51533

TBH easy to fix, just don't allow weapon change when weapon is dropping to reload
by The Necromancer
Sat Jul 08, 2006 11:24 pm
Forum: ET Pro
Topic: ETPro 3.2.6 - stuff to improve
Replies: 41
Views: 51533

not sure how it is in ETPro but i found it a bit weird that PM_AdjustAimSpreadScale (); is not in 'fps independant' sector under it as a comment there reads // chop the move up if it is too long, to prevent framerate // dependent behavior so any chance moving it under pmove->cmd.serverTime = pmove->...
by The Necromancer
Sun Jun 25, 2006 7:11 am
Forum: ET Bugs/Cheats
Topic: Looking at ground Randomly
Replies: 17
Views: 33852

sorry i've never seen it in etpro..
however to be more accurate it even send random buttons and moves ( jumping, attack ... ) and not only angles
by The Necromancer
Fri Jun 23, 2006 9:48 am
Forum: ET Bugs/Cheats
Topic: Looking at ground Randomly
Replies: 17
Views: 33852

Deus wrote:u sure this isn't faulty mouse batteries ?
or something sending data on the same frequency ur mouse works? ;)
Defianetly sure, It should be reproducable by printing for example uninitialized sting on hud i think, but it is defianetly not mouse fail
by The Necromancer
Thu Jun 22, 2006 8:56 am
Forum: ET Bugs/Cheats
Topic: Looking at ground Randomly
Replies: 17
Views: 33852

yeah bad strings do this thing, it almost looks like there is somebody playing with you :)
by The Necromancer
Wed Jun 21, 2006 5:42 am
Forum: ET Pro
Topic: Are ungibbed bodies unlagged?
Replies: 2
Views: 4148

why you need any antilag for explosives anyway?
ET doesn't have venomgun to gib bodies..
by The Necromancer
Wed Jun 21, 2006 5:40 am
Forum: ET Modding
Topic: locations in ETPro
Replies: 0
Views: 20038

locations in ETPro

Hi, I've got a question how are locations in ETPro done?
Are you using infostring?
Or you just exchange location name ?
Or do you send z value for teaminfo and do it completly clientside?
by The Necromancer
Wed Jun 07, 2006 3:58 am
Forum: ET Pro
Topic: Request: Colorless fireteamoverlay
Replies: 19
Views: 23971

yeah just display original text..
AFAIK this is handled all clientside anyway
by The Necromancer
Thu May 11, 2006 7:23 am
Forum: Banimod Feature Requests
Topic: Bani will you fix.
Replies: 6
Views: 19051

nice :P
BTW can you reupload female mod clientpack?